Quirks List
#41
Posted 12 September 2015 - 04:17 AM
#42
Posted 12 September 2015 - 10:44 AM
If the time too kill is too short, this is like throwing a bucket or a blind fold over cockpits of the high damage potential mechs and hope people can't aim?
I guess we can all bow before pro-tier direct fire builds that will destroy CT of a mech just as fast with, less of a notification for who ever is on the receiving end.
#43
Posted 12 September 2015 - 12:19 PM
#44
Posted 12 September 2015 - 03:19 PM
JudgeDeathCZ, on 12 September 2015 - 04:17 AM, said:
I have noticed the same thing... very funny.
perhaps developer will give +100% LRM damage to balance out the negative quirk ()
#45
Posted 12 September 2015 - 07:19 PM
what can i say...MONEY TALKS!
take weapons qwirks i can understand it but the other things is too much i think.
Edited by CANCERBERO, 12 September 2015 - 07:22 PM.
#46
Posted 12 September 2015 - 10:26 PM
Pls reconsider before the rest of us do.
#47
Posted 13 September 2015 - 12:20 PM
Example: The Stalker 4N is the LL meta build, so let's **** over the 5M. Wut. There's a whole bunch of stuff like this going on, which seems to indicate a detachment between the developers and actual gameplay.
#48
Posted 13 September 2015 - 03:05 PM
Neput Z34, on 12 September 2015 - 10:44 AM, said:
If the time too kill is too short, this is like throwing a bucket or a blind fold over cockpits of the high damage potential mechs and hope people can't aim?
I guess we can all bow before pro-tier direct fire builds that will destroy CT of a mech just as fast with, less of a notification for who ever is on the receiving end.
Heck, we've got some people wandering around this forum who are coming close to supporting such an idea since "no-scope-leet-kill" snipers are such a core part of CoD and other 1st person shooters. Which is fine - if you want that crap, go play those games. MWO was supposed to be something different, not CoD in a mech skin.
But, hey - at least the LRM mechs got sensor penalties, so that makes sense?!
#50
Posted 15 September 2015 - 11:52 PM
T0rmented, on 11 September 2015 - 04:28 PM, said:
Eh, a lot of hero 'mechs are worse than their non-hero counterparts, and and extra 10 or 20 structure isn't going to make them OP. After ordering the Jenner IIC package, I took my old X-5 out for a spin, and was impressed by how terrible it was. Granted, anything that goes more than 100 kph plays into my tendency to be way too aggressive...
I also respect the notion of removing weapon quirks, since theoretically less weapon quirks means more build diversity on any given variant. Still, small weapon quirks in the range of 5% or 10% might be nice, especially for some variants like the AWS-8Q.
Still, any 'mech that required large weapon buffs is going to need significant structure quirks. I do kind of like the +50 to structure I see on one of the Atlases.
Edited by Pale Jackal, 15 September 2015 - 11:53 PM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users