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Executioner Thoughts


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#1 Highlighter

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Posted 11 September 2015 - 05:34 PM

I absolutely love the acceleration/deceleration buffs. They finally make the EXE feel comfortable and agile enough to justify its giant 380-rated engine. It also finally feels as if the EXE wasn't pre-nerfed to "compensate" for MASC.

While I'm still a bit miffed that the EXE has such a limited torso turn (-10 degrees if you take the A or D right arms), I can see why it was done, and I'm glad that it was matched only to those arms. However, I also noticed that there are some typos, such as a 0-degree torso yaw rate for the Prime LT, so perhaps the limited torso yaw range will not be as bad when these bugs are fixed.

Overall, I'm liking this first pass on the EXE. It finally feels like a deadly 'Mech. :) I think the torso yaw range still needs to be buffed (all the other humanoid assault 'Mechs have decent yaw ranges), but this rebalanced EXE is so much better than the original.

Edit:

I forgot to look at the CT quirks. It always annoys me when the Prime (30% C-bill bonus) CT has such penalties, but it's actually not so bad. It has the greatest torso yaw range penalty (-20-degrees) but the least Target Info penalties. It also has additional CT structure (+15). Overall, the A-CT is probably the best, but it does suffer some hefty Target Info penalties.

PS, if someone can tell me how to take screenshots in MWO (I get only a black screen), I'd happily post the quirks here.

Edited by Highlighter, 11 September 2015 - 05:44 PM.


#2 045

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Posted 11 September 2015 - 06:17 PM

The new quirks are interesting. I don't entirely understand why the Executioner receives a turning malus as that is kind of the point of Executioner. It is agile

#3 Highlighter

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Posted 11 September 2015 - 06:21 PM

I completely agree with you. I tried out my Heavy Metal (Highlander), and the thing is far more agile than the EXE with only a 330 engine equipped. It's quite annoying, to be honest, especially when the Highlander was never known as an agile 'Mech.

#4 Evan20k

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Posted 11 September 2015 - 07:21 PM

The torso and turn speed debuffs on the base chassis are completely unnecessary and need to go imo.

Edited by Evan20k, 11 September 2015 - 07:21 PM.


#5 Deathlike

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Posted 11 September 2015 - 08:18 PM

Executioner-B Left Torso has a +300% Torso Twist quirk.

Going to test it now, but I'm sure it's incredible.

#6 Hit the Deck

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Posted 11 September 2015 - 08:54 PM

The screenshots are saved on a special folder: c:/users/your_name/saved_games/mechwarrior_online/screenshots

#7 Skarlock

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Posted 12 September 2015 - 04:23 PM

View PostDeathlike, on 11 September 2015 - 08:18 PM, said:

Executioner-B Left Torso has a +300% Torso Twist quirk.

Going to test it now, but I'm sure it's incredible.


You have to give up one of your precious, high mounted energy hard points to get that quirk, and IMO the trade off is not worth it. The executioner is not a solid mech to begin with, it really lacks punch for a ninety five ton assault. It has MASC, sure, but the ridiculous nerf they gave the high mounted energy points are completely unjustified. The mech just doesn't have enough spare tonnage to fill its role as an assault mech, which is primarily a damage dealer and now you are a less effective poker, one of the few things the mech can do well, due to the loss of that hard point.

IMO they should get rid of the obscene nerfs to the high mounted energy hardpoint torsos, and lower the bonuses for the other omnipods to even things out. The CT nerfs are fine because you can compensate with other omnipods, but the side torso nerfs have to be either drastically toned down or removed for the executioner to remain viable. It already has so much going against it with 8 tons of hard locked jump jets and 4 tons of hard locked masc, and not having endo but only having ferro instead, and on top of all of that, an absolutely gigantic engine.

With the dire wolf effectively being BUFFED by this patch (except for "infotech" stuff), they need to at least give the executioner that much. The only effective executioner builds are using energy weapons as you don't have the tonnage to do much else and maintain an acceptable level of firepower and this is just bad in my oppinion.

Edited by Skarlock, 12 September 2015 - 04:27 PM.


#8 Summon3r

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Posted 13 September 2015 - 07:37 AM

there is ZERO justification for any nerfs what so ever to the EXE

#9 charov

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Posted 13 September 2015 - 09:49 AM

View PostSkarlock, on 12 September 2015 - 04:23 PM, said:


You have to give up one of your precious, high mounted energy hard points to get that quirk, and IMO the trade off is not worth it. The executioner is not a solid mech to begin with, it really lacks punch for a ninety five ton assault. It has MASC, sure, but the ridiculous nerf they gave the high mounted energy points are completely unjustified. The mech just doesn't have enough spare tonnage to fill its role as an assault mech, which is primarily a damage dealer and now you are a less effective poker, one of the few things the mech can do well, due to the loss of that hard point.

IMO they should get rid of the obscene nerfs to the high mounted energy hardpoint torsos, and lower the bonuses for the other omnipods to even things out. The CT nerfs are fine because you can compensate with other omnipods, but the side torso nerfs have to be either drastically toned down or removed for the executioner to remain viable. It already has so much going against it with 8 tons of hard locked jump jets and 4 tons of hard locked masc, and not having endo but only having ferro instead, and on top of all of that, an absolutely gigantic engine.

Completely agree.

#10 Archie4Strings

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Posted 21 September 2015 - 11:43 PM

I have another thought, even though i have no idea if it is to late for this now...

But what about putting this one damn double heatsink from the right torso (of each variant) in the left torso?
The Exe got this high ballistic slot in the right torso, but cant use it for an Ultra AC20 because there are not enough slots left. Only slot for an AC20 (Ultra or LBX) is the left arm, and that is a really low hardpoint. In fact to me it is much to low. The only advantage of the Executioner is the mobility, but this low hardpoint makes that strong weapon on soo many maps quiet uneffective.





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