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Mwo's New Marauder Design W/poll


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#201 Clint Steel

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Posted 14 September 2015 - 06:15 PM

I like that is looks like it can walk without tipping over, unlike so many other pictures of it.

I wouldn't mind if it's legs were shorter or its stance was lower though.

#202 Obelus

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Posted 14 September 2015 - 06:30 PM

If they tinted the cockpit green instead of orange/brown I think it would help alot.

Posted Image

Edited by Obelus, 14 September 2015 - 06:41 PM.


#203 MW Waldorf Statler

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Posted 15 September 2015 - 02:22 AM

View PostBrody319, on 14 September 2015 - 11:13 AM, said:

Don't hear a lot of complaining about the the other mechs with giant cockpits...why just this one? answer: Nostalgia
Hear nothing about the Cataphract, Cheetah, Griffin, or the Hellbringer. They got some pretty big cockpits.
If we were being realistic, every mech would have the Stalker cockpit and nothing else.

Im not like the Glaspalace Cockpit of the Mad Cat, the Jetcockpit of the Battlemaster or the Crystallball Head from the Mauler (Hellbringer has a very little Center Cockpit more like the Whammy) ...Heli/Jet Cockpits only good for fast Lights and Mediums(more the warfare Role of Helicopters), not for heavy Frontline Mechs (walking tanks)...and the Thin Arms of the Macross Glaug Officier Pod/Unseen Marauder

Edited by CSJ Ranger, 15 September 2015 - 02:28 AM.


#204 zagibu

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Posted 15 September 2015 - 02:57 AM

View PostObelus, on 14 September 2015 - 06:30 PM, said:

If they tinted the cockpit green instead of orange/brown I think it would help alot.

What if you change colors of the mech?

#205 El Penguin

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Posted 15 September 2015 - 03:40 AM

I really hope they reduce the size on the "ST Exhaust" and make it look similar to the B,C,D pictures on the first post. In general it looks bad/off being that big and reducing the size helps a bit to give it a more Marauder look. It really bothers me personally seeing that part stick out so much.

#206 zagibu

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Posted 15 September 2015 - 04:09 AM

Yeah, B, C, D look more like the original design, but they also look a bit unbalanced (which is of course a huge part of the original design). This is probably why they added so much mass at the butt.

#207 stjobe

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Posted 15 September 2015 - 05:15 AM

View Post0bsidion, on 14 September 2015 - 08:04 AM, said:

That's actually the first time I've seen a side-by-side comparison, and yeah, they probably could have made it less obvious plagiarism, but at least it isn't a straight up copy and paste job. Man, that sucks though.

How can it be "plagiarism" when at the time they had a perfectly valid license to use the images?

It wasn't until a court in Japan awarded the rights to license those images to the company HG had licensed Macross from, and took it away from the company FASA had licensed the images from that it became a problem.

#208 Diomed

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Posted 15 September 2015 - 05:43 AM

That looks so much better than the original. Nicely done PGI.

#209 xXBagheeraXx

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Posted 15 September 2015 - 05:45 AM

Shimmering's is absolutely the BEST marauder ever. But thier's isnt too bad. Honestly if they 100% copied shimmering's Id probably go into debit just to make sure I got that dam Maraduer right now. It gives me a serous mech *****.

Have to see how the in game model turns out in all its curvatios glory. I just hope it doesnt go all Zeus-ugly on me.

#210 Aethon

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Posted 15 September 2015 - 08:13 AM

View PostBrody319, on 14 September 2015 - 11:13 AM, said:

Don't hear a lot of complaining about the the other mechs with giant cockpits...why just this one? answer: Nostalgia
Hear nothing about the Cataphract, Cheetah, Griffin, or the Hellbringer. They got some pretty big cockpits.
If we were being realistic, every mech would have the Stalker cockpit and nothing else.


When you consider the size of the original cockpit vs the one in the game, the Marauder is the only one you listed whose cockpit has grown in size by about 800%. I understand where you are coming from; the Griffin, for example, has a massive cockpit bubble...but it looks like the original, so...no complaints. If PGI finds a way to make the Marauder's cockpit look like the original, in spite of a size change...cool. Otherwise, nope.

Edited by Aethon, 15 September 2015 - 08:14 AM.


#211 Brody319

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Posted 15 September 2015 - 08:45 AM

View PostAethon, on 15 September 2015 - 08:13 AM, said:


When you consider the size of the original cockpit vs the one in the game, the Marauder is the only one you listed whose cockpit has grown in size by about 800%. I understand where you are coming from; the Griffin, for example, has a massive cockpit bubble...but it looks like the original, so...no complaints. If PGI finds a way to make the Marauder's cockpit look like the original, in spite of a size change...cool. Otherwise, nope.


Like I said "Nostalgia".
I think it should stay as it was designed.

#212 Biclor Moban

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Posted 15 September 2015 - 09:28 AM

View PostObelus, on 14 September 2015 - 06:30 PM, said:

If they tinted the cockpit green instead of orange/brown I think it would help alot.

Posted Image

yeah they could tint the glass to match each color chosen. just leave the front red or orange or something. lose some to the canopy dividers make a beefier one at the tip of the nose.
Posted Image

#213 Biclor Moban

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Posted 15 September 2015 - 09:36 AM

I am realizing now they are selling us the dual cockpit version!

From Sarna:
Dual Cockpit refits: The Marauder is one of the Free Worlds League's preferred 'Mechs to install Dual Cockpits. Standard refits usually install the Dual Cockpit on a MAD-3M or MAD-5D, removing one heat sink.

One guy can steer and shoot the other can Stop,go,jump and ecm! Remember age 12, when you and your friend stole Mom's car, like that.

Don't know if I want another guy in my Marauder, maybe a gal.

Edited by Biclor Moban, 15 September 2015 - 09:37 AM.


#214 process

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Posted 15 September 2015 - 09:36 AM

I think D is the most interesting visually, but I'm perfectly content with PGI's current design.

#215 Biclor Moban

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Posted 15 September 2015 - 10:29 AM

View Poststjobe, on 15 September 2015 - 05:15 AM, said:

How can it be "plagiarism" when at the time they had a perfectly valid license to use the images?

It wasn't until a court in Japan awarded the rights to license those images to the company HG had licensed Macross from, and took it away from the company FASA had licensed the images from that it became a problem.


Your both missing the point. You need to watch the town hall. This isn't anymore plagiarism than these four cars
Posted ImagePosted ImagePosted ImagePosted Image
They are all what you call a 4 door coupe. All are the same all are different no one says they are infringing on one another.

As far as names go.
they made a Ford Sierra
Dodge Sierra
GMC Sierra
too name one.
plus GM made the BT Maurauder and the Robotech Masters made thier Marauder.....

Edited by Biclor Moban, 15 September 2015 - 10:30 AM.


#216 Aethon

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Posted 15 September 2015 - 01:28 PM

View PostBrody319, on 15 September 2015 - 08:45 AM, said:

Like I said "Nostalgia".
I think it should stay as it was designed.


Again, it has to do with an uncommon and staggering increase in cockpit size. How about we increase the size of the Battlemaster's cockpit by about 800%, and see if anyone complains?

It has nothing to do with nostalgia; the Marauder is nowhere near my list of favourite mechs, and I did not even use the Marauder IIC much in all the countless hours I spent playing MechWarrior II. I simply see no reason it should not look like a Marauder. Needlessly stupid redesign of classic mechs was the number one reason I never touched Tactics, when that was released; if the mechs are unrecognizable as their namesakes, why even call them by these names? Why not make all new ones...or, for that matter, change the rules completely, call it Battlebots, and do whatever the hell you want?

Established canon is there for a reason; perfect adherence is not always possible, but an effort should be made to get as close as reasonably possible.

So, yes...I agree that it should stay as designed. It was designed about 30 years ago.

#217 Strum Wealh

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Posted 17 September 2015 - 07:59 AM

View PostAethon, on 15 September 2015 - 01:28 PM, said:


Again, it has to do with an uncommon and staggering increase in cockpit size. How about we increase the size of the Battlemaster's cockpit by about 800%, and see if anyone complains?

It has nothing to do with nostalgia; the Marauder is nowhere near my list of favourite mechs, and I did not even use the Marauder IIC much in all the countless hours I spent playing MechWarrior II. I simply see no reason it should not look like a Marauder. Needlessly stupid redesign of classic mechs was the number one reason I never touched Tactics, when that was released; if the mechs are unrecognizable as their namesakes, why even call them by these names? Why not make all new ones...or, for that matter, change the rules completely, call it Battlebots, and do whatever the hell you want?

Established canon is there for a reason; perfect adherence is not always possible, but an effort should be made to get as close as reasonably possible.

So, yes...I agree that it should stay as designed. It was designed about 30 years ago.

Truth be told, the "single glass pane on the very end of the nose" viewport/window of the classic Marauder art never made sense.

Given the size & shape of the fuselage, the pilot could not possibly be in a seated position with that viewport at any reasonable position.
Additionally, its size and positioning simultaneously makes it less-than-ideal for a situational awareness standpoint (since one has no peripheral view) and makes it unnecessarily vulnerable (as it is weakly armored & located at the center-mass position, and confers little/no advantages to offset the vulnerability).

For something that offers so little in terms of visibility, and makes the pilot so vulnerable, the design would be better-off with no window at all, while projecting a view of the outside world onto a number of screens within a fully-enclosed cockpit.
We already know that the technology to do this exists, and that 'Mechs already have the array of cameras and other sensors needed to support this - it would be the same camera/sensor array that supports the compressed viewstrip within the neurohelmets.
And if a non-electronic view of the outside world were needed, and armored blister linked to a periscope, similar in design to the "tank periscopes" of WWII, would be more than sufficient.
(Granted, any sensible 'Mech would follow that design paradigm & "cockpit windows" arguably shouldn't exist in BattleTech to begin with, but that may be a better discussion for another time.)

Since in-universe BattleMech designers are evidently either unable or unwilling to allow for a completely windowless design, the windows would have to be made so as to make having them worthwhile, which should mean being large enough to provide a wide field of view - at least 120 degrees, both horizontally and vertically - while being the minimum size necessary to achieve that.

#218 zagibu

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Posted 17 September 2015 - 11:26 AM

View PostStrum Wealh, on 17 September 2015 - 07:59 AM, said:

Truth be told, the "single glass pane on the very end of the nose" viewport/window of the classic Marauder art never made sense.

Given the size & shape of the fuselage, the pilot could not possibly be in a seated position with that viewport at any reasonable position.


Posted Image

#219 Hans Von Lohman

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Posted 17 September 2015 - 11:58 AM

View Postzagibu, on 17 September 2015 - 11:26 AM, said:


Posted Image


TV cameras.

You don't want windows. Lasers can get inside and kill you to death.

#220 zagibu

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Posted 17 September 2015 - 02:22 PM

Yeah, sure, they'd probably prefer some more advanced tech. I just wanted to debunk his argument concerning the cockpit.





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