First things to notice are the weapons quirks are gone for the time being, but we've got some internal structure quirks. Weve lost a consumable slot, and a weapons slot for modules. Our sensor range is now 500m.
Going to go with the classic loadout. 3 Large Pulse, 5 Medium pulse lasers. We've lost a little heat efficiency, but it should be running pretty similar. Lost medium pulse laser range from the lack of two module slots for weapons.
Adv zoom, Radar Derp, and LPL Range. Artillery, airstrike, or coolant flush optional.
My build:
BNC-3M
Play with the LPLs to get them in the highest hardpoints.
Dropping into the testing grounds now on Frozen City to see what this shabaz is all about.
(sorry ive got Nightmare1's play testing going on in the background, thats the other warhorn and talking)
First impressions. Not much has changed with regards to firepower. Its as expected, a little hotter. Instead of firing 3 alphas instantly when recycled and shutting down only on hot maps, and not enough for CT damage, I get two alphas, and the third will even do a fair bit of CT damage. Though a few seconds is all it takes to get the 3rd alpha off without any damage or shutdown. Effectively going from ~9.75 seconds for 189 damage, to around 12.5 seconds. Coupled with the loss of range, and the loss of the MPL range module, I estimate ive taken about a 15% hit in overall facewreckage. Not nearly as much as some other mechs have lost.
I also did not "unlock" the Centurion dummy. It just unlocked itself. Im not sure if thats a 'feature' or a 'bug'.
The 20% turn accel bonus makes it so if you twist with your legs, you have the twist speed of some light mechs. Your targeting range is REALLY short, and im not exactly sure why it takes less time at longer range, than shorter range.
Just walking around Frozen city (admittedly I havent touched the settings for the PTS version) I had to remember where mechs were located, because it was bloody hard to find them.
I really like the sensor stuff. But clearly were going to need some serious lub. The Wubshee probably doesnt need any weapon quirks:
But alot of other mechs are.
Theres some strange things too with the targeting, and I found a bug when my -3M was 'invalid' due to having to many modules. I couldnt remove the one in the slot that was "deleted", and I could dump in any number of modules into the weapons slot that was remaining, while not being able to remove them again. I had to remove all of them. Save the mech. Then remove the MPL range module that then appeared in the modules window.
The play testing continues.
Edited by KraftySOT, 12 September 2015 - 01:38 PM.