LordKnightFandragon, on 11 September 2015 - 04:12 AM, said:
Maybe the map designs are aiming more towards players bringing a mixed bag of weapons over just LPL ERRYTHING!!!
Since, just putting Gauss on everything, as suddenly your in a close range fight. Or, an all brawler build and suddenly your in the middle of an open field.
You bring a mixed bag of guns so you can atleast contest any range given to you. Its why basically every mech ever comes stock with mixed weapon loads. Outside of a few specialist mechs, like the HBK, or the Hollander who are short and long range mechs, or a Catapult, made specifically for long range suppression, they are outiftted for alot of fields. And the whole, but who sends short range guys int oa CQC fight? Well, it takes time to refit thosse mechs with different loadouts and in war, sometimes there isnt time to swap. So, suddenly your AC20 HBK is in the middle of the ***** Sahara......
Wrong. Almost every stock mech comes with mixed weapons because of naive mech romantic.
Like Mechs are some kind of indiana jones on an adventure and need to be prepared for every situation.
Not because they are superior. Superior is what works best in the field and that is - surprise - boating.
Look at the real world (or many other games):
One plattform, one (main) purpose, one (main) weapon type. MAYBE a marginal side weapon.
E.g.:
Sniper: rifle + Pistol
Jet: Missiles + gun (gun being next to superfluous these days)
Tank: main gun + maybe something tiny vs. infantry
That is EFFICIENT.
If you want to be efficient, you don't run around carrying "one of everything" at once.
That is the OPPOSITE of being efficient.
Even in MWO:
Instead of fitting 3 ERLL, 3 ERML, 4 ERSL and maybe an SRM because it looks so romantic, if you just fit 6xERLL, you get a LOT of advantages:
- maximum damage at optimal range, not just 50% or so
- modules count for 100% of your weapons
- losing a component has no danger of losing exactly that ONE weapon type you would have needed right now. They are all the same and you can still keep fighting with your main weapon type even if half the mech is destroyed.
- controlling and weapon group management gets a lot easier and efficient.
All that whining about boating and stating (without proof) that mixed weapon systems are better anyway is just naive Mech romantic. Nothing else.
The only real situation where you need to have mixed weapons is if some weapons are utterly useless under some conditions. E.g. IS LRMs at close range but you still want to be able to fight (do you really? Or should you have just avoided to have your weapon system outplayed?).
Especially funny in your post:
Long range maps ENCOURAGE boating of longer range weapons like LPL, Gauss, ERLL and DISCOURAGE mixing weapons.
Sometimes it's really funny to follow some people's way of thinking.
Edited by Paigan, 11 September 2015 - 04:28 AM.