Mwo's New Marauder Design W/poll
#201
Posted 14 September 2015 - 06:15 PM
I wouldn't mind if it's legs were shorter or its stance was lower though.
#202
Posted 14 September 2015 - 06:30 PM
Edited by Obelus, 14 September 2015 - 06:41 PM.
#203
Posted 15 September 2015 - 02:22 AM
Brody319, on 14 September 2015 - 11:13 AM, said:
Hear nothing about the Cataphract, Cheetah, Griffin, or the Hellbringer. They got some pretty big cockpits.
If we were being realistic, every mech would have the Stalker cockpit and nothing else.
Im not like the Glaspalace Cockpit of the Mad Cat, the Jetcockpit of the Battlemaster or the Crystallball Head from the Mauler (Hellbringer has a very little Center Cockpit more like the Whammy) ...Heli/Jet Cockpits only good for fast Lights and Mediums(more the warfare Role of Helicopters), not for heavy Frontline Mechs (walking tanks)...and the Thin Arms of the Macross Glaug Officier Pod/Unseen Marauder
Edited by CSJ Ranger, 15 September 2015 - 02:28 AM.
#205
Posted 15 September 2015 - 03:40 AM
#206
Posted 15 September 2015 - 04:09 AM
#207
Posted 15 September 2015 - 05:15 AM
0bsidion, on 14 September 2015 - 08:04 AM, said:
How can it be "plagiarism" when at the time they had a perfectly valid license to use the images?
It wasn't until a court in Japan awarded the rights to license those images to the company HG had licensed Macross from, and took it away from the company FASA had licensed the images from that it became a problem.
#208
Posted 15 September 2015 - 05:43 AM
#209
Posted 15 September 2015 - 05:45 AM
Have to see how the in game model turns out in all its curvatios glory. I just hope it doesnt go all Zeus-ugly on me.
#210
Posted 15 September 2015 - 08:13 AM
Brody319, on 14 September 2015 - 11:13 AM, said:
Hear nothing about the Cataphract, Cheetah, Griffin, or the Hellbringer. They got some pretty big cockpits.
If we were being realistic, every mech would have the Stalker cockpit and nothing else.
When you consider the size of the original cockpit vs the one in the game, the Marauder is the only one you listed whose cockpit has grown in size by about 800%. I understand where you are coming from; the Griffin, for example, has a massive cockpit bubble...but it looks like the original, so...no complaints. If PGI finds a way to make the Marauder's cockpit look like the original, in spite of a size change...cool. Otherwise, nope.
Edited by Aethon, 15 September 2015 - 08:14 AM.
#211
Posted 15 September 2015 - 08:45 AM
Aethon, on 15 September 2015 - 08:13 AM, said:
When you consider the size of the original cockpit vs the one in the game, the Marauder is the only one you listed whose cockpit has grown in size by about 800%. I understand where you are coming from; the Griffin, for example, has a massive cockpit bubble...but it looks like the original, so...no complaints. If PGI finds a way to make the Marauder's cockpit look like the original, in spite of a size change...cool. Otherwise, nope.
Like I said "Nostalgia".
I think it should stay as it was designed.
#212
Posted 15 September 2015 - 09:28 AM
Obelus, on 14 September 2015 - 06:30 PM, said:
yeah they could tint the glass to match each color chosen. just leave the front red or orange or something. lose some to the canopy dividers make a beefier one at the tip of the nose.
#213
Posted 15 September 2015 - 09:36 AM
From Sarna:
Dual Cockpit refits: The Marauder is one of the Free Worlds League's preferred 'Mechs to install Dual Cockpits. Standard refits usually install the Dual Cockpit on a MAD-3M or MAD-5D, removing one heat sink.
One guy can steer and shoot the other can Stop,go,jump and ecm! Remember age 12, when you and your friend stole Mom's car, like that.
Don't know if I want another guy in my Marauder, maybe a gal.
Edited by Biclor Moban, 15 September 2015 - 09:37 AM.
#214
Posted 15 September 2015 - 09:36 AM
#215
Posted 15 September 2015 - 10:29 AM
stjobe, on 15 September 2015 - 05:15 AM, said:
It wasn't until a court in Japan awarded the rights to license those images to the company HG had licensed Macross from, and took it away from the company FASA had licensed the images from that it became a problem.
Your both missing the point. You need to watch the town hall. This isn't anymore plagiarism than these four cars
They are all what you call a 4 door coupe. All are the same all are different no one says they are infringing on one another.
As far as names go.
they made a Ford Sierra
Dodge Sierra
GMC Sierra
too name one.
plus GM made the BT Maurauder and the Robotech Masters made thier Marauder.....
Edited by Biclor Moban, 15 September 2015 - 10:30 AM.
#216
Posted 15 September 2015 - 01:28 PM
Brody319, on 15 September 2015 - 08:45 AM, said:
I think it should stay as it was designed.
Again, it has to do with an uncommon and staggering increase in cockpit size. How about we increase the size of the Battlemaster's cockpit by about 800%, and see if anyone complains?
It has nothing to do with nostalgia; the Marauder is nowhere near my list of favourite mechs, and I did not even use the Marauder IIC much in all the countless hours I spent playing MechWarrior II. I simply see no reason it should not look like a Marauder. Needlessly stupid redesign of classic mechs was the number one reason I never touched Tactics, when that was released; if the mechs are unrecognizable as their namesakes, why even call them by these names? Why not make all new ones...or, for that matter, change the rules completely, call it Battlebots, and do whatever the hell you want?
Established canon is there for a reason; perfect adherence is not always possible, but an effort should be made to get as close as reasonably possible.
So, yes...I agree that it should stay as designed. It was designed about 30 years ago.
#217
Posted 17 September 2015 - 07:59 AM
Aethon, on 15 September 2015 - 01:28 PM, said:
Again, it has to do with an uncommon and staggering increase in cockpit size. How about we increase the size of the Battlemaster's cockpit by about 800%, and see if anyone complains?
It has nothing to do with nostalgia; the Marauder is nowhere near my list of favourite mechs, and I did not even use the Marauder IIC much in all the countless hours I spent playing MechWarrior II. I simply see no reason it should not look like a Marauder. Needlessly stupid redesign of classic mechs was the number one reason I never touched Tactics, when that was released; if the mechs are unrecognizable as their namesakes, why even call them by these names? Why not make all new ones...or, for that matter, change the rules completely, call it Battlebots, and do whatever the hell you want?
Established canon is there for a reason; perfect adherence is not always possible, but an effort should be made to get as close as reasonably possible.
So, yes...I agree that it should stay as designed. It was designed about 30 years ago.
Truth be told, the "single glass pane on the very end of the nose" viewport/window of the classic Marauder art never made sense.
Given the size & shape of the fuselage, the pilot could not possibly be in a seated position with that viewport at any reasonable position.
Additionally, its size and positioning simultaneously makes it less-than-ideal for a situational awareness standpoint (since one has no peripheral view) and makes it unnecessarily vulnerable (as it is weakly armored & located at the center-mass position, and confers little/no advantages to offset the vulnerability).
For something that offers so little in terms of visibility, and makes the pilot so vulnerable, the design would be better-off with no window at all, while projecting a view of the outside world onto a number of screens within a fully-enclosed cockpit.
We already know that the technology to do this exists, and that 'Mechs already have the array of cameras and other sensors needed to support this - it would be the same camera/sensor array that supports the compressed viewstrip within the neurohelmets.
And if a non-electronic view of the outside world were needed, and armored blister linked to a periscope, similar in design to the "tank periscopes" of WWII, would be more than sufficient.
(Granted, any sensible 'Mech would follow that design paradigm & "cockpit windows" arguably shouldn't exist in BattleTech to begin with, but that may be a better discussion for another time.)
Since in-universe BattleMech designers are evidently either unable or unwilling to allow for a completely windowless design, the windows would have to be made so as to make having them worthwhile, which should mean being large enough to provide a wide field of view - at least 120 degrees, both horizontally and vertically - while being the minimum size necessary to achieve that.
#218
Posted 17 September 2015 - 11:26 AM
Strum Wealh, on 17 September 2015 - 07:59 AM, said:
Given the size & shape of the fuselage, the pilot could not possibly be in a seated position with that viewport at any reasonable position.
#220
Posted 17 September 2015 - 02:22 PM
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