Jenner D Infotech Quirks Are Bad
#1
Posted 11 September 2015 - 04:41 PM
For a light mech, constantly making turns and hiding behind terrain, this is absurd. It means you can't really brawl with this mech. If anything, I would have expected short range light mechs to have fantastic sensors at close range and relatively bad sensors at long range, to emphasize their role as fighters instead of scouts. That's role warfare.
But the JR7-D's infotech quirks makes it extremely difficult to use in chaotic situations, where it's supposed to thrive.
Maybe the JR7'd is balanced compared to certain other light mechs, but I'm getting brutalized by bigger mechs without the same sensor penalties. I get killed by assault mechs I never even see coming untill they're right in my face. Stealth assault mechs, catching my light mech by surprise.
Not working as intended. Please reconsider.
#2
Posted 11 September 2015 - 07:18 PM
ALSO, the JR7-K got -30 twist angle??!!?!? WHY??!?!
#3
Posted 11 September 2015 - 10:28 PM
I'll see about replying more sometime when I'm able to jump on the PTS...
#4
Posted 12 September 2015 - 01:50 AM
And yes the Jenner isn't designed as a scout like the Locust is. If you read the post about what they're doing with mechs you're probably know why it's sensor quirks are so bad. If they buff your Jenner D's sensors they have to take something away somewhere else.
So do you want to be a brawling light or an information light? You can't have both and be good at both.
#5
Posted 12 September 2015 - 04:02 AM
Fate 6, on 11 September 2015 - 07:18 PM, said:
ALSO, the JR7-K got -30 twist angle??!!?!? WHY??!?!
personally I wouldn't even be bad if it's a 99% twist angle reduction considering lore wise it had no twist... granted this isn't ballanced but I always thought that no torso mechs in lore should have a bad twist rate/ angle...
#6
Posted 13 September 2015 - 04:43 AM
Kiriesani, on 12 September 2015 - 01:50 AM, said:
There isn't such a thing as a pure information light, especially since you don't need anything but sight to get the information you need on enemy teams.
If you want an information light, it should have something like 2-5% less firepower than a fighting light. That's the maximum amount of sacrifice that makes sense to get infotech quirks.
#7
Posted 13 September 2015 - 06:34 PM
#8
Posted 15 September 2015 - 03:35 AM
let it be real to do it - or its going to be like we see it now - run in to the enemy face and die there fast - 11\12 then!!!!!!!GG
Throet, on 13 September 2015 - 06:34 PM, said:
the balace goal was - give all mechs a tiers - scout browler...atc....so they must make it more correct - why they ruin all?
#9
Posted 16 September 2015 - 09:47 AM
#10
Posted 16 September 2015 - 10:00 AM
I get the intent of the system. Because Jenners ARE traditionally "strikers" not scouts. They are meant to flank, and attack the enemies that are all ready engaged with others for massive alpha's and back attacks before fading away.
Spiders are NEVER going to be able to compete with Jenners in a raw 1v1 fight. So they have to find SOME WAY of differentiating Jenner's from spiders. And since Jenners are already both mobile, and have a VERY nice weapons profile, it stands to reason that spiders should be typically the better dedicated scout.
Edited by SpiralFace, 16 September 2015 - 10:01 AM.
#11
Posted 16 September 2015 - 01:49 PM
- sensors range + 200%. instant targeting data. target decay 10 sec. improved uavs more then 1. improverd sesmic sensor range +200%. giros. hill climb. atc!!!! or its not info tech - its powerless trash
#12
Posted 16 September 2015 - 05:18 PM
Leopardo, on 16 September 2015 - 01:49 PM, said:
- sensors range + 200%. instant targeting data. target decay 10 sec. improved uavs more then 1. improverd sesmic sensor range +200%. giros. hill climb. atc!!!! or its not info tech - its powerless trash
10 second targeting decay? Well, LRMs would love that one. (No. Would be way too long. But I get your point, they should have better sensor abilities.)
I think that sensor buffs fit the Spider more than the Jenner. The Jenneris a striker mech, and should have better close range sensors over longer ranges, possibly with poor retention/decay as well (overall) due to their (stock I shall admit) close range payloads.
#13
Posted 17 September 2015 - 01:29 AM
i mean - ALL info tech and sensors OR no infotech at ALL!!!!! stop makin powerless trash from good browling lights! i like to see different lights - and plz dont do the crossplatformers - less power more sensors!!! - less power like no quirks or bad movement and +100m to sesors - its not the price!
Edited by Leopardo, 17 September 2015 - 01:36 AM.
#14
Posted 18 September 2015 - 07:22 AM
a raider is a raider is a raider. the variants are loadout changes of the same base to change damage potential in lore.
no one expects to go scouting in them. wont happen.
thats one of the most negative nerfs i have seen so far.
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