Jaeger Gonzo, on 11 September 2015 - 07:22 PM, said:
While this true that some particular Clan mechs can be annoying and BVs is not perfect, it doing job, look at the megameks forums where BT tested far more and excessive then ever was in RL TT. I won hundreds game ISvClans.
I actually know game, with jedis and droids.
Is one of the best MP games around. It is asymmetrical balanced. One Jedi is worth like 3 or 4 droids. And shooting classes there never had problems with populations.
You can even check it out. MBII.
So that is really a myth, that people would not play weaker, but with power full in the team class, giving hard time OP individuals.
Like 100 people play Movie Battles on a good night. It's a small community and plays like a small community. That's like comparing bacon and oranges. Are you saying that if the only game mode it had was Jedi vs Droids that it would still fill up all the time? Because that's what we're discussing here. One side is always Jedi, one side always Droids.
Megameks, again, doesn't play like a FPS and was better balanced than the actual TT game, allows almost no customization and is non-persistent. Hit/miss is dice-roll driven and is closer in balance to MW:O than tabletop was. Plus, again, each player is several mechs. You don't need 1 player for each mech like MW:O does so 1 player with 12 mechs vs 1 player with 8 mechs isn't the same as telling 12 players they're going to get a 0.8 KDR and 8 players they get a 1.5 KDR baseline and expecting 70% of people to want the lower KDR role.
All of this is moot, given that PGI, for whatever other questionable balance choices they have made have already nixed this terrible idea.
MechaNagato, on 11 September 2015 - 07:31 PM, said:
Hell no. The new system teaches you to play without locks at all; why bother, you're brawling with people before you have the chance. I've seen less locks, not more.