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King Crab Kgc-000B Current Quirks

quirks

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#1 Surn

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Posted 12 September 2015 - 01:52 PM

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#2 Oleksandr

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Posted 14 September 2015 - 12:30 AM

These new quirks are just a p.... of .... :( Why you give negative acceleration and deceleration rate to the king crab, when atlas receive positive at the same time?
This new system of quirks is just a p ... of ... :angry:
Assaults are the worst clas in the game, so nerf them more, they should not move, they should not shoot, only receive damage. Is it ok for you? Realy?

I regret that I have spent money on this game.

Edited by Oleksandr, 14 September 2015 - 12:34 AM.


#3 itsmyroad

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Posted 20 September 2015 - 10:09 AM

Guess the crabs will free up some c-bills and mech bays...

#4 Josef Koba

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Posted 22 September 2015 - 08:18 AM

I simply do not understand the purpose of these new "balances." The KGC is hardly overpowered; deadly, sure, in the right hands. But not overpowered. I dislike the nerfs to torso twist range and rate, in particular. I guess the buffs to its a structure are supposed to make up for the hard hits to mobility. Is that right?





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