Can't Believe I'm Saying This, But Time To Kill (Ttk) Is Probably Too High
#1
Posted 11 September 2015 - 05:28 PM
In an Atlas it's kinda okay, because you can finally tank a lot and won't get focused down in a brawl in a matter of seconds, which is great, but it also takes a really long time to kill even a medium mech at point blank range. That shouldn't be the case in an assault that is designed for exactly that situation.
In a Jenner it's even worse. That 30 alpha feels like scratching paint. With the new sensors it's much easier to sneak up on people, but you don't get rewarded for it, because even a full alpha in the back doesn't hurt that much. Even a medium will just shrug it off, turn around and shoot you. But that doesn't matter either, because you can just tank it and run away. IN A JENNER.
Admittedly, I haven't played that much on the PTS yet, but I feel like I have enough experience with the game to say that the risk/reward ratio is off right now. Positioning was always a crucial part of the game and it took a lot of skill to get it right, but now it's almost irrelevant.
Getting out of position should result in severe damage or death and not just some minor armor damage.
I agree that TTK is too low in the real game, but this change is a bit much and it significantly lowers the skill ceiling. This is a highly skill based game and should remain that way. That's why we love it.
#2
Posted 11 September 2015 - 05:30 PM
#3
Posted 11 September 2015 - 05:33 PM
#4
Posted 11 September 2015 - 05:39 PM
Time To Kill is not too high. At all. Not even close.
#5
Posted 11 September 2015 - 05:42 PM
An alpha to the back should be severe. Or directly targeting an open component. Perhaps nerf internals and increase armor?
#6
Posted 11 September 2015 - 05:45 PM
It is much better.
#7
Posted 12 September 2015 - 06:24 AM
#8
Posted 12 September 2015 - 06:28 AM
Edited by Lily from animove, 12 September 2015 - 09:49 AM.
#9
Posted 12 September 2015 - 09:42 AM
Alistair Winter, on 11 September 2015 - 05:39 PM, said:
Time To Kill is not too high. At all. Not even close.
And this is why sane people rarely come to the forums. I bet you haven't even played the PTS.
LennStar, on 12 September 2015 - 06:24 AM, said:
How about you respond after you've read and understood the post? I didn't say any of that anywhere. But just go on the PTS and alpha say a Hunchie in the back. He won't care. I'm not even talking about Atlases, because those are just sad.
GoodTry, on 11 September 2015 - 05:45 PM, said:
It is much better.
How? Actions don't have consequences and even bad mistakes can't get punished anymore. You don't have to think or be strategic, because you survive no matter what until the game turns into a massive brawl, that lasts for several minutes, because nothing dies.
I do not see the skill in this at all. It's just casual and boring and not interesting.
#11
Posted 12 September 2015 - 09:45 AM
ZuFFuLuZ, on 12 September 2015 - 09:42 AM, said:
You mean people rarely come to the forums because they get baseless accusations thrown at them, instead of real dialogue? Yeah, I can see how that would be a problem.
#12
Posted 12 September 2015 - 09:49 AM
ZuFFuLuZ, on 12 September 2015 - 09:42 AM, said:
And this is why sane people rarely come to the forums. I bet you haven't even played the PTS.
I'd love to see that quantified.
...and I HAVE played on the test server.
Edited by Yokaiko, 12 September 2015 - 09:50 AM.
#13
Posted 12 September 2015 - 12:00 PM
A wonderful dream.
I don't believe it because I know there are other looming problems with this particular test, but I fondly remember the state of MWO just prior to the Clan release. It was a good place. The Clans introduced a huge amount of power creep that kinda desperately needed to be dialed back.
I remember a game where people wouldn't bother shooting the Atlas first, if they had a choice, because it took too long to meaningfully damage it. The game as it stands now, an assault mech caught in the open for any length of time is doomed, which is why heavies currently wear the crown.
Battletech was always about drawn-out slugfest combat. I'd like to go back there. Though I disagree with the assertion that higher TTK lowers the skill ceiling. There's just a difference in emphasis. Less focus on one perfect shot and more focus on shooting consistently well and knowing how to position and defend yourself. More dogfight, less twitch shooter.
#14
Posted 12 September 2015 - 12:13 PM
Alistair Winter, on 11 September 2015 - 05:39 PM, said:
Time To Kill is not too high. At all. Not even close.
Amen brother.... How long do we have to put up with faqing fast kill gameplay. I'm sick of it and one reason I lost interest. The closed early beta was so much more satisfying than what we have now which is essentially insta kill. That ain't mechwarrior nor does a battlemech act like your piloting power armor. These are heavily armored beasts. I implore PGI to stick there guns and slow this Gameplay down. This isn't a twitch fest like COD. It's Battletech.....
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