Mystere, on 15 September 2015 - 11:44 AM, said:
That is already being talked about
here.
Yeah that idea's been around since open beta, and it's been ignored since open beta, sadly.
KT4, on 15 September 2015 - 09:34 AM, said:
nah, the IS has the ability to change engines.
The IIC 'Mechs will be non-omnis, so I'm fairly sure that no longer applies.
SpeCtaCular, on 15 September 2015 - 09:58 AM, said:
The truth is both sides should be equal Clan should not be more powerful, IS should not be more powerful. Equal.
The truth is you can make two things equal without homogenizing them into the same thing, and should do so wherever possible. Would you play this game if every 'Mech was an Atlas?
Counterbalancing overpowered tech with superior numbers would be one way, and it really would make MWO combat more interesting. The only difficulty would be that you'd have to divide all matches into IS vs IS, Clan vs Clan and Is vs Clan battles. That might make match making a tiny bit harder, but it can't be worse than letting your player-base slip away because you insist on pretending that obviously unbalanced playing conditions are fair, or make everything completely fair but utterly uninteresting.
Prime example of homogenization making for bad balancing? Pulse lasers. You could have kept them shorter ranged than normal lasers with a mechanic to make them interesting and different, but just as useful as their standard counterparts; letting them switch on and off like machine guns would do it. They could have been heavy, short and hot but great for knife-fighting. Instead they end up being slightly shorter duration normal lasers after accounting for weight of heatsinks. They only matter in the context of high - alpha laser vomit and while some may disagree with me here, they are BORING.
Just to pre-empt 'that guy', I'm not a clan player. I CW all over for 'Mechbay, and I usually I play a locust because it's funny.
Edited by no one, 15 September 2015 - 12:24 PM.