If we assume some level of imbalance will always exist the logical step is to introduce a mechanism to handle this (aside from annual manual balance pass).
I have read several suggestions on how to introduce such mechanisms over the years - some partly based on table top legacy.
My plea to PGI is to make sure the game has a basic level of Automatic imbalance handling before you Invest time in yt another manual balance pass.
The best suggestion I can come up with atm based on previous discussions is this:
1) Make an updated mech tiering system - either based on zero quirks (duplicate from last year) or the current quirk version.
2) change credit scoring to include a multiplier rewarding the individual player for using a low tiered mech.
3) Change match maker to only allow similar sums of "mech tier scores" from the 2 teams. Long waiting times could mitigated by allowing for instance 6 vs 12 matches in extreme cases.
4) Make an automated reevaluation (weekly or more often) of the mech tiers based on match results.
Edited by Slambert, 13 September 2015 - 02:36 AM.