#1
Posted 11 September 2015 - 08:53 PM
#2
Posted 11 September 2015 - 08:53 PM
#3
Posted 11 September 2015 - 09:15 PM
Edited by KursedVixen, 11 September 2015 - 09:15 PM.
#4
Posted 11 September 2015 - 09:17 PM
KursedVixen, on 11 September 2015 - 09:15 PM, said:
I forgot all of them..I know it uses the TBR-S CT and RT, Prime LT. Whatever that ballistic RA is. Then it used one of those LA's that have only 1 hardpoint. I forgot which legs and head, but you can match them up to the quirks in the picture easily enough.
#5
Posted 11 September 2015 - 09:21 PM
Its the only torso with nothing put on it.
Something tells me this was an oversight.
As for the T-wolfs, they actually have a good variaty of positive and negative quirks, but the ones with negative quirks also tends to be the S (because of high number of hard points and JJ's) and the A (Probably because of high mounted hardpoints.)
Its pretty easy to build a fairly decent T-wolf, but it doesn't look like you can get away with both the A and the S side omnipods coupled with an energy CT hardpoint without paying for it.
Which makes sense I guess given how powerful that stuff is.
#6
Posted 12 September 2015 - 12:50 AM
#7
Posted 12 September 2015 - 03:07 AM
Edited by KursedVixen, 12 September 2015 - 03:25 AM.
#8
Posted 12 September 2015 - 04:55 AM
#12
Posted 12 September 2015 - 12:13 PM
KursedVixen, on 11 September 2015 - 08:53 PM, said:
Are you a crazy person?
'Oh no, my mech is only one of the best in the game!' Yeah, I don't think you're going to stop seeing the timberwolf in games. Hey, maybe the Dire Wolf and Arctic Cheetah shouldn't suffer any nerfs either, they're working as intended and very well balanced.
#13
Posted 12 September 2015 - 12:25 PM
Livewyr, on 12 September 2015 - 11:49 AM, said:
Be careful what you wish for.
XL speed and weight advantages without the IS XL weakness of ST loss = instant death.
Most Clan weapons weigh less.
Most Clan weapons shoot farther.
Most Clan weapons require fewer crit slots.
Most Clan weapons hit harder.
Sure, you can have your 100% exchangeable engine/weapon/HS crit locations AS LONG AS you lose those other 5 advantages at the same time.
So... Y'know, you too should be careful what you wish for.
#15
Posted 12 September 2015 - 01:15 PM
Dimento Graven, on 12 September 2015 - 12:25 PM, said:
XL speed and weight advantages without the IS XL weakness of ST loss = instant death.
Most Clan weapons weigh less.
Most Clan weapons shoot farther.
Most Clan weapons require fewer crit slots.
Most Clan weapons hit harder.
Sure, you can have your 100% exchangeable engine/weapon/HS crit locations AS LONG AS you lose those other 5 advantages at the same time.
So... Y'know, you too should be careful what you wish for.
ALL IS mechs can use FF,
ALL IS mechs can change engines
ALL IS mechs can use ES
most IS weapons run cooler
most IS wepaons have shrter beamduration, and RoF
ALL IS ballistics ate PPFLD.
ALL IS STD's survive both torso loss
ALL IS FF/ES islots s able to swap locations
ALL IS equipment is free to shift
see list can be made very biased if you filter for YOUR standpoint.and deny all the facts.
Cathy, on 12 September 2015 - 01:08 PM, said:
but those can't chooe quirks, because they aren't omnis.
Edited by Lily from animove, 12 September 2015 - 01:16 PM.
#16
Posted 12 September 2015 - 02:20 PM
Lily from animove, on 12 September 2015 - 01:15 PM, said:
Benefit, EXTREMELY minimal. NOW, if FF gave EXTRA protection vs. standard... Maybe this would be a factor, but no matter what, you can't load more armor than your maximum number, be it standard or FF.
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#17
Posted 12 September 2015 - 04:24 PM
Dimento Graven, on 12 September 2015 - 02:20 PM, said:
Sure, we can all use FF, though the weight savings vs crit slot loss is EXTREMELY questionable in most chassis. Sure lights use both endo and FF for weight savings and because they're not going to be able to equip much anyway so losing 28 slots for ES and FF isn't a big deal, HOWEVER, once you start getting into the upper end of mediums and beyond, if you need to save weight and you happen to have an extra 14 crit slots, you're using ES, and FF isn't even a factor.
Benefit, EXTREMELY minimal. NOW, if FF gave EXTRA protection vs. standard... Maybe this would be a factor, but no matter what, you can't load more armor than your maximum number, be it standard or FF.
You're not paying attention. Obviously. Most clan 'mechs move at a pretty high rate of speed due to their XL's. The reason to switch engines is to merely save a ton or two, or to remove an XL engine in favor of a heavier, or slower, standard to increase survivability.
Sure, sacrificing 14 crit slots to do it. The Nova, the Hell Bringer, the Maddog, the Summoner, the Direwolf, the Executioner, the Gargoyle, and the Warhawk have clan variants that don't have ES. Are these 'mechs hurting in anyway? Not really, every single one of them is capable of loading a high value alpha and firing it farther, and harder than their IS equivelents. The Clans not having this choice isn't hurting them one damn bit, and stop insulting everyone's intelligence in trying to suggest it does.
Whoop-de-doo. So I might get ONE MORE alpha than a Clanner in before I risk overheating... The problem is I can't start firing and expect to hit you until your much closer, all the while, you're hitting me getting free shots in, AND AGAIN, typically, the Clan alpha is MUCH bigger than the IS alpha.
Making an almost negligible difference in DPS, especially considering that, AGAIN, clan weapons hit harder and from farther away than the IS weapons.
Again, big whoop. It's great if you can boat 3 or more high firing rate ballistics. It is a valid tactic to just blind the enemy with ballistics flash to make them go away, HOWEVER, the Clan ballistics are still VERY viable, from the amount of ballistics vomit from the Clans, OBVIOUSLY the lack of PPFLD when you can load more than the typical IS doesn't matter that much.
Yeah sure, at the sacrifice of A LOT of weight, or speed, OR BOTH, to use them. You don't get this point do you? The fact that XL's weight SIGNIFICANTLY less than the standard allows the Clans to have SURVIVABILITY and SPEED and GREAT BIG ALPHAs. The IS equivalent only gets 2 out of 3, AT BEST, and more likely an unhappy compromise of survivability, slower speed, and smaller alpha than the clan equivalent.
Thank god, as our weapons and double heat sinks are one slot larger than the clan equivalents, weapon placement would be damn near impossible. For Clanners it's actually only a minor inconvenience.
See above...
None of my lists deny facts, your list has some fairly spurious minor inconveniences. Given the fact that an IS 'mech has to produce AT LEAST 10% more damage than its Clanner equivalent JUST TO BREAK EVEN, shows that there's something wrong with balance if Clan vs. IS is limited to 12v12.
#19
Posted 14 September 2015 - 11:12 AM
Dimento Graven, on 12 September 2015 - 12:25 PM, said:
XL speed and weight advantages without the IS XL weakness of ST loss = instant death.
Most Clan weapons weigh less.
Most Clan weapons shoot farther.
Most Clan weapons require fewer crit slots.
Most Clan weapons hit harder.
Sure, you can have your 100% exchangeable engine/weapon/HS crit locations AS LONG AS you lose those other 5 advantages at the same time.
So... Y'know, you too should be careful what you wish for.
#20
Posted 14 September 2015 - 02:51 PM
KursedVixen, on 12 September 2015 - 04:24 PM, said:
Part of the problem with that is TBR is so much better than other clan mechs too. It's straight up better than any other clan heavy and probably better in every way than several clan assaults. Either you buff every other mech in the game (the "quirkening" they're trying to get rid of) or you nerf the few that stand head and shoulders above the rest. Or I guess just leave them significantly better than the rest...
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