1 - Quirk weapons should be in the amount of 5-15%
2 - 2 positive weapon Quirk 1 negative
3 - Quirk armor and structure should not be anywhere but in certain areas:
( a ) components, which STATISTICS fly off first,
( B ) the loss of the components which often ends in mech death
4 - positive Quirk on the mobility of not more than give the chassis that have less weapons slots / no jump jets / no ECM
5 - Quirk sensors according to the role of the mech.
Edited by Krigg, 12 September 2015 - 10:52 PM.