Jump to content

As7-D-Dc - Mech Module Slot Bug - New 3Rd Slot Causes An Invalid Configuration Error


3 replies to this topic

#1 GargoyleKDR

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 404 posts
  • LocationBlaine, WA

Posted 11 September 2015 - 04:12 PM

When I try to slot a Mech module into the new 3rd Mech Module slot when the first 2 slots and the Mech/Weapon module slots are filled the module will generate an invalid configuration error. If I try to drag a module into the 3rd slot of the Mech module group when the Mech/Weapon module is empty the module will jump from the Mech module slot to the Mech/Weapon slot instead of where I placed it.

This is repeatable.

#2 Alexander Garden

    Producer

  • Developer
  • Developer
  • 1,510 posts

Posted 11 September 2015 - 04:25 PM

Hmm, I'm unable to replicate this so far. Can you run the Strip All Modules process on that Atlas, save your loadout, then try to replicate the issue again?

#3 GargoyleKDR

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 404 posts
  • LocationBlaine, WA

Posted 11 September 2015 - 04:35 PM

To attempt to recreate it MANUALLY strip the modules from the slots instead of using the "strip mech" > "all modules" buttons. When manually stripping the modules and then saving the interface acts like the slots are empty, but when a new module is attempted to be re-added to an apparently blank slot it generates the violation error.

#4 Koniks

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,301 posts

Posted 12 September 2015 - 12:09 PM

If you start with a mech that had 2 consumables and try to change any modules on a mech that now has 1 consumable slot, you'll get an error. Stripping all modules fixes it.

Edited by Mizeur, 12 September 2015 - 12:09 PM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users