Instead of -7.5% torso turn rate like the right arm, the left arm has -75% torso turn rate. It's not just a visual typo either.
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Ebj-A Left Arm
Started by Milocinia, Sep 11 2015 03:08 PM
3 replies to this topic
#1
Posted 11 September 2015 - 03:08 PM
#2
Posted 12 September 2015 - 03:24 AM
Copy, I have been messing around a little bit with the EBJ. Basically I am fine with the way the balancing wants to work, but often it feels way too sledgehammer.
#3
Posted 12 September 2015 - 04:57 AM
Cyrilis, on 12 September 2015 - 03:24 AM, said:
Copy, I have been messing around a little bit with the EBJ. Basically I am fine with the way the balancing wants to work, but often it feels way too sledgehammer.
tell me about it, an Atlas on the main server can out-twist my PTS Shadowcat.
#4
Posted 12 September 2015 - 09:05 AM
Copy - EBJ-A LEFT ARM - this -75% Torso Twist has to be an issue (instead of -7,5%).
By the way, I'am not really sure about the CT Quirks - i dont see any logic behind those.
You can turn your yaw a little bit more or you're able to turn your torso a little bit more.
Its fact: There are no hardpoints - they are all the same. There are no difference between
the CT Omnipods. Is there any need for this Turn-rate/Acc/Decc/Quirks?
Ok, maybe your mech is based on 'Torso-Turn-Rate' or 'Acc/Decc' - that's really specific. I thought, the main goal for balancing is to start with basic 'generally' quirks - Is there a need for this quirks, i would say: 'no'.
If i dont get it, i'm open for any explanation.
PS: I know, i could argue like that with the legs etc. but the CT is more important, because he defines most of the time which variants of the chassis you would buy/drive.
By the way, I'am not really sure about the CT Quirks - i dont see any logic behind those.
You can turn your yaw a little bit more or you're able to turn your torso a little bit more.
Its fact: There are no hardpoints - they are all the same. There are no difference between
the CT Omnipods. Is there any need for this Turn-rate/Acc/Decc/Quirks?
Ok, maybe your mech is based on 'Torso-Turn-Rate' or 'Acc/Decc' - that's really specific. I thought, the main goal for balancing is to start with basic 'generally' quirks - Is there a need for this quirks, i would say: 'no'.
If i dont get it, i'm open for any explanation.
PS: I know, i could argue like that with the legs etc. but the CT is more important, because he defines most of the time which variants of the chassis you would buy/drive.
Edited by Nayous, 12 September 2015 - 09:40 AM.
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