Jump to content

Hunchback Quick Reference Sheet


29 replies to this topic

#1 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 11 September 2015 - 06:04 PM

I compiled all the quirks on to one page for easy reference. I also made sure they all had a 250 engine. Click the image to enlarge it.

Posted Image

Edited by Jman5, 11 September 2015 - 06:07 PM.


#2 Fate 6

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,466 posts

Posted 11 September 2015 - 06:23 PM

RIP HBK 2015

4J got so little structure for a mech that actually needs an XL, while the 4H and 4P kinda just randomly got the shaft.

#3 SirLankyIII

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 85 posts
  • LocationMelbourne, Australia

Posted 11 September 2015 - 07:51 PM

The 4SP feels right as far as responsiveness goes and the 4G feels pretty good. That said i feel like the 4G (and all the other Big Hunch varients go) need more armour on the right torso (and they all need the basic structure buffs). I can't speak to the responsiveness of the others since I don't own them, but the GI looks like it could really use less negative, more positive. Gauss or no it's still a medium mech.

All these structure and armour buffs are for naught though until they put something in place to curb the massive alphas being thrown around.

#4 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,586 posts
  • LocationSeraphim HQ: Asuncion

Posted 11 September 2015 - 10:36 PM

Do I see this right? The 4J, which is primarily an LRM mech and comes stock with LRMs, has a penalty to getting and acquiring locks? The 4SP seems like a better ride to use LRMs on again. (Will need to test this at some point.)

View PostFate 6, on 11 September 2015 - 06:23 PM, said:

4J got so little structure for a mech that actually needs an XL,...


I'd like to say, not true. This mechs been working for me since I first started to play MW:O back in 2012 (or basically 2013). Still works well to this day even. (Which is probably kinda surprising.)

Though, I do believe that the LRM quirks needed to go. That made things kinda crazy.

#5 InRev

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,236 posts
  • LocationConnecticut, USA

Posted 11 September 2015 - 10:42 PM

4SP and 4P which both use weapon systems with a 270 meter range have +200% and +300% short-range scan time and +2 and +4 acquisition delay, respectively.

So two historically strong brawler mediums are blind as bats in CQB.

What the ****?

RIP HBK-4P.

#6 KodiakGW

    Member

  • PipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 1,775 posts
  • LocationNE USA

Posted 12 September 2015 - 06:40 AM

So the GI, the mech I paid money for, is now going to be built like a modern tank, but drives like a WW2 tank? And, they removed the ballistic cool down quirk? The Gauss+Ballistic was a bit OP, but I rarely used Gauss because of the glass cannon. Mostly AC10 or dual AC5.


#7 Fubbit

    Member

  • PipPipPip
  • Mercenary Rank 4
  • Mercenary Rank 4
  • 84 posts

Posted 12 September 2015 - 07:49 AM

The choices of quirks seems almost random?

The structure quirks for the brawlier ones kinda track.. But 4P?

There is way too much difference in agility between the various models... Acceleration +60 to -50... That's just confusing and weird.

And the system for determining sensor quirks again almost sorta tracks.. But not really.

I find myself just confused.

Thanks for posting them all on one page to make my confusion easier to look at. =)

Edited by Fubbit, 12 September 2015 - 07:50 AM.


#8 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 12 September 2015 - 07:54 AM

View PostFate 6, on 11 September 2015 - 06:23 PM, said:

RIP HBK 2015

4J got so little structure for a mech that actually needs an XL, while the 4H and 4P kinda just randomly got the shaft.

....who runs an XL in their 4J? Or are you another laservomit?

#9 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,586 posts
  • LocationSeraphim HQ: Asuncion

Posted 12 September 2015 - 08:21 AM

View PostBishop Steiner, on 12 September 2015 - 07:54 AM, said:

....who runs an XL in their 4J? Or are you another laservomit?


People who profess to using it as an LRM boat, so therefor they should never get hit so they can take an XL on a mech well known for tanking a lot of damage on one side torso...? :wacko:

#10 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 12 September 2015 - 08:28 AM

View PostTesunie, on 12 September 2015 - 08:21 AM, said:


People who profess to using it as an LRM boat, so therefor they should never get hit so they can take an XL on a mech well known for tanking a lot of damage on one side torso...? :wacko:

I ran mine as a LRMBoat....and only used STD. It's still a bloody HBK.

#11 Vlad Striker

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,414 posts
  • LocationOld Forest Colony

Posted 12 September 2015 - 08:34 AM

50% decreased acceleration to GI is a fail. This mech never run with 275 engine so it is accelerated VERY SLOW ALREADY. - torso turn rate, - torso turn ange = sh..t. Now it will be sitting duck and will have no chance vs meds and lights.

#12 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 12 September 2015 - 08:44 AM

I ran the grid iron a bit last night with a 250 engine and the acel/decel really wasn't that bad. It only looks bad on paper, but pilots no worse than a heavy. And speaking of heavies, those hitpoint quirks definitely give it the tankiness of one. You're practically as strong as a timberwolf.

#13 Vlad Striker

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,414 posts
  • LocationOld Forest Colony

Posted 12 September 2015 - 08:54 AM

Of course lets give med mech mobility of Atlas and no self-defence capability... I'm waiting downloading.

PS
Damn GI have no weapon quirk now and accel is awful. It's needs to be real hero to drive this mech :D

Edited by Vlad Striker, 12 September 2015 - 10:34 AM.


#14 Sardauker Legion

    Member

  • PipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 152 posts
  • LocationDropship Litany of Fury, Draconis Combinate, covert ops

Posted 13 September 2015 - 06:24 AM

If something like THAT is in program for EVERY mech, i simply stop playing (and buying).
There is a limit of insults i accept from the Devs.

#15 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,586 posts
  • LocationSeraphim HQ: Asuncion

Posted 13 September 2015 - 02:45 PM

View PostAnavel Gato2, on 13 September 2015 - 06:24 AM, said:

If something like THAT is in program for EVERY mech, i simply stop playing (and buying).
There is a limit of insults i accept from the Devs.


These new stats are being tested,so don't go rushing into a decision that may never make it to the live game...

#16 Soul Tribunal

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 606 posts
  • LocationCanada

Posted 13 September 2015 - 05:23 PM

View PostBishop Steiner, on 12 September 2015 - 08:28 AM, said:

I ran mine as a LRMBoat....and only used STD. It's still a bloody HBK.


Yeah but by being an LRM Boat you are better at medium ranges and thus more protected. So you can dedicate yourself to more ammo and/or Other equipment.
I always use an XL and it only fails me when the team folds, or a lucky light closes the gap.
For other HBK's I agree, but the 4J was the exception, at least for me.

-ST

#17 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 September 2015 - 05:50 PM

View PostSoul Tribunal, on 13 September 2015 - 05:23 PM, said:


Yeah but by being an LRM Boat you are better at medium ranges and thus more protected. So you can dedicate yourself to more ammo and/or Other equipment.
I always use an XL and it only fails me when the team folds, or a lucky light closes the gap.
For other HBK's I agree, but the 4J was the exception, at least for me.

-ST

I tend to be too in the thick of things, even in my 4J

#18 Soul Tribunal

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 606 posts
  • LocationCanada

Posted 13 September 2015 - 05:55 PM

View PostBishop Steiner, on 13 September 2015 - 05:50 PM, said:

I tend to be too in the thick of things, even in my 4J


Fair enough, just proves that even on a single chassis there are variations of the same thing.
My Min safe distance to me is 400m. Enough time to duck and dodge, and still good enough to reduce the flight time on my LRMs to a level that I can calculate on other targets distance to cover.

So for me, an XL feels right.

-ST

#19 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 September 2015 - 06:06 PM

View PostSoul Tribunal, on 13 September 2015 - 05:55 PM, said:


Fair enough, just proves that even on a single chassis there are variations of the same thing.
My Min safe distance to me is 400m. Enough time to duck and dodge, and still good enough to reduce the flight time on my LRMs to a level that I can calculate on other targets distance to cover.

So for me, an XL feels right.

-ST

for me, 500 meters is my max optimal range, I prefer around 300..... allows me to add my lasers for pinpoint work, and I can be much more brutally efficient with my LRMS. Most matches, I end up out of ammo, and using my lasers to clean things up....usually end with about half a mech, 700-800 damage and 3-5 kills. About the only map I tend to do more range work is Caustic and Alpine

Edited by Bishop Steiner, 13 September 2015 - 06:06 PM.


#20 Soul Tribunal

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 606 posts
  • LocationCanada

Posted 13 September 2015 - 06:15 PM

View PostBishop Steiner, on 13 September 2015 - 06:06 PM, said:

for me, 500 meters is my max optimal range, I prefer around 300..... allows me to add my lasers for pinpoint work, and I can be much more brutally efficient with my LRMS. Most matches, I end up out of ammo, and using my lasers to clean things up....usually end with about half a mech, 700-800 damage and 3-5 kills. About the only map I tend to do more range work is Caustic and Alpine


Thats cool, I tend to not shoot my lasers right away, unless a target presents itself. As that allows me to remain more unseen by people shooting LoS weapons. Again different methodologies on the same chassis, Its neat to read. If it works for you, all the better. I developed my own preferences based on trial and error.

Plus the higher XL allows me to shoot and scoot better as well.

-ST





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users