The balance based on chassis-sensor quirks with retention and so on is not working. And it definitely does not work damage/CB wise.
So I will propose something I had already written somewhere else (ECM rework thread?)
Make the difference in sensor primarily based on tonnage. (numbers more or less arbitrarily for illustration)
There is a standard sensor range of e.g. 800m like now.
Light mechs get a 50% "size" bonus - with standard sensor they are detected only up to 400m.
Meds have 25% bonus, heavies none.
Assaults have -20% - they can be detected up to 1000m.
(basically the detection range with standard sensors and without quirks is 10m per ton, you can then put a few meter difference on that based on actual look or lore)
Why do it this way?
That makes it possible for lights to scout without ecm.
It compares to visual possiblities and feelings of the player.
It makes flanking/harassing more of a role for lights or a few dedicated mechs, this should increase PUG survivability against this manouvers a bit while keeping it a viable and effective tactic and easier to perform with lights/meds. = less stomps, more difference in fights
It makes assaults easy to target for LRM, making LRMs always viable but also more effective against targets that can sustain longer LRM fire.
After this general change you can add sensor quirks like in lore - Raven gets +50% range for example.
After all that you can quirk for structure, torso twist and HS efficiency to balance the rest of mechs.
ECM very simply works as a modifier to these numbers:
it halves detection range (so a ecm light is undetectable for standard sensor until 200m, the ecm Atals 400m) and doubles any lock-on times.
It also makes TAG and NARC useless for LRM bonuses, but not for general detection. (TAG and NARC make it possible to always lock on, but with the slow times caused by ECM or out of normal sensor range)
Out of sensor range (of players mech) also gives a malus for lock on.
Modules influencing sensors would work like ECM - giving bonuses or maluses. Radar depri could half the time it takes to lose target.
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after this is new based on the current try by PGI, because I like the idea of more info warfare
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Range of target (info) relay:
Currently a mech 5km away can give you target info, like the location on the minimap/compass.
This gets reworked.
Standard relay range is also 800m and quirks can change that. Raven would be able to give the 5km away target, but not no other mechs. Scout role mechs get bonuses, brawlers would have a penalty in this range, making scouting more important.
CB bonuses for scouts (XP is equivalent)
Currently the CB reward is based on amount and type of damage. We need more rewards for scouting roles. (so additional to existing one-time-scouting bonuses)
For every time a scout locks a mech this is not locked by any other mech and relates that data to another mech he gets 1000CB, once every 10 seconds.
If locked and relayed enemy gets hit by teammate who would not be able to target himself, scout gets 1000CB, once every 10 seconds, if damage exceeds 5dmg.
If scout locks a mech that is not detectable by teammate and that mech is closer then 200m near teammate, scout gets 2000CB.
Edited by LennStar, 12 September 2015 - 11:35 PM.