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Some Mechs Loosing Their Unique Play Style?


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#1 Kamahl

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Posted 11 September 2015 - 05:22 PM

I kinda feel like some mechs will loose their unique play style if weapon quirks are removed entirely. A few examples :

1. Hunchback Grid Iron: Having a 50% cooldown on a Gauss Rifle this mech offers a unique experience and the heavily extended range on medium pulse lasers are only seen on a Thunderbolt 5SS (if I'm not mistaken). Removing these quirks kinda takes away what this mech currently is.
Hunchbacks in general center around a single high mounted weapon which are heavily quirked.
2. Raven Huginn : very similar to the Grid Iron, 50% SRM4 CD offer a unique play style.
3. Dragon-1N : removing 50% AC/5 cd -> less dakka :(

Now I actually do believe that these changes mostly affect currently strong mechs (Thunderbolt, Wolverine 6K, Grid Iron, ...) and they probably deserve nerfs but I think this needs to be solved differently.

Now you could in theory keep the play style while nerfing them by adding - damage % quirks based on the currently positive quirks, e.g. 50% AC/5 cd now would turn into :
50% AC/5 CD; -50% AC/5 Damage; (to counter higher ammo cost:) +50% more AC/5 Ammo
or turn the damage down to lets say 30% to accomodate for the much higher ammo cost. I'm not sure thats a good fix tough, but I really would like to keep those quirks so that the "identity" of the affected mechs will not change.

#2 FupDup

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Posted 11 September 2015 - 05:23 PM

For Clan mechs, it's a quest to pick the CT with the fewest negative agility quirks, and then the Omnipods with the most positive agility quirks while still having good hardpoints.

It's so broken. It has to be nuked from orbit. Start over, delete ever megabyte of data from it.

#3 Telmasa

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Posted 11 September 2015 - 05:31 PM

I'm surprised to see FupDup so negative about it.

All the mechs the OP described are stupidly overpowered purely because of the Power Ranger Super Quirks they receive and still have outside of the PTS.

Now they've been brought back down to every other 'Mech's level. Boo hoo.

Edited by Telmasa, 11 September 2015 - 05:31 PM.


#4 InRev

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Posted 11 September 2015 - 06:38 PM

View PostTelmasa, on 11 September 2015 - 05:31 PM, said:

I'm surprised to see FupDup so negative about it.

All the mechs the OP described are stupidly overpowered purely because of the Power Ranger Super Quirks they receive and still have outside of the PTS.

Now they've been brought back down to every other 'Mech's level. Boo hoo.


That must be why they're considered top tier meta-mechs, amirite?

Oh wait, they aren't.

He's negative about it because he actually has a clue about the game and realizes that this whole "rebalance" is nothing short of a complete disaster.

#5 ApolloKaras

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Posted 11 September 2015 - 06:50 PM

View PostInRev, on 11 September 2015 - 06:38 PM, said:


That must be why they're considered top tier meta-mechs, amirite?

Oh wait, they aren't.

He's negative about it because he actually has a clue about the game and realizes that this whole "rebalance" is nothing short of a complete disaster.

Agreed... I mean we're back to the point where there is zero reason to take a hunchback in any setting....

Oh and OP, its Lose.
Loose is the opposite of tight...

#6 Zeriniel

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Posted 11 September 2015 - 07:00 PM

And here's the thing, with the "quirk" system, it provided benefit to running a certain build, but didn't necessarily punish you for running a build you wanted (the meta, and the game system in general do that). But with this new "Re-re-re-balancing", it shoehorns mechs into certain roles.

Okay, yes, we've been clamoring for "Role Warfare"; yet I think we were asking for benefits for fitting into certain roles other than "shoot at enemy". But this has made certain mechs dedicated to certain roles, rather than rewarding you for choosing to take certain roles. Certainly may be a closer idea of "this mech was meant for long range damage". Sure, but with almost unlimited customization, if I choose to take the LRMs out of my CPLT-C1 and put in SRMs, why couldn't my "sensors" be calibrated to adjust? Or torso twist tweaked for CQB?

I think we're digging into a whole different can of worms - the game's customization system itself.

I think it also goes into how the "quirks" are displayed, and how it makes things look stat wise.
But that's a different thread

Edited by Zeriniel, 11 September 2015 - 07:03 PM.


#7 Telmasa

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Posted 11 September 2015 - 07:13 PM

View PostInRev, on 11 September 2015 - 06:38 PM, said:

That must be why they're considered top tier meta-mechs, amirite?
Oh wait, they aren't.
He's negative about it because he actually has a clue about the game and realizes that this whole "rebalance" is nothing short of a complete disaster.


I think you are (all) delusional and that basing your view on the subjective viewpoint of a single other player (Gman) is a big mistake.

And even then, I can spot many mechs in all three tiers on that list that fall under the "Power Ranger Super Quirk" umbrella, so your point is double-mooted.

Edited by Telmasa, 11 September 2015 - 07:15 PM.


#8 LennStar

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Posted 12 September 2015 - 06:20 AM

And regarding this list the quirked BJ-1x with its 8MedLas would be tier5, even if it is the best brawling mech under 50t

Yes, the quirks currently got out of control, like the 50% gauss bonus.
On the other side the hero raven without SRM bonus is quite useless regarding damage.





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