Everthing i said, confirmed.
Everything.
Clan vs IS not right now - confirmed.
Weapons rebalance only after having clean slate of weapon-unquirked mechs - confirmed.
Balancing variants, then models, then tonnage class - confirmed.
This not going to production - confirmed.
People being unreasonable and raging, insulting and threatining devs - did not need confirmation, it was obvious.
[edit]
PGI not being clear/poorly communicating what they want to achieve - confirmed.
[/UPDATE]
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[ORIGINAL POST]
For the last 6h i'm looking at what people write here, and don't know, weather to laugh or cry. No longer than few days ago, Russ said (during town hall) that they are not doing IS vs Clan balance right off the bat here. First they want to make all variants more or less equal, then make the same tonnage mechs more or less equal and only then balance IS vs Clan.
Everyone is raging about Clan vs IS balance.
It was (and is) stated that this is supposed to make chassi more balanced, not the goddamn weapons.
Everyone is raging about Clan vs IS weapons.
People want weapon quirks. What exactly is the point of giving every IS same quirk? just change the weapons already. Preferably by lowering the damage output of best performing weapons, rather than upping damage output of everything else to that level. TTK is low enough, and removing weapon quirks is a good first step to raise it.
Not to mention plain insults flying all over the place. Good way to ensure nothing will be done ever. Why bother to do anything when even best intentioned PROPOSAL will be met with "This-and-That are <random insult about being incompetent ****** made by a person that couldn't write hello world application code if their life depended on it>".
The only thing i can agree on, is overemphasis of infotech. It's not as important as all those quirks would make it, and nerfs to radar will just make lrms and ssrms less useful (as if that was possible with lrms). That's why we need active/passive already. Passive would be basically what we have now, with reduced range (to around 300~500m), and active being able to lock on up to 800~900m, even through cover, but enemy running active would show on everyone sensors up to 1200m, making turning them on a guaranteed lermrain. Only then infotech would gain enought significance to make any quirks in that area relevant. (for example, a quirk that would reduce the range on which active radar mech would show up for enemy)
Having said that, i can say that i am not certain about perticular quirks on particular mechs. Some of them probably are wrong. All i know is that getting rid of weapon quirks is a GOOD thing. If weapons is underperforming, the weapon needs changes. If chassis is underperforming, the chassis needs changes, not the weapon on it.
Edited by gloowa, 15 September 2015 - 05:51 AM.