For instance, the structure and armor quirks tell you how much more structure and armor you get, but they don't say anything about how much structure or armor that component will have in the end. Sensor quirks have the same problem. What does +200% sensor range actually mean? What would the new sensor range be? The only way to know this is to look it up on the wiki and do the math yourself, which is bad design.
I propose that instead of having these awkward 20 line lists of quirks, we just roll these quirks into the basic stats of each mech and display those in the expanded mech stats pop-up instead. So instead of structure and armor being tied entirely to mass, with quirks added on at the end, each mech chassis would have a different base level of structure and armor stats tuned to whatever their hitboxes and roles demand. Quirks could be reserved for more unique differences between each variant and can be worded so we don't need massive quirk lists
So instead of an AS7-S or AS7-RS having 62 base CT structure with a +16 quirk, just list its CT structure as 78. We could call this the base level Atlas and say it has no quirks for structure.
The AS7-K would be listed as having 90 CT structure, and this boost and its other structure boosts could be listed in the quirks list as:
-Tough Guy (+15% structure to all components)
The AS7-D would be listed as having 110 CT structure, and to reflect these and other structure boosts, we could say it has a quirk called:
-Juggernaut (+40% structure in all components)
The AS7-D-DC, being more frail than the base level, would get a negative quirk called:
-Frail (20% structure in all components)
Sensor systems could see a similar change. Instead of putting up the rather unhelpful +200% Target Scan Time (short range), just list the actual time it takes to scan the target and put it in the expanded mech description.
It would also be extremely helpful to have a mech comparison tool that puts 2 mechs side by side and compare their stats to each other.
Edited by Kaeb Odellas, 11 September 2015 - 06:24 PM.