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Mech Rebalance And Pts


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#161 cSand

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Posted 11 September 2015 - 05:47 PM

View PostSputty, on 11 September 2015 - 05:38 PM, said:

Clan mechs are currently more powerful than IS mechs, higher alphas, more DHS, faster mechs with clan XLs make them currently better than IS mechs. If you think otherwise you aren't paying attention to the numbers. DHS numbers, alpha numbers, speed and clan XL advantage is all real and I play clans because of that.

The planned quirk changes are the complete death of IS mechs

Posted Image

That mech will overheat after 2 alphas of damage in the 40s while a timberwolf can perform the exact same as it is now


OMG you might have to try playing with more than 1 finger now

I got some serious feels for ya bro

#162 Taelon Zero

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Posted 11 September 2015 - 05:49 PM

Like the changes to what modules mechs can carry, makes mech different

5+ second wait to get targets to show up is insane. Since I'm still getting invisable mechs this could make the game unplayable on some mechs.

Might not be an issue to mixed groups, but this will likely make solo matches truely awful not beeing able to trust your team to help.

Why is the nova getting hit harder than the stormcrow? Even dirwolves get better target data.

Will we see movement speed and jumpjet quirks in the final release?

#163 Sputty

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Posted 11 September 2015 - 05:50 PM

View PostcSand, on 11 September 2015 - 05:47 PM, said:


OMG you might have to try playing with more than 1 finger now

I got some serious feels for ya bro

I play clan mechs because they are already better and after this change they're completely fine.

#164 Chef Kerensky

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Posted 11 September 2015 - 05:50 PM

View PostcSand, on 11 September 2015 - 05:47 PM, said:


OMG you might have to try playing with more than 1 finger now

I got some serious feels for ya bro



Thankfully I do not because builds like this exist.

http://mwo.smurfy-ne...ca0f564c3d3faf1

Thanks, clantech

#165 wanderer

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Posted 11 September 2015 - 05:52 PM

View PostKhobai, on 11 September 2015 - 05:19 PM, said:

give me back my weapon quirks.

weapon quirks werent perfect but at least they made mechs feel different in appreciable ways

now the biggest difference between mechs is how fast they detect things at short or long range. the worst part is pauls calling that information warfare. its not. information warfare is blocking information or giving deliberate misinformation. its about screwing with the opponents heads. information warfare is NOT about detecting things fast or slow at short or long range. thats paulformation warfare. and nobody wants that or even cares about that.



I dont believe that for a second. Give light mechs the ability to spoof fake targets, drop remote sensor probes, sever enemy mechs from sharing sensor data with teammates, disrupt hud/sensor info in a static area, hack enemy missiles and make them turn back on them, etc... and youll definitely see a new role emerge.

There is absolutely a place for role warfare. There just arnt any tools in the game to conduct it properly. There needs to be a swiss army toolbox like iNARC with multiple ammo types for different purposes. ECM also needs Ghost ECM mode to spoof fake signatures. And BAP should let you drop remote sensor probes that can detect enemy mechs.


Right now, information anything is being blanked out by ECM overriding pretty much everything.

If ECM simply added a modifier to detection times/lockons and BAP countered it? Great. It could stop being Jesusbox and maybe the other stuff would matter, rather than "ECM is an invisibility cloak". Remote sensor dispensers actually exist in tabletop and don't require a BAP. Go ahead, drop em into the game and have them act as micro-groundbound UAVs with a 90m radius or so! ECM types might be able to sneak by such sensors as long as they don't stay exposed too long, 'Mechs with a high sensor rating might be able to cut through that ECM to an extent and get dorito-lock. And perhaps some 'Mechs have crappier sensor systems that aren't so good for missile lock/getting doritos/pulling 'Mech data.

#166 Khobai

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Posted 11 September 2015 - 05:52 PM

IS mechs wont have a chance if this patch goes live lol

if this patch goes live I suspect a lot of people will outright quit the game. its that bad.

#167 Coordinator Toxic Kerensky

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Posted 11 September 2015 - 05:54 PM

View PostcSand, on 11 September 2015 - 05:47 PM, said:


OMG you might have to try playing with more than 1 finger now

I got some serious feels for ya bro

The quirk changes in the screenshot don't change anything about which weapons will still be best for it.

Meanwhile, in PTS clanner space:

Posted Image

Edited by Coordinator Aigis Kurita, 11 September 2015 - 05:56 PM.


#168 thinkn bout thos Beans mans game

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Posted 11 September 2015 - 05:55 PM

It turns out Pauls method of balancing CW is to just force everyone to play clans

#169 Jaeger Gonzo

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Posted 11 September 2015 - 05:55 PM

View PostchiXu, on 11 September 2015 - 02:58 PM, said:


Using InfoTech or whatever you want to call it as a means of balance is moot when you take into consideration pure skill and ability at piloting and aiming a 'mech.

Simply put, you get pretty much nothing at all from getting a read out on a 'mech a few hundred meters further than other 'mechs do, and that is true in both solo queue/group queue and competitive matches.

Infomation Warfare, with present implementation, does not work to a meaningful advantage in MWO. Any good pilot can scout with nothing more than line of sight, you can even make out probably weapon loadouts from what you see.

I understand what the attempt is, and that these pushes towards bettered information warfare are some sort of step to find a similar advantage that particular aspect served in tabletop but MWO is not tabletop, it never has been and it never can be.

What that has to do with TT? That`s so common along the BT noobs blaming on everything TT.
If that would go with TT line you would have asymmetrical balance, not this symmetrical unbalance.

Edited by Jaeger Gonzo, 11 September 2015 - 06:07 PM.


#170 cSand

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Posted 11 September 2015 - 05:56 PM

View PostChef Kerensky, on 11 September 2015 - 05:50 PM, said:



Thankfully I do not because builds like this exist.

http://mwo.smurfy-ne...ca0f564c3d3faf1

Thanks, clantech


lol they seriously did no changes on those cheese builds?

hilarious.

Hopefully this is just "unfinished product" syndrome.

#171 jay35

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Posted 11 September 2015 - 05:58 PM

Khobai said:

give me back my weapon quirks.

weapon quirks werent perfect but at least they made mechs feel different in appreciable ways


This.

View PostKhobai, on 11 September 2015 - 05:40 PM, said:


Weapons quirks are what WE wanted. We wanted them to differentiate mechs so they werent all the same. We asked for them FOR A REASON.

In moderation the weapon quirks were fine. But instead of nerfing clan weapons down the same level as IS weapons they gave IS insane weapon quirks that broke the game.

All they had to do was nerf clan weapons and reduce some of the IS quirks back to normal levels. That wouldve been a fine rebalance and a positive step forward for the game.

Instead the game is about to take three steps backwards, all mechs are going to be pretty much the same again, and literally the biggest difference between mechs is going to be how fast or slow they detect things at short or long range. lol.

to illustrate how stupid this is: changing the dire wolfs arms makes its sensors better or worse. Theres absolutely no weapon quirks attached to its arms. Just sensor quirks. And I think there was one or two torso twist quirks. But neither of those should have anything to do with an arm. It doesnt make any sense.

Paulformation warfare lolol


So much this.

#172 FupDup

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Posted 11 September 2015 - 05:58 PM

View PostKhobai, on 11 September 2015 - 05:52 PM, said:

IS mechs wont have a chance if this patch goes live lol

if this patch goes live I suspect a lot of people will outright quit the game. its that bad.

Even with Clan mechs I wouldn't want to play anymore. It's atrociously horribad and whoever input the values deserves to feel bad.

#173 James Wirth

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Posted 11 September 2015 - 05:58 PM

View PostVaderman, on 11 September 2015 - 04:38 PM, said:

If Clan mechs were never meant to be superior to IS mechs then....

Why are they more expensive?


Good question!

#174 Sputty

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Posted 11 September 2015 - 05:59 PM

View PostcSand, on 11 September 2015 - 05:56 PM, said:


lol they seriously did no changes on those cheese builds?

hilarious.

Hopefully this is just "unfinished product" syndrome.

Laser and gauss builds will be what the game is built around because they work best and always will. LRMs are worthless, and should be because whenever they were good the game was unbearable. Autocannons have been weak the entire game's life. Gauss is the best weapon in the game. Lasers are still the second best weapon. This balance pass is not a weapon balance pass but mostly about removing quirks from IS mechs in favour of a flawed role system. This change is just going back to the clan launch when IS mechs had no reason to exist.

Edited by Sputty, 11 September 2015 - 06:02 PM.


#175 beerandasmoke

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Posted 11 September 2015 - 06:01 PM

Ive always thought they should make IS mechs more balanced against Clan with the module system. Let the player decide what he wants to run on his mech. Expand the module system out so you can stack modules on one mech. If you have a bad IS mech such as the thunder prequirk then give it 4 module slots. A player has a choice to run heatgen, range, or cooldown on the mech and stack those modules according to his preference. If he wants a sniper he can stack all range. A brawler he goes with heatgen. He wants a balanced build he goes with a little of both. Let us decide what the quirks should be according to our own preference and what our team requires. The worse a mech is the more slots it gets. Let the players figure this out and it will provide more diversity which is what they seem to be striving for.

#176 thinkn bout thos Beans mans game

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Posted 11 September 2015 - 06:01 PM

View PostMechWarrior James, on 11 September 2015 - 05:58 PM, said:


Good question!

Ocelot: You're pretty stupid

#177 Sputty

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Posted 11 September 2015 - 06:01 PM

View PostMechWarrior James, on 11 September 2015 - 05:58 PM, said:


Good question!

It's not a good question. It's the question of a moron. IS mechs aren't cheaper than clan mechs at all. Clan mechs come with upgrades and DHS and XLs. Inner Sphere mechs that need these end up being more expensive than clan mechs. If you're talking about the cost of the clan packs then they're undoing that because it was a stupid idea and future clan packs like the IIC are the same price.

Edited by Sputty, 11 September 2015 - 06:02 PM.


#178 G4M3R

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Posted 11 September 2015 - 06:01 PM

Assuming Infotech is on equal priority to firepower or even mobility in a comp match is ludicrous. Comp players have now gotten used to just visually relaying info given the surplus of ECM. Targeting info is not really needed anymore since components are simply called out. UAV is pretty much the only infotech that is used. This all coming from almost three years of comp play in a light.

#179 thinkn bout thos Beans mans game

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Posted 11 September 2015 - 06:03 PM

Clan packs are more real $$ because most clan dads are arrrrooooooooretards

#180 cSand

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Posted 11 September 2015 - 06:03 PM

Well regardless of all the sky is falling crowds, I guess this is why it's a test server

So it can be tested

B)





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