I really do hate the laser penalties assessed against the Timber Wolf, especially considering the A variant's 3 Energy Weapon torso omnipod, which was a major selling point of that variant in the first place.
Hell, I hate how the signature mech of the Battletech and Mechwarrior series is literally nerfed to crap or gets nothing.
You blow a torso? Great! You just lost 75% of your weapons and ammo for the rest of the weapons that are intact!
Really seems like the Timber Wolf is paper-thin, especially when it challenges a Thunderbolt...I really hope someone looks at that.
I used to feel pretty damn awesome in a Timber Wolf. Now, every time I hop in one, I cringe wondering how long it's gonna be before I drop...
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Really Despise The Penalties
Started by Commander A9, Sep 12 2015 08:24 PM
5 replies to this topic
#1
Posted 12 September 2015 - 08:24 PM
#2
Posted 13 September 2015 - 06:45 AM
If you feel under armored in a Timberwolf I have no words. You are in the best mech in the game, with the most tonnage in your weight class, more firepower than most assaults, more armor than anything under a assault and you have tons of space for cooling and good hitboxes. The Timberwolf is the best mech on the PTS.
#3
Posted 13 September 2015 - 07:04 AM
Have you played with the T-wolf in the balance pass?
All weapon quirks where removed, including the timber wolves negative penalties.
In their place, the clans in general got a system where the CT's have negative perks, but the various torso locations balance out those said quirks based on whats on them.
It appears the A for instance has negative penalties to its twist speed that is off set by the A's Right torso. So clan customization has to balance between locations that boost the base line stats of the mech, and the hard points themselves.
Its not just a blind rush to get the most hard points. Which Is great, but still needs tuning by the looks of it.
All weapon quirks where removed, including the timber wolves negative penalties.
In their place, the clans in general got a system where the CT's have negative perks, but the various torso locations balance out those said quirks based on whats on them.
It appears the A for instance has negative penalties to its twist speed that is off set by the A's Right torso. So clan customization has to balance between locations that boost the base line stats of the mech, and the hard points themselves.
Its not just a blind rush to get the most hard points. Which Is great, but still needs tuning by the looks of it.
#4
Posted 16 September 2015 - 11:39 AM
I still think the timberwolf needs no quirks of anykind positive or negative. It's agruably the best heavy in the game it doesn't need anything else.
Also when you bring a timberwolf into the game your a priority target.
Also when you bring a timberwolf into the game your a priority target.
Edited by KursedVixen, 16 September 2015 - 11:50 AM.
#5
Posted 16 September 2015 - 11:45 AM
Meah, I disagree with this.
Timberwolf suffered from a bad case of complete hardpoint invalidation. Everyone mounted the S torso for JJ's, and NEARLY everyone mounts the A torso for its high mounts with no exception.
For a system that prides itself on customization, there is a surprising lack of it because everything on the t-wolf is pretty much a giant illusion of choice system given how obviously better its top tier torso's are.
So I'm not going to complain in the slightest if they try and balance the scales by buffing more ground bound or low hard point # pods, and providing modest nerfs to the "Clear winner" pods. Gives more options to what you can tune the mech to, which is a heck of a lot better then being shoe horned into pods that where pretty much "auto include" because of how powerful they where.
Timberwolf suffered from a bad case of complete hardpoint invalidation. Everyone mounted the S torso for JJ's, and NEARLY everyone mounts the A torso for its high mounts with no exception.
For a system that prides itself on customization, there is a surprising lack of it because everything on the t-wolf is pretty much a giant illusion of choice system given how obviously better its top tier torso's are.
So I'm not going to complain in the slightest if they try and balance the scales by buffing more ground bound or low hard point # pods, and providing modest nerfs to the "Clear winner" pods. Gives more options to what you can tune the mech to, which is a heck of a lot better then being shoe horned into pods that where pretty much "auto include" because of how powerful they where.
#6
Posted 16 September 2015 - 11:52 AM
SpiralFace, on 16 September 2015 - 11:45 AM, said:
Meah, I disagree with this.
Timberwolf suffered from a bad case of complete hardpoint invalidation. Everyone mounted the S torso for JJ's, and NEARLY everyone mounts the A torso for its high mounts with no exception.
For a system that prides itself on customization, there is a surprising lack of it because everything on the t-wolf is pretty much a giant illusion of choice system given how obviously better its top tier torso's are.
So I'm not going to complain in the slightest if they try and balance the scales by buffing more ground bound or low hard point # pods, and providing modest nerfs to the "Clear winner" pods. Gives more options to what you can tune the mech to, which is a heck of a lot better then being shoe horned into pods that where pretty much "auto include" because of how powerful they where.
Timberwolf suffered from a bad case of complete hardpoint invalidation. Everyone mounted the S torso for JJ's, and NEARLY everyone mounts the A torso for its high mounts with no exception.
For a system that prides itself on customization, there is a surprising lack of it because everything on the t-wolf is pretty much a giant illusion of choice system given how obviously better its top tier torso's are.
So I'm not going to complain in the slightest if they try and balance the scales by buffing more ground bound or low hard point # pods, and providing modest nerfs to the "Clear winner" pods. Gives more options to what you can tune the mech to, which is a heck of a lot better then being shoe horned into pods that where pretty much "auto include" because of how powerful they where.
For example only one of my timberwolves have jumpjets the S i've tried to not use the s sid torso because that jumpjet uses up tonnage i could use elswhere, Thus only one of my timberwolves has jumpjets and only one of my timbers has the a side torso with energy points. Why am I penalized for other peoples actions?
Edited by KursedVixen, 16 September 2015 - 11:55 AM.
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