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		3 replies to this topic
	
		
#1
Posted 12 September 2015 - 01:52 PM
 
					
					#2
Posted 14 September 2015 - 12:30 AM
					These new quirks are just a p.... of ....  Why you give negative acceleration and deceleration rate to the king crab, when atlas receive positive at the same time?
  Why you give negative acceleration and deceleration rate to the king crab, when atlas receive positive at the same time?
This new system of quirks is just a p ... of ... 
  
Assaults are the worst clas in the game, so nerf them more, they should not move, they should not shoot, only receive damage. Is it ok for you? Realy?
 
I regret that I have spent money on this game.
					
				
				
			
				 Why you give negative acceleration and deceleration rate to the king crab, when atlas receive positive at the same time?
  Why you give negative acceleration and deceleration rate to the king crab, when atlas receive positive at the same time?This new system of quirks is just a p ... of ...
 
  Assaults are the worst clas in the game, so nerf them more, they should not move, they should not shoot, only receive damage. Is it ok for you? Realy?
I regret that I have spent money on this game.
Edited by Oleksandr, 14 September 2015 - 12:34 AM.
#3
Posted 20 September 2015 - 10:09 AM
					Guess the crabs will free up some c-bills and mech bays...
					
					
					
				
				
				
			
				#4
Posted 22 September 2015 - 08:18 AM
					I simply do not understand the purpose of these new "balances."  The KGC is hardly overpowered; deadly, sure, in the right hands.  But not overpowered.  I dislike the nerfs to torso twist range and rate, in particular.  I guess the buffs to its a structure are supposed to make up for the hard hits to mobility.  Is that right?
					
					
					
				
				
				
			
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