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3 Mech Mods 3 Weapon Mods?
		 Started by ApolloKaras, Sep 11 2015 02:25 PM
	
	
	
		8 replies to this topic
	
		
#1
Posted 11 September 2015 - 02:25 PM
					On a Dire Wolf?  Is this correct?
 
 
					
					
					
				
				
				
			
				 
					
					#2
Posted 11 September 2015 - 02:26 PM
					But only 1 consumable. Makes sense, since the DWF should be able to carry a large variety of weapons.
					
					
					
				
				
				
					
				
			
				#3
Posted 11 September 2015 - 02:27 PM
					I lost a  module slot on Atlas D. And the Atlas K have one more.
 
Interesting.
 
(Cant save though: Critical loadout errors)
					
				
				
					
				
			
				Interesting.
(Cant save though: Critical loadout errors)
Edited by Sarlic, 11 September 2015 - 02:28 PM.
#4
Posted 11 September 2015 - 02:29 PM
					Had to remove all my modules on a few mechs to be able to save.
					
					
					
				
				
				
			
				#5
Posted 11 September 2015 - 02:30 PM
 Sarlic, on 11 September 2015 - 02:27 PM, said:
Sarlic, on 11 September 2015 - 02:27 PM, said:
I lost a module slot on Atlas D. And the Atlas K have one more. Interesting. (Cant save though: Critical loadout errors)
Critical module error may be a hold-over from the Module issue.
Strip All Modules from that 'Mech, save, then try again.
#8
Posted 11 September 2015 - 05:42 PM
					nice module counts at least.
					
					
					
				
				
					
				
			
				Edited by Kali Rinpoche, 11 September 2015 - 05:43 PM.
#9
Posted 14 September 2015 - 05:31 AM
					3 weapon mod slot in DWF seems okay in my book.
Perhaps we can give the TBR the second one at least?
*not including the master slot of course
					
				
				
				
			
				Perhaps we can give the TBR the second one at least?
*not including the master slot of course
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