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Patch Feedback: Concept.


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#1 Livewyr

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Posted 13 September 2015 - 04:09 AM

Ok, right to it.

The Good:
-Trying to make the mechs balanced towards their roles instead of just straight up combat. (Thank you very much.)
-Removing of Weapon Quirks.

The Bad:
-"Infotech" is made near useless due to how long we've had MWO ECM.
--The stealth cloak has made players rely on their eyes anyways, so targeting is of minimal effect.
--LRMs were only situationally effective when there isn't ECM. (Direct weapons only care about their range.

-CT Omnipod quirks on clan mechs, despite no differences.
--I am going to cite the Shadow Cat, because it is the mech I looked into the most. The SHC Prime Center Torso has a 45 degree penalty to torso turn. The SHC CTs across all 4 variants have no game play difference from each other. (The only difference is that the Prime (I) variant was paid for in cash, and makes more Cbills.)

The Ugly: (My suggestions...but it had to fit.)
-ECM
--Knock ECM down a peg (preferably TT functionality)
--Of course, this would also mean that missiles would need a rework.
--Improve or degrade ECM functionality in accordance with the mech's desired "Infotech" score. (An AS7 D-DC's ECM should be far inferior to the Raven 3L's ECM)

-Apply Clan Omnipod quirks *only* to the omnipods that have something worth quirking over.
--Don't quirk omnipods that have no value, they will just get replaced. (Example, plan is to only use the P variant because the CT nerfs are the least- which is tragic because I bought a prime variant with cash, to make more Cbills.)

Edited by Livewyr, 13 September 2015 - 06:07 AM.


#2 Livewyr

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Posted 13 September 2015 - 10:08 AM

naturally, not a rage thread, not an aloof "balance" recommendation...

not a peep.

go stuff yourselves.

#3 Dracol

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Posted 13 September 2015 - 10:18 AM

My sensible post got the same response. But honestly, I didn't write mine for people to discuss. It was for the benefit of the devs, Instead of placing our sensible feedback within the usual "Down with PTS" B.S..

I agree with your statement on ECM. With range nerf of radar on heavies and assaults, ecm's stealth can be removed and flanking and ambush would still be viable imho.

Edited by Dracol, 13 September 2015 - 10:18 AM.


#4 Mogney

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Posted 13 September 2015 - 11:48 AM

I dont think many agree that removal of weapon quirks is a good thing.

#5 Jack Avery

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Posted 13 September 2015 - 12:36 PM

View PostDr Tachyon, on 13 September 2015 - 11:48 AM, said:

I dont think many agree that removal of weapon quirks is a good thing.


And many would be wrong, I think. The upside to removing those weapon quirks is that it removes the last legitimate excuse for not going back and reworking all the weapons, because so many of them are in dire need of it. You can always add weapon quirks back in for chassis that really need them afterward.

People just really don't like having their toys taken away, which is a fair feeling.

#6 Voivode

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Posted 13 September 2015 - 12:47 PM

Balance in the game is just going to be off until they are willing to increase the cooldowns on long range weapons. Why does a gauss rifle only have a 4 second cooldown?


As far was information warfare, I think that there needs to be more depth to the game for it to matter. Perhaps an introduction of aerospace and off map artillery elements that can be called to bear by "information warfare" mechs so that there is more of a purpose to these.

Edited by Voivode, 13 September 2015 - 12:48 PM.


#7 Andi Nagasia

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Posted 13 September 2015 - 02:32 PM

View PostJack Avery, on 13 September 2015 - 12:36 PM, said:

And many would be wrong, I think. The upside to removing those weapon quirks is that it removes the last legitimate excuse for not going back and reworking all the weapons, because so many of them are in dire need of it. You can always add weapon quirks back in for chassis that really need them afterward.

nope the Flamer is already Meta,... ya just this,
i think with balanced weapons we can finally put this IS vs Clan Superiority behind us, :)

#8 Fate 6

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Posted 13 September 2015 - 03:24 PM

View PostJack Avery, on 13 September 2015 - 12:36 PM, said:


And many would be wrong, I think. The upside to removing those weapon quirks is that it removes the last legitimate excuse for not going back and reworking all the weapons, because so many of them are in dire need of it. You can always add weapon quirks back in for chassis that really need them afterward.

People just really don't like having their toys taken away, which is a fair feeling.

This is true to an extent.

SRMs clearly need a boost, but completely removing that quirk from the Huginn is still such a slap in the face to the usefulness of that mech. Mechs with extremely limited hardpoints were viable because of those quirks (ERPPC 4MG Cicada is another example)

#9 Voivode

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Posted 13 September 2015 - 03:33 PM

I have to agree with Fate 6. There were a large number of mechs being propped up by quirks. Without them these mechs (the Huggin is a good example) will be completely useless in the game as it stands.

#10 Livewyr

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Posted 13 September 2015 - 05:26 PM

View PostDr Tachyon, on 13 September 2015 - 11:48 AM, said:

I dont think many agree that removal of weapon quirks is a good thing.


I'd stake something minorly important that the majority of the people disliking the removal of weapon quirks drove STK/TDR/HBK/DRG/Huginn...

View PostVoivode, on 13 September 2015 - 12:47 PM, said:

Balance in the game is just going to be off until they are willing to increase the cooldowns on long range weapons. Why does a gauss rifle only have a 4 second cooldown?



Indeed, I've been advocating longer cool downs on long range weapons since before Open Beta...

View PostFate 6, on 13 September 2015 - 03:24 PM, said:

This is true to an extent.

SRMs clearly need a boost, but completely removing that quirk from the Huginn is still such a slap in the face to the usefulness of that mech. Mechs with extremely limited hardpoints were viable because of those quirks (ERPPC 4MG Cicada is another example)


The Huginn was an abomination. Due to the quirk, the mech was absolutely useless unless you got into close range, but once you did- you owned anything short of an assault mech in short order.

Feast or Famine worse than LRMs...

View PostVoivode, on 13 September 2015 - 03:33 PM, said:

I have to agree with Fate 6. There were a large number of mechs being propped up by quirks. Without them these mechs (the Huggin is a good example) will be completely useless in the game as it stands.


They do need to balance weapons.. but giving mechs super weapons (especially niche super weapons) just makes them lame.
Lame to the enemy in their preferred situation.
Lame to the player in other situations.

Huginn was terrible in both directions.





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