While I'm still a bit miffed that the EXE has such a limited torso turn (-10 degrees if you take the A or D right arms), I can see why it was done, and I'm glad that it was matched only to those arms. However, I also noticed that there are some typos, such as a 0-degree torso yaw rate for the Prime LT, so perhaps the limited torso yaw range will not be as bad when these bugs are fixed.
Overall, I'm liking this first pass on the EXE. It finally feels like a deadly 'Mech. I think the torso yaw range still needs to be buffed (all the other humanoid assault 'Mechs have decent yaw ranges), but this rebalanced EXE is so much better than the original.
Edit:
I forgot to look at the CT quirks. It always annoys me when the Prime (30% C-bill bonus) CT has such penalties, but it's actually not so bad. It has the greatest torso yaw range penalty (-20-degrees) but the least Target Info penalties. It also has additional CT structure (+15). Overall, the A-CT is probably the best, but it does suffer some hefty Target Info penalties.
PS, if someone can tell me how to take screenshots in MWO (I get only a black screen), I'd happily post the quirks here.
Edited by Highlighter, 11 September 2015 - 05:44 PM.