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Ebj-A Left Arm


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#1 Milocinia

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Posted 11 September 2015 - 03:08 PM

Instead of -7.5% torso turn rate like the right arm, the left arm has -75% torso turn rate. It's not just a visual typo either.

#2 Cyrilis

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Posted 12 September 2015 - 03:24 AM

Copy, I have been messing around a little bit with the EBJ. Basically I am fine with the way the balancing wants to work, but often it feels way too sledgehammer.

#3 Jack Shayu Walker

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Posted 12 September 2015 - 04:57 AM

View PostCyrilis, on 12 September 2015 - 03:24 AM, said:

Copy, I have been messing around a little bit with the EBJ. Basically I am fine with the way the balancing wants to work, but often it feels way too sledgehammer.


tell me about it, an Atlas on the main server can out-twist my PTS Shadowcat.

#4 Nayous

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Posted 12 September 2015 - 09:05 AM

Copy - EBJ-A LEFT ARM - this -75% Torso Twist has to be an issue (instead of -7,5%).

By the way, I'am not really sure about the CT Quirks - i dont see any logic behind those.
You can turn your yaw a little bit more or you're able to turn your torso a little bit more.

Its fact: There are no hardpoints - they are all the same. There are no difference between
the CT Omnipods. Is there any need for this Turn-rate/Acc/Decc/Quirks?
Ok, maybe your mech is based on 'Torso-Turn-Rate' or 'Acc/Decc' - that's really specific. I thought, the main goal for balancing is to start with basic 'generally' quirks - Is there a need for this quirks, i would say: 'no'.

If i dont get it, i'm open for any explanation.

PS: I know, i could argue like that with the legs etc. but the CT is more important, because he defines most of the time which variants of the chassis you would buy/drive.

Edited by Nayous, 12 September 2015 - 09:40 AM.






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