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Pts: My Thoughts, And Problems


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#21 Hit the Deck

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Posted 13 September 2015 - 05:20 PM

View PostDurandal, on 13 September 2015 - 06:25 AM, said:

1) With the changes on PTS, and the lack of any real buffs of substance to a lot of the IS mechs, there are a TON of chassis that are simply going back onto the trash heap, where they were before the quirkening. The list is pretty much the following, based on how they performed in the PTS: LCT, COM, JR7 (which may have bugged quirks ala the above), FS9-A, S, H, and K, SDR, PNT, MLX, CDA, CN9, BJ, HBK (all except the laserboat variant), QKD, CPLT, DRG, TDR, ON1, VTR, HGN, BLR....

I just want to comment on the HGN part. The 732b and 732 won't be underperforming because of Gauss+3LPL/LL (metamechs thinks that it's currently Tier 2). They do the loadout regardless of the weapon quirks anyway. 733C will be still somewhat ok/decent because of 2UAC/5+2PPC.

Edited by Hit the Deck, 13 September 2015 - 05:22 PM.


#22 Durandal

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Posted 13 September 2015 - 10:39 PM

View PostHit the Deck, on 13 September 2015 - 05:20 PM, said:

I just want to comment on the HGN part. The 732b and 732 won't be underperforming because of Gauss+3LPL/LL (metamechs thinks that it's currently Tier 2). They do the loadout regardless of the weapon quirks anyway. 733C will be still somewhat ok/decent because of 2UAC/5+2PPC.


Good point...admittedly, I don't know the HGN as well, but I heard a lot of negative feedback. I'll edit that into the original post though, it's good to have it right up front. And you are correct...anything that can run the Gauss/Medium/LL/LPL combos will still do fine because of the current meta, but it's gonna get pretty boring pretty quickly :(

#23 PyckenZot

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Posted 14 September 2015 - 01:01 AM

Interesting read Durandal. Thanks! I'll be keeping my eyes open for the next iteration and try to get on the PTS then. This looks bad,...

#24 Durandal

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Posted 14 September 2015 - 02:16 AM

Added the following to the original post as well, something I forgot:

Addendum 1: another thing I left out of my original post: the increased structure buffs, while they can be somewhat nice, also have a majorly negative side effect on those mechs that got a LOT of them (Ilya Muramets and Atlas D, for instance). They last a lot longer in a fight, but it was not unusual to see them walking around with almost no weapons left, despite having every component. Since every shot after armor could crit weapons and ammo, it was leaving them alive, but neutered. In future builds, some thought needs to be given towards crit chance on exposed components for those mechs.





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