I think that information warfare or whatever we want to call it has a lot of room for improvement over its current state, I'm just not sure what these quirks in the PTS are supposed to do. I would also prefer, much to the chagrin of traditionalists, to leave in the weapons quirks (though as I indicated in my previous posts in this thread, tone some of them down significantly or removing some of the specific quirks in some cases and leaving them general (i.e. energy weapons vice specifically large lasers and the like).
If I'm not mistaken, we essentially have all mechs equipped with some version of C3 from table top. That being all mechs can share their targeting data, etc, etc. We could, for instance, see such information sharing limited to scouts with the appropriate sensors (whether they're inherent or via modules or quirks) and command mechs (with command modules (maybe lessening the tonnage similar to clan targeting computers)). I won't throw out random numbers, but maybe you could have mechs that are just better at getting and relaying information to their allies. A traditional scout mech might get info faster and at larger range, whereas your traditional brawler wouldn't, or at a much diminished range.
I would also like to see some incorporation of passive versus active sensors, sort of like how MWLL does it, though I've only played it a few times and don't have a firm grasp on exactly how it works. But let's say that active sensors get information further away, quicker, and more accurate - say it provides load out information and the specific chassis. Active sensors make the scout more readily visible to the OPFOR at a further range. Passive sensors, on the other hand, have a shorter range, only give basic information (chassis size - light, medium, heavy, assault), and general location similar to seismic. Mechs using passive sensors are also not as readily visible unless caught in an active sensor range, or normal sensor range for those mechs with standard sensor packages. Or, obviously, visually identified. A real life example would be sonar - submarines have the ability to use passive sonar or active sonar, with benefits and disadvantages for both. I think this would be pretty cool and would add a layer of depth and uncertainty. ECM could be adjusted too. I think the ECM bubble is probably a bit too large at present. So maybe a mech with passive sensors active and ECM would be less visible at range, but the electromagnetic output might make it more noticeable closer - the OPFOR would only get general targeting data on said mech. I don't know. Something like this. I'm not a game designer, just a military intel analyst with a decent understanding of electronic warfare and electronic intelligence (ELINT).
The vision modes could use some work too. I'm glad the days of infinite thermal are gone, but I generally find little use for thermal now. The range is abysmal, and much of the time it makes little sense. Things that shouldn't be hot, are. And why does my paint show up so visibly? I'm nitpicking here, for sure. But I'd like the vision modes to have a bit more utility and, gasp, realism. I could be in the minority here, however. I've just seen enough Predator feeds to know that the way it operates now isn't quite right.
Edit: I was tooling around on the PTS in the testing ground. The internal structure buffs are nice and all, but it still seems that weapons are critted out fast as heck. Sure, the Atlas' torso stayed together quite a bit longer than usual, but it was still disarmed very quickly. As has been noted, it seems like we'll just have disarmed zombies running about. So, sure, survivability might be up, and TTK up as well. But those mechs will be unable to fire back.
Also! This is why I put a premium on information gathering. I want to know what a mech has left. I routinely break off or refuse to engage a target which has no weapons left if there are other enemies out there who can shoot me. A disarmed mech is no threat and I can come back to kill him after the Dire Wolf with six UAC5s is dead. This, to me, is just smart game play from a tactical perspective. If my scan time in my Atlas is now +400%...
Edited by Josef Koba, 14 September 2015 - 05:42 AM.