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Balance Talk Stressing You Out? Worried About New Meta?


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#21 Soy

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Posted 12 September 2015 - 10:40 AM

View Post627, on 12 September 2015 - 10:30 AM, said:

as always nice performance and good music, really like your vids.

And as always, I'm amazed that your enemies don't bother fighting back... I mean that atlas, seriously?

Or standing on top of what, 4 mechs and not a single one has the time to blast an alpha in that urbie? I always get my mech ass handed to me if i try to pull that off.... but still, nice vid :)


Urbie is never a prio. Really, it's not. For example, lets say there's a 4v4. I will not be targeted until at least 2 others are dead, typically. By typically I mean, run that scenario 10 times, and 8-9 times it goes the way I just said.

But moreso to your point, that match was like 7am on a Tuesday morning or something ridiculous... teams are total crapshoots at weird times.

As far as the Atlas, he's lucky I was just an Urbie and not a fast light, otherwise I would've pushed into that lil spot where a lance of em were balled up and just done the 3rd and final backshot on him up close and quickly... he was pretty much ******, and looking downwind and enemies cornering off to his left.

#22 Juodas Varnas

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Posted 12 September 2015 - 10:45 AM

View PostSoy, on 12 September 2015 - 10:40 AM, said:


Urbie is never a prio. Really, it's not. For example, lets say there's a 4v4. I will not be targeted until at least 2 others are dead, typically. By typically I mean, run that scenario 10 times, and 8-9 times it goes the way I just said.


That might be true in your tier, but here in the underhive, people will literally prioritize my Urbanmech over a Direwolf that's standing right next to me.

#23 627

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Posted 12 September 2015 - 10:53 AM

View PostSoy, on 12 September 2015 - 10:40 AM, said:


Urbie is never a prio. Really, it's not. For example, lets say there's a 4v4. I will not be targeted until at least 2 others are dead, typically. By typically I mean, run that scenario 10 times, and 8-9 times it goes the way I just said.


View PostJuodas Varnas, on 12 September 2015 - 10:45 AM, said:

That might be true in your tier, but here in the underhive, people will literally prioritize my Urbanmech over a Direwolf that's standing right next to me.


As I see both of you in my matches, we're either in the same tier or I'm in some kind of limbo between you :D

however, I always have the feeling someone put a kick-me sign on my urbie or some virtual shoot-me sign is above me. People see my urbies as free kill... but nothing against going down guns blazin' :D

but on a second look at the vid, they seem to be pretty busy with your mates on the ground, so good positioning at least ;)

#24 LordNothing

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Posted 12 September 2015 - 10:51 PM

View PostSoy, on 12 September 2015 - 08:22 AM, said:


Are they removing ppc velocity quirks? If so, that weapon is entirely broken at that point. The inherent velocity buff they gave it a couple patches back won't be enough, it was like what, 100m/s buff anyways. Point is without the velocity quirk on some mechs, that weapon is absolute garbage, prolly the worst in the game cuz the heat scaling on it means it cannot curve DoT so it has to be dictating very 'important' dmg, and without high velocity, you can't pinpoint that damage, so not only are you behind the dmg curve but the dmg you're doing won't be as important as before.

This is assuming the velocity quirks are out. Are they? I haven't read the PTS / balance changes. I don't even want to know how bad/good it is since it's still ethereal.


my general opinion on the matter is that if a particular weapon needs a quirk to be useful, then there is something wrong with that weapon and it requires a global buff. this also requires a reduction or removal of the quirk to keep those mechs with the quirk from becoming op due to the buff. i dont like seeing deficiencies in under performing weapons fixed in some mechs and remain broken in others.

quirks should only be used when a mech (not a weapon) is either under or over performing and needs a little bit of a buff/nerf to remain in balance. a mech with a relatively small number of hardpoints might carry weapon quirks to make those hardpoints more valuable. for example a spider 5v has 2 whole laser points, which are in the ct not allowing a lot of space, the quirks it has now are very generic, they dont lock me into a specific weapon and im allowed to build how i like.

i dont generally like the idea of quirks reinforcing a stock loadout, while this might be a boon for stock aficionados, its generally saying that one build should be better than another, and that doesn't promote balence. i think that no matter what the player builds the combined mech and weapons should be balenced out. i rather like the quirk system itself, it gives the devs a tool to fix balence issues, i just think that tool was misused to please a small subset of the player base at the expense of overall balance.

#25 Davers

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Posted 12 September 2015 - 10:59 PM

View Post627, on 12 September 2015 - 10:30 AM, said:

as always nice performance and good music, really like your vids.

And as always, I'm amazed that your enemies don't bother fighting back... I mean that atlas, seriously?

Or standing on top of what, 4 mechs and not a single one has the time to blast an alpha in that urbie? I always get my mech ass handed to me if i try to pull that off.... but still, nice vid :)

Whenever I watch a stream I see guys just standing still in like, a Cicada, completely ignored by the other team and shooting away. Why can't my games be like their games? It's like they have a Streamer Cloak of Invisibility or something...

#26 Soy

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Posted 13 September 2015 - 01:23 AM

View PostLordNothing, on 12 September 2015 - 10:51 PM, said:


my general opinion on the matter is that if a particular weapon needs a quirk to be useful, then there is something wrong with that weapon and it requires a global buff. this also requires a reduction or removal of the quirk to keep those mechs with the quirk from becoming op due to the buff.


The simple fact of the matter is that PPC heat just doesn't scale well compared to, say, LPLs. So over time you're curving behind dmg output of everyone else basically, more or less. Removing velocity means the PPCs won't be as accurate, or doing pinpoint to the components you want as much, which means you're even more behind the eight ball using those weps.

Right now as it stands, PPCs require a lot more skill to use 'well' in comparison to LPLs.

#27 LordNothing

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Posted 13 September 2015 - 01:57 AM

View PostSoy, on 13 September 2015 - 01:23 AM, said:


The simple fact of the matter is that PPC heat just doesn't scale well compared to, say, LPLs. So over time you're curving behind dmg output of everyone else basically, more or less. Removing velocity means the PPCs won't be as accurate, or doing pinpoint to the components you want as much, which means you're even more behind the eight ball using those weps.

Right now as it stands, PPCs require a lot more skill to use 'well' in comparison to LPLs.


i do find the ppcs to be rather lackluster. the clan version is at least usable. but i dont think quirks are the way to fix those problems. ppc buffs need to be global, you can nerf quirk any mech that boats ppcs if that becomes an issue as a result of the buff. i just dont think the practice of using quirks to fix weapons is a good idea.

#28 White Bear 84

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Posted 13 September 2015 - 02:04 AM

View PostSoy, on 12 September 2015 - 01:05 AM, said:

If only he had developed relaxation techniques for real life, instead of MWO. Oh well. Last I heard he was spotted in a white BroncoAtlas rolling down the highway, screaming something about PTS and quirks out the window.


"Paul, I swear I din do it, I didn't kill the meta!!", "Paul, you gotta believe me!" :ph34r:

#29 Soy

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Posted 13 September 2015 - 09:14 AM

View PostLordNothing, on 13 September 2015 - 01:57 AM, said:


i do find the ppcs to be rather lackluster. the clan version is at least usable. but i dont think quirks are the way to fix those problems. ppc buffs need to be global, you can nerf quirk any mech that boats ppcs if that becomes an issue as a result of the buff. i just dont think the practice of using quirks to fix weapons is a good idea.


I'm not disagreeing, I just know that weapon is absolutely dead in the water if everything else about it remains the same. It's pretty simple, think about it. Who puts PPCs (much less ERs) currently on a mech with no velocity quirks. Nobody, that's who. xD

#30 Soul Tribunal

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Posted 13 September 2015 - 09:30 AM

View PostSoy, on 11 September 2015 - 08:04 PM, said:

I figured with all of the new balance talk and stuff some of you guys are going crazy trying to figure out where the meta will be going.

**** all that.

Take a moment to learn some new relaxation techniques that you can apply to MWO from OJ Simpson.



Have a nice weekend!

PS - sorry about the quality and 60 fps, this was ripped from an earlier stream it's not recorded footage


Eh I'm not stressed.
I usually let the dust settle and see where it stands after that.
If the Dev's figure it out in the right way, then the population will hold and grow.
If not, it will end up like WoWP with 400 people on at Peak time, and we'll all move onto something else.
One game is never the be all end all.

Meta (god I hate the misuse of that word) comes and goes with every game.

-ST

#31 Soy

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Posted 14 September 2015 - 01:53 AM

View PostSoul Tribunal, on 13 September 2015 - 09:30 AM, said:

Eh I'm not stressed.
I usually let the dust settle and see where it stands after that.


Always the most efficient plan. Let others carve meta or push boundaries, see where the chips fall, meanwhile enjoy what you want.

So what is the verdict anyways from people on the recent balance talk/changes? I don't even really know the full details still; it's like looking at the blinding light of the sun, too bright.

#32 Joseph Mallan

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Posted 14 September 2015 - 03:47 AM

Quote

BALANCE TALK STRESSING YOU OUT?
Nope

Quote

WORRIED ABOUT NEW META?
Nope

I don't stress over games.

#33 Paigan

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Posted 14 September 2015 - 03:56 AM

View PostSoy, on 11 September 2015 - 08:04 PM, said:

I figured with all of the new balance talk and stuff some of you guys are going crazy trying to figure out where the meta will be going.

**** all that.

Take a moment to learn some new relaxation techniques that you can apply to MWO from OJ Simpson.



Have a nice weekend!

PS - sorry about the quality and 60 fps, this was ripped from an earlier stream it's not recorded footage


Everytime I see a Soy video, I go :wacko: :blink: :huh: and can't help but think "How can a person be so crazy?"
Granted this is a rather moderately crazy video. Still, the :huh: was there.

#34 LordKnightFandragon

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Posted 14 September 2015 - 04:26 AM

View PostJuodas Varnas, on 12 September 2015 - 10:45 AM, said:

That might be true in your tier, but here in the underhive, people will literally prioritize my Urbanmech over a Direwolf that's standing right next to me.


Yes, because if you drop the Dire Whales support, then that makes the Dire WHale that much easier to kill.

Its like when you play MMOs, the boss has weaker allies, that while, not as amazing or deadly as the boss, do add up to deal more damage, thye aggro other players in the group and make it harder overall to kill the boss.

Think of the Dire Whale as the boss and the Urbie as the boss buddies....if you go right for the DWF, ignoring the Urbie, that gives that much faster urbie rear shots, or just adds to the DWF's own firepower. Where as if you quickly drop the Urbie, now its just you vs the DWF....

#35 Soy

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Posted 14 September 2015 - 11:44 AM

View PostJoseph Mallan, on 14 September 2015 - 03:47 AM, said:

Nope

I don't stress over games.


Deep insight, Captain Literal! :P :lol:

#36 Bongo TauKat

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Posted 14 September 2015 - 11:53 AM

At least it will give me something to do with all of the reconfigs I will have in front of me. Good bye C-Bills.

#37 Yosharian

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Posted 14 September 2015 - 11:55 AM

View PostSoy, on 13 September 2015 - 01:23 AM, said:


The simple fact of the matter is that PPC heat just doesn't scale well compared to, say, LPLs. So over time you're curving behind dmg output of everyone else basically, more or less. Removing velocity means the PPCs won't be as accurate, or doing pinpoint to the components you want as much, which means you're even more behind the eight ball using those weps.

Right now as it stands, PPCs require a lot more skill to use 'well' in comparison to LPLs.

Exactly. Anyone that uses PPCs knows this fact. You have to work twice as hard just to break even with LPLs. With Clantech it's even worse - cLPL is the most overpowered **** ever.

#38 Soy

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Posted 14 September 2015 - 12:10 PM

It's pretty funny how we broke the game really hard with PPCs in beta so years later they are still the worst weapon.

You wanna know something? If I wanna have **** on people and not try I use LPLs. If I wanna sit forward in my chair and make sick ******* shots, I use PPCs. Tells you everything about the skill of that weapon compared to others. You have to work for the PPC, an LPL you can spam click and still amass 1k damage. Via CLICK SPAM. That right there is pathetic. Click spam? Really? That's what is good in MWO?

And this is before even concerning the recent balance changes... which would indirectly remove velocity from it via quirk changes... that would simply break PPCs in half, no chance of seeing anyone use that weapon consistently or powerfully, nor any reason to whatso-*******-ever.

Btw PGI, PPC is like, the most iconic weapon in the history of BattleTech. I guess we got our jollies with it 3 yrs ago, right.

I will say this tho - if they really try and do this balance thing relating to sensors and info, maybe PPCs can have an impact related to that (since they already disable ECM etc).





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