So Now That Huginns Don't Have Their Srm Quirks.
#1
Posted 12 September 2015 - 06:36 AM
Is it going to be 2 ASRM6, and hope your run out of ammo before you get alphad?
Or 2 ASRM4 still, and see if you can retain some kind of rapid fire?
#2
Posted 12 September 2015 - 06:38 AM
#3
Posted 12 September 2015 - 06:41 AM
Hey, we can hope.
#4
Posted 12 September 2015 - 06:45 AM
#5
Posted 12 September 2015 - 06:47 AM
ASRM6 Spread seemed fairly tight on the test server though. Might just be me.
#6
Posted 12 September 2015 - 07:11 AM
http://mwomercs.com/...n/page__st__140
#7
Posted 12 September 2015 - 07:23 AM
#8
Posted 12 September 2015 - 07:50 AM
There. Definitely seems to be something different about how they spread compared to the test server. They're all over the place here, versus fairly tightly grouped in the test server.
Someone else might want to give this a confirm?
#9
Posted 12 September 2015 - 08:05 AM
#10
Posted 12 September 2015 - 08:35 AM
#11
Posted 12 September 2015 - 08:40 AM
Taking quirks away from light mechs is only going to hurt the light mech populations.
#12
Posted 12 September 2015 - 08:53 AM
#13
Posted 12 September 2015 - 09:00 AM
before quirkening, the huggin was able to do 500 damage per battle, dont see a reason why it shouldnt be able to do that after each mech loses their weapon-quirks.
the only reason i see is that people are not sneaky enough to do well in it or can't play something else than OP quirked cr*p.
meta-fools.
#14
Posted 12 September 2015 - 09:03 AM
Alienized, on 12 September 2015 - 09:00 AM, said:
before quirkening, the huggin was able to do 500 damage per battle, dont see a reason why it shouldnt be able to do that after each mech loses their weapon-quirks.
the only reason i see is that people are not sneaky enough to do well in it or can't play something else than OP quirked cr*p.
meta-fools.
A light mech with 2 missiles and 4 ballistics is a bad light mech, because there aren't any good lightweight ballistics and you can't carry enough missiles to pack a good upfront punch.
Your scores mean nothing in the context of mech balance, because otherwise my ~800 damage Mist Lynx matches would make the Mist Lynx one of the best lights in the game.
#15
Posted 12 September 2015 - 09:04 AM
Alienized, on 12 September 2015 - 09:00 AM, said:
before quirkening, the huggin was able to do 500 damage per battle, dont see a reason why it shouldnt be able to do that after each mech loses their weapon-quirks.
the only reason i see is that people are not sneaky enough to do well in it or can't play something else than OP quirked cr*p.
meta-fools.
There is a distinct difference between possible and probable.
#16
Posted 12 September 2015 - 09:05 AM
GreyNovember, on 12 September 2015 - 06:36 AM, said:
Is it going to be 2 ASRM6, and hope your run out of ammo before you get alphad?
Or 2 ASRM4 still, and see if you can retain some kind of rapid fire?
um...you mean now that the temporary data collecting quirks for the PTS where they are spitballing balance ideas you don't have uberquirks......
how about actually posting a well though out bit in the suggestions section for the PTS, specifically Ravens, and Huginn?
#17
Posted 12 September 2015 - 09:08 AM
I'd say it would be reasonable to expect a complete pass of what they're trying to do by december, assuming we playtest it heavily on PTS and try to work out what it should be instead of the usual OMG WTF BBQ GAS PAUL HANG RUSS rabble sperg.
Edited by merz, 12 September 2015 - 09:13 AM.
#18
Posted 12 September 2015 - 09:08 AM
FupDup, on 12 September 2015 - 09:03 AM, said:
Your scores mean nothing in the context of mech balance, because otherwise my ~800 damage Mist Lynx matches would make the Mist Lynx one of the best lights in the game.
yeah i had such things too in the MLX but not as many times in row as with the old huggin that needed to be played in between your mediums etc instead of just go solo and crash enemy rears in seconds as its possible now.
old huginn was a teammech and nothing for all the solo meta's out there. it done very well in finishing or distractive hit and runs. and yes i played it with 4mg's and a smaller engine.
#19
Posted 12 September 2015 - 09:10 AM
Alienized, on 12 September 2015 - 09:08 AM, said:
yeah i had such things too in the MLX but not as many times in row as with the old huggin that needed to be played in between your mediums etc instead of just go solo and crash enemy rears in seconds as its possible now.
old huginn was a teammech and nothing for all the solo meta's out there. it done very well in finishing or distractive hit and runs. and yes i played it with 4mg's and a smaller engine.
All lights can finish off wounded targets or do strafing runs. In fact, lights armed with more potent weaponry (i.e. pulse lasers) are probably better at such a purpose because their damage is less likely to spread out and they deal more damage total.
Edited by FupDup, 12 September 2015 - 09:10 AM.
#20
Posted 12 September 2015 - 09:11 AM
Alienized, on 12 September 2015 - 09:00 AM, said:
before quirkening, the huggin was able to do 500 damage per battle, dont see a reason why it shouldnt be able to do that after each mech loses their weapon-quirks.
the only reason i see is that people are not sneaky enough to do well in it or can't play something else than OP quirked cr*p.
meta-fools.
Cheetoos has everything and ecm lol
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