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So Now That Huginns Don't Have Their Srm Quirks.


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#1 GreyNovember

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Posted 12 September 2015 - 06:36 AM

And we lack the Oxide's hardpoints, while lacking the tonnage for a big ballistic.

Is it going to be 2 ASRM6, and hope your run out of ammo before you get alphad?

Or 2 ASRM4 still, and see if you can retain some kind of rapid fire?

#2 LordBraxton

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Posted 12 September 2015 - 06:38 AM

really it means you strip all of your unquirked mechs and leave them in mothballs while rage posting at PGI

#3 AEgg

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Posted 12 September 2015 - 06:41 AM

Maybe they'll buff MGs to the point that they're not useless (1.5-2 DPS).

Hey, we can hope.

#4 Duymon

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Posted 12 September 2015 - 06:45 AM

Pretty much if this goes through why would anyone take a huggin over the 3L that gets 3E 2M hardpoints AND jesus box.... unless they want JJ's....

#5 GreyNovember

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Posted 12 September 2015 - 06:47 AM

There's also the AC20 Huginn, I suppose. Doesn't need the facetime, nor does it have the spread; but you lose the 300XL you can mount.

ASRM6 Spread seemed fairly tight on the test server though. Might just be me.

#6 Moomtazz

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Posted 12 September 2015 - 07:11 AM

It was a POS when it was released. SRM quirks made it acceptable. Without quirks it will be a POS again. In fact that goes for many mechs, so I don;t see how they can remove the weapon quirks permanently.

http://mwomercs.com/...n/page__st__140

#7 Monkey Lover

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Posted 12 September 2015 - 07:23 AM

I picked up a few blue tarps .My grid, huggin and dragons will need to be covered when they go back in storage ha-ha.

#8 GreyNovember

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Posted 12 September 2015 - 07:50 AM

Tried the ASRM6 Huginn again; this time on the current live server.

There. Definitely seems to be something different about how they spread compared to the test server. They're all over the place here, versus fairly tightly grouped in the test server.

Someone else might want to give this a confirm?

#9 TorinZ

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Posted 12 September 2015 - 08:05 AM

They need to provide more missile options. MRMs or Inferno SRMs...Course, it would depend on how they handle the MRM missile salvos. If they matched MW4 with a tight pattern and fast velocity in 10 missile salvos, that would be nice on a hit and run mech like this.

#10 FupDup

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Posted 12 September 2015 - 08:35 AM

The Huginn was almost useless when it was released quirkless, so thus it will have to crawl back into its hole and cower before its +20-30% agility assault overlords.

#11 Xetelian

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Posted 12 September 2015 - 08:40 AM

The huggin doesn't show up very often in my matches and now if it is without weapon quirks it'll probably never be seen again.

Taking quirks away from light mechs is only going to hurt the light mech populations.

#12 GreyNovember

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Posted 12 September 2015 - 08:53 AM

For the record I -am- asking for actual, useful builds here. There are other threads to call the Huginn useless due to unquirking.

#13 Alienized

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Posted 12 September 2015 - 09:00 AM

huggin has JJ's. oxide doesnt.
before quirkening, the huggin was able to do 500 damage per battle, dont see a reason why it shouldnt be able to do that after each mech loses their weapon-quirks.

the only reason i see is that people are not sneaky enough to do well in it or can't play something else than OP quirked cr*p.
meta-fools.

#14 FupDup

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Posted 12 September 2015 - 09:03 AM

View PostAlienized, on 12 September 2015 - 09:00 AM, said:

huggin has JJ's. oxide doesnt.
before quirkening, the huggin was able to do 500 damage per battle, dont see a reason why it shouldnt be able to do that after each mech loses their weapon-quirks.

the only reason i see is that people are not sneaky enough to do well in it or can't play something else than OP quirked cr*p.
meta-fools.

A light mech with 2 missiles and 4 ballistics is a bad light mech, because there aren't any good lightweight ballistics and you can't carry enough missiles to pack a good upfront punch.

Your scores mean nothing in the context of mech balance, because otherwise my ~800 damage Mist Lynx matches would make the Mist Lynx one of the best lights in the game.

#15 Yokaiko

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Posted 12 September 2015 - 09:04 AM

View PostAlienized, on 12 September 2015 - 09:00 AM, said:

huggin has JJ's. oxide doesnt.
before quirkening, the huggin was able to do 500 damage per battle, dont see a reason why it shouldnt be able to do that after each mech loses their weapon-quirks.

the only reason i see is that people are not sneaky enough to do well in it or can't play something else than OP quirked cr*p.
meta-fools.


There is a distinct difference between possible and probable.

#16 Bishop Steiner

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Posted 12 September 2015 - 09:05 AM

View PostGreyNovember, on 12 September 2015 - 06:36 AM, said:

And we lack the Oxide's hardpoints, while lacking the tonnage for a big ballistic.

Is it going to be 2 ASRM6, and hope your run out of ammo before you get alphad?

Or 2 ASRM4 still, and see if you can retain some kind of rapid fire?

um...you mean now that the temporary data collecting quirks for the PTS where they are spitballing balance ideas you don't have uberquirks......

how about actually posting a well though out bit in the suggestions section for the PTS, specifically Ravens, and Huginn?

#17 merz

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Posted 12 September 2015 - 09:08 AM

well thought out? wrong community, bishop. so far most people are going 'MUH DEFAULT PLAYSTYLE! MUH CURRENT META!' and completely ignoring that the quirks and values are more or less placeholder. the only thing we know is attempting to balance out ridiculous clan alphas with weapon multiplier bonuses and then maybe adding more hp quirks to increase ttk because its absurdly low in a team game is pretty much the definition of power creep. so its likely that we won't have weapon quirks in the same sense as before, though we'll definitely have them eventually.

I'd say it would be reasonable to expect a complete pass of what they're trying to do by december, assuming we playtest it heavily on PTS and try to work out what it should be instead of the usual OMG WTF BBQ GAS PAUL HANG RUSS rabble sperg.

Edited by merz, 12 September 2015 - 09:13 AM.


#18 Alienized

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Posted 12 September 2015 - 09:08 AM

View PostFupDup, on 12 September 2015 - 09:03 AM, said:

A light mech with 2 missiles and 4 ballistics is a bad light mech, because there aren't any good lightweight ballistics and you can't carry enough missiles to pack a good upfront punch.

Your scores mean nothing in the context of mech balance, because otherwise my ~800 damage Mist Lynx matches would make the Mist Lynx one of the best lights in the game.


yeah i had such things too in the MLX but not as many times in row as with the old huggin that needed to be played in between your mediums etc instead of just go solo and crash enemy rears in seconds as its possible now.

old huginn was a teammech and nothing for all the solo meta's out there. it done very well in finishing or distractive hit and runs. and yes i played it with 4mg's and a smaller engine.

#19 FupDup

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Posted 12 September 2015 - 09:10 AM

View PostAlienized, on 12 September 2015 - 09:08 AM, said:


yeah i had such things too in the MLX but not as many times in row as with the old huggin that needed to be played in between your mediums etc instead of just go solo and crash enemy rears in seconds as its possible now.

old huginn was a teammech and nothing for all the solo meta's out there. it done very well in finishing or distractive hit and runs. and yes i played it with 4mg's and a smaller engine.

All lights can finish off wounded targets or do strafing runs. In fact, lights armed with more potent weaponry (i.e. pulse lasers) are probably better at such a purpose because their damage is less likely to spread out and they deal more damage total.

Edited by FupDup, 12 September 2015 - 09:10 AM.


#20 Monkey Lover

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Posted 12 September 2015 - 09:11 AM

View PostAlienized, on 12 September 2015 - 09:00 AM, said:

huggin has JJ's. oxide doesnt.
before quirkening, the huggin was able to do 500 damage per battle, dont see a reason why it shouldnt be able to do that after each mech loses their weapon-quirks.

the only reason i see is that people are not sneaky enough to do well in it or can't play something else than OP quirked cr*p.
meta-fools.

Cheetoos has everything and ecm lol





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