I have put some basic fill in form which you may use.
Atlas feedback
1.) What Atlas (variant?)
Variant of the Atlas.
2.) My thoughts and experiences so far.
Describe here your first thoughts and experiences so far.
3.) Pro's and con's.
What did you like? What did you not like? Describe them here.
4.) What would i change?
What quirks / balance / values would you change and how?
5) Final feedback / opinion.
Form your final words here.
I will be putting my own feedback here. But i think it's crucial to put the information in one thread to make it better viewable by the staff.
Much appreciated and thank you for your time and understanding.
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Updated:
Very short version of my vision on the structure and armor regarding the Atlas.
I wanted to test the PTS more before i write my butt off for Atlas feedback. I had too little time.
But so far in short this is my opinion: (all very reasonable and logical)
(Now specific writing about armor/structure)
AS7-D - Should get both structure and armor, but more structure. It should stand in any situation you can think of: close/mid/long- range. Such a great allround Atlas. It needs to be a wall.
AS7-D-DC - Mix of structure and armor; but more armor. It has ECM already, but it loses two CT laser hps. Thus more armor. It's a stealth/ambush Atlas after all for brawling. King of brawls.
AS7-S - Both structure and armor. It should be neutral so you can decide to outfit as a pure juggernaut, support or w/e. 4 M hps.
AS7-K - Mix of structure and armor, but more armor. Typically longer range / walk with the team Atlas. Can be build as a brawler as you focus fire on medium/longer range with your team who are fighting at the very same time against streakers, boaters and SRMs mechs. But i prefer to be a teamwalker and have a optimal mix of long and medium range.
AS7-RS - Both structure and armor, but more armor in the arms. Its the typically peek and shoot Atlas due stacked 2 laser hps in both arms but no CT. Can be outfitted as a brawler, but i personally prefer more to medium range. Any cover is good cover. Losing your arms=half of your fp.
AS-BH - Same as above but then neutral quirks. Stacked laser hps both arms. (Do not own one but its sbout the same as RS, but then brawling range).
Thats how i think of it. In the Atlas guide i have illustrated the playstles and about each variant in a table.
Edited by Sarlic, 25 September 2015 - 06:46 AM.