Thorqemada, on 14 September 2015 - 10:18 PM, said:
Sean is pretty excited about the differences they will achieve giving Mechs different Torso and Arm Movement Speeds and Angles.
Imho this play almost no big diversifying role in Mechcombat and will not be the next "Big Thing".
Mechmovement is simply a binary matter of being good enough or not good enough.
There is a window of usability regarding all this movement and if the Mech sits inside this window it works regardless if it has higher or lower valuves - if you put it Mech outside this window it stops working and will not be used.
This simply means that all the hype around Torso and Arm Movement Quirks is blown up and wont make the "Big Gamechanger"!
I am sorry to predict so...
this, + the valeus differ from chassis to chassis.
when a NVA twisst like 500% mroe, it hardly matters when you know where the CT is you WILL hit it. And the SCR wit soem serious twistnerfs twists quite slow, yet it has such slim hitboxes that those slaow twisting is still enough to make someone not stay on a single location.
Further many mechs get screwed falsely
take the ADR, use the ST's with 1E's get massive twistdebuffs. But actually a 4CERML build is nothing awesome, but needs the twist in the battle. However the "PPCs stuffed in there, thats some serious hill poker, but the poker hardly cares about twisting.
generally saying, higher mounted hardpoints means less twistabilities was nto a good choice, because I can put two different weapons in there for entirely different roles, which are totally differently affected by the twist penalty.