

This Re-Balance Is The Best Opportunity To Address Clan Xl Engines
#1
Posted 11 September 2015 - 09:34 PM
Concerned that an extra penalty will affect your favorite god tier clan mech? Too bad, that's the point.
Concerned that an extra penalty will affect your favorite mediocre/bad clan mech that gets shafted in 1 way or another? Well, as it so happens, this re-balance can easily address that by compensating the mech with some extra quirks, although there are some cases where other systems need to be fixed (e.g Mad Dog being stuck with Ferro Fibrous armor and being objectively worse off for it compared to having Endo Steel structure) in order to really address the issues with them.
The clan XL engine is too powerful and it needs a worthwhile penalty when 20% of it is lost.
#2
Posted 11 September 2015 - 09:46 PM
Just make all the IS XLs LFEs and call it done.
#3
Posted 11 September 2015 - 09:47 PM
SkyHammr, on 11 September 2015 - 09:46 PM, said:
Just make all the IS XLs LFEs and call it done.
The main issue with that is invalidating STD engines on the majority of mechs. They would only be considered for things like fitting AC/20 or 2 UAC/5 in a side torso.
#4
Posted 11 September 2015 - 09:55 PM
SkyHammr, on 11 September 2015 - 09:46 PM, said:
Just make all the IS XLs LFEs and call it done.
That would be a way of doing it I guess, but it would also be insane power creep, and standard engines might as well not exist after that.
I do actually think LFEs should exist, but only if properly balanced, and then cXL engines would have the same penalty but still retain their weight advantage.
#5
Posted 11 September 2015 - 10:01 PM
FupDup, on 11 September 2015 - 09:47 PM, said:
Just give STD engines the Atlas quirks...

#7
Posted 11 September 2015 - 10:18 PM
FupDup, on 11 September 2015 - 09:47 PM, said:
Not if LFEs suffer the same side torso loss penalty that cXL does. Brawler mechs in particular would not fancy the mobility/heat penalties from losing a torso...and also would fear losing both torsos (so any "zombie" mechs especially would want STD engine).
#8
Posted 11 September 2015 - 10:19 PM
Telmasa, on 11 September 2015 - 10:18 PM, said:
Not if LFEs suffer the same side torso loss penalty that cXL does. Brawler mechs in particular would not fancy the mobility/heat penalties from losing a torso...and also would fear losing both torsos (so any "zombie" mechs especially would want STD engine).
Being able to survive one side torso loss is functionally about the same as surviving two of them. By that point, your CT and/or legs are usually damaged to the point that it won't matter. Surviving one side is the best of both worlds between instadeath and zombies, it has the advantages of both and the weaknesses of neither.
#9
Posted 11 September 2015 - 10:27 PM
FupDup, on 11 September 2015 - 10:19 PM, said:
That same argument pretty much applies to regular XL too though...and zombies (done properly) can take much, much more punishment than any Clan 'Mech can.
Many of the Clan 'Mechs I see definitely rue the fact they can't survive the loss of both torsos.
Now, certainly, *most* 'Mechs would want to use the LFEs...that's rather the point. It's a middle ground between two extremes. But you missed another disadvantage: LFE doesn't free up as much tonnage as XL.
Edited by Telmasa, 11 September 2015 - 10:27 PM.
#10
Posted 11 September 2015 - 10:29 PM
Telmasa, on 11 September 2015 - 10:27 PM, said:
Many of the Clan 'Mechs I see definitely rue the fact they can't survive the loss of both torsos.
Now, certainly, *most* 'Mechs would want to use the LFEs...that's rather the point. It's a middle ground between two extremes. But you missed another disadvantage: LFE doesn't free up as much tonnage as XL.
The decision would look like:
If you're a light or maybe medium/heavy with good agility and certain hitboxes --> Use IS XL
If you're anything else --> Use IS LFE
That's really about it. The only possible exception might be a critslot-starved mech like the Stalker.
#11
Posted 11 September 2015 - 10:29 PM
#12
Posted 11 September 2015 - 10:52 PM
Bespoke Cheese Cake, on 11 September 2015 - 10:29 PM, said:
That's your incorrect opinion.
#13
Posted 11 September 2015 - 11:25 PM
#14
Posted 11 September 2015 - 11:45 PM
#15
Posted 11 September 2015 - 11:59 PM
#16
Posted 12 September 2015 - 12:15 AM
Duke Nedo, on 11 September 2015 - 10:52 PM, said:
That's your incorrect opinion.
Ok, but how am I wrong?
In my experience clan mechs are not that hard to kill using Innersphere mechs. I don't make any claims of being a great player, but if my XL grasshopper can smash through a clan heavy 1 on 1 then the conclusion I make is they must be pretty even.
My wolverine can go toe to toe with stormcrow and my Locust can be fantastic for harassing clan assaults.
So please point out to me how and why this match up is unfair.
#17
Posted 12 September 2015 - 01:56 AM
Volkodav, on 11 September 2015 - 11:25 PM, said:
Really, have you looked up the CW map? I guess all those innersphere teams are just kicking clan butt...hahahahahaha
Clans are OP right now, and if you aren't, then you are doing it wrong.
#19
Posted 12 September 2015 - 03:10 AM
Papaspud, on 12 September 2015 - 01:56 AM, said:
Really, have you looked up the CW map? I guess all those innersphere teams are just kicking clan butt...hahahahahaha
Clans are OP right now, and if you aren't, then you are doing it wrong.
Not so long ago was a completely opposite situation.
it's not something - just in one side - PREMEIDS and good units, and on the other side - PUGS. Predominantly.
Edited by Volkodav, 12 September 2015 - 03:13 AM.
#20
Posted 12 September 2015 - 03:16 AM
Edited by Volkodav, 12 September 2015 - 03:16 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users