Eldagore, on 13 September 2015 - 04:07 PM, said:
You're missing what I said:
- First, I get what you said, but you're not the one writing the code or creating the data on the test server. With all due respect, it does not matter what you meant - or what I meant - regarding what mechs should be. All that matters is what PGI does, and based on the PTS data, they don't understand what you, I, or much of anyone else in this community wants, nor do they seem to have even the most basic grasp of game balance.
- Even if "an assault should be an assault," which is true, that doesn't mean PGI will leave it that way, and as I was stating, people will be royally ticked if the mechs they bought to fill one role turn into something that plays entirely differently because of PGI's visions and whims.
This wound has been festering since the Clan Invasion, where all the IS mechs turned to scrap overnight. Then, we had Quirks, and Quirks 2, and heaven only knows what else, and now we have the great Unbalancing, with even more extreme and random changes proposed. One cannot fault the community for being burnt out on mechs morphing into other things, particularly 2 years into the game's release.
I have 20 million cbills and enough "play money" to buy anything in this game. Give me one reason - any reason - to buy anything at this point where everything we buy can, and almost surely will, change into something totally different within 6 months... and then may do the same thing yet again within the 6 months after that. And that, right there, is how this Unbalancing nonsense is threatening this game's existence.
Edited by oldradagast, 13 September 2015 - 04:23 PM.