When I try to slot a Mech module into the new 3rd Mech Module slot when the first 2 slots and the Mech/Weapon module slots are filled the module will generate an invalid configuration error. If I try to drag a module into the 3rd slot of the Mech module group when the Mech/Weapon module is empty the module will jump from the Mech module slot to the Mech/Weapon slot instead of where I placed it.
This is repeatable.
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As7-D-Dc - Mech Module Slot Bug - New 3Rd Slot Causes An Invalid Configuration Error
Started by GargoyleKDR, Sep 11 2015 04:12 PM
3 replies to this topic
#1
Posted 11 September 2015 - 04:12 PM
#2
Posted 11 September 2015 - 04:25 PM
Hmm, I'm unable to replicate this so far. Can you run the Strip All Modules process on that Atlas, save your loadout, then try to replicate the issue again?
#3
Posted 11 September 2015 - 04:35 PM
To attempt to recreate it MANUALLY strip the modules from the slots instead of using the "strip mech" > "all modules" buttons. When manually stripping the modules and then saving the interface acts like the slots are empty, but when a new module is attempted to be re-added to an apparently blank slot it generates the violation error.
#4
Posted 12 September 2015 - 12:09 PM
If you start with a mech that had 2 consumables and try to change any modules on a mech that now has 1 consumable slot, you'll get an error. Stripping all modules fixes it.
Edited by Mizeur, 12 September 2015 - 12:09 PM.
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