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Please Wait For Your Assault Mechs


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#21 Novakaine

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Posted 13 September 2015 - 10:21 AM

Rally up on the fatties - ya know ya wanna ;)

#22 Kodyn

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Posted 13 September 2015 - 10:27 AM

I tend to blame the assaults...as an avid assault driver.

There's been too many games where I accidentally find myself up front and having to slow down, in a 62 kph Banshee no less...

Unless it's a Dire, there's really no excuse to be going so slow you can't catch up. Dires I'll admit are in a rough spot, mobility-wise, but pretty much any other assault in game can do over 60 kph if built correctly, and that's enough to keep up and position properly. If they're a non-Dire doing less than 60, they built their assault poorly, and probably aren't going to be much more than a target even with the team.

#23 PhoenixFire55

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Posted 13 September 2015 - 10:32 AM

I got 4 mastered Dires (i.e. slowest mech in game), I hardly ever have a problem of not being fast enough. 95% of the time when assaults are left behind it is their own fault. You sleep on a spawn point you die, you stop for whatever stupid reason while your team is actively manouvering you die, you don't have balls to push forward in an assault mech you die.

#24 xe N on

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Posted 13 September 2015 - 10:39 AM

First thing in a match I do is: localizing the assault lance. Get next to the assault with the highest firepower.

Why? Simple. The enemy will often focus assaults first and, therefore, not me standing next to the assault. And if not, the enemy that shoots at me get some severe punishment from the Direwolf next to me for ignoring him. Win-Win.

Edited by xe N on, 13 September 2015 - 10:40 AM.


#25 Sarlic

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Posted 13 September 2015 - 10:46 AM

There is a difference between supporting the assaults then just blaming the assault is too slow. I agree when the assault is screwing around. Sometimes i just get unlucky and get disonnected or my driver crashed. Hard to catch up then.

But there are some legit complaints, too many people pressing the W key too deep and go race around the map. I cant count how many times i had to cut corners or pass the map on a spot to catch up, reposition and or and lose chunks of my armor which desperately need it.

I grouped last week with my unit in the late hours and you should see how much difference that makes. When supported properly i wreck faces on all sides more then just 12 random guys in the team. Which makes sense because if something i have learned in the past couple of years is that almost everyone have their own target fixation and do not bother focusing fire. They only do it if they can take the kill, or just snuck the kill / own life in danger.

It isnt fun if you repeatly lose matches because of half the team colapsed before you even get there. You can't outshoot when you are heavily outnumbered.

Edited by Sarlic, 13 September 2015 - 10:48 AM.


#26 Mighty Wings

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Posted 13 September 2015 - 10:47 AM

Only on a few maps like on Frozen City with the B4 spawn is this actually an issue where the assaults can't keep up.

The exact opposite is my pet peeve at times, especially on maps like new forest colony. The map is too big for someone to flank your assaults. Why are you waiting for my 54 kph mauler in H11 when you can set up a good firing position with shooting lanes on the enemy? There's absolutely no reason we need to group up first and sacrifice firing positioning for our team just to wait for my slow assault to group. The other meds/heavies can hold the firing line before the assaults get up there. I'm not saying do a push without your assaults, just get good positioning first. If your assaults are not on the firing line yet, neither are theirs just trade with them and suppress the enemy.

I've seen this happen so many times where the team ends up all bunched up with only one or two people able to fire on the enemy before dying a slow inevitable death.

#27 Wildstreak

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Posted 13 September 2015 - 11:22 AM

View PostSarlic, on 13 September 2015 - 06:57 AM, said:

Did plenty of times.

Nobody listens. They have their own target fixation.

Frankly got REAL tired of the solo que the last few days. (Perhaps its the event)

But i havent seen the amount of stupid that high. I'm really trying but my goodness. I rather log with my unit and never play the solo que again. It's terrible. Sometimes i just do it for fun, but even fun is not allowed when you get stomped in your face or get a NASCAR up.

Losing 20 matches in a row is not fun. It's frustating, dull and irritating when you see some the lack of teamwork in the solo que.

I'm thinking it is Psr, ever since the change from Elo, I see totally different play from people in solo queue, less team and more selfish.

#28 Sarlic

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Posted 13 September 2015 - 11:28 AM

View PostWildstreak, on 13 September 2015 - 11:22 AM, said:

I'm thinking it is Psr, ever since the change from Elo, I see totally different play from people in solo queue, less team and more selfish.


It doesnt mean that i have only bad matches. But i do know the curve is going up and down. Win streaks, loss streaks. Close games streaks, stomp streaks.

Alot of deserved stomps, alot of deserved losses. Large portion is just the team collapsing by ignoring basic things such as callsigns, not reporting as a light, not focusing fire. Basic things really.

Sometimes i take the lead with VOIP and sometimes it goes really well without commanding anyone. Just callsigns. But then sometimes that gets ignored as well.

#29 Coolant

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Posted 13 September 2015 - 11:30 AM

ugh...another, "wait for me" thread. If you have played the game for even a short amount of time, it will be quite obvious that you need some speed. If you need to sacrifice firepower for a bigger engine then do that. But, don't expect a PUG to wait for you. You should be the one to sacrifice if you want to keep up and not make everyone else sacrifice. Why should we have to change our playstyle because you won't change yours? MWO life doesn't revolve around you. With faster speed you get to the action faster and therefore start racking up damage and match score faster, and defensively you can get out of a tough spot or catch up to your teammates if you find yourself alone. I will not wait for any assault that is too slow unless it is someone from my unit. And, even if it is someone from my unit, they take responsibility for taking such a slow mech and understand that if they fall behind that is all on them.

Edited by Coolant, 13 September 2015 - 11:31 AM.


#30 Sarlic

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Posted 13 September 2015 - 11:39 AM

View PostCoolant, on 13 September 2015 - 11:30 AM, said:

ugh...another, "wait for me" thread. If you have played the game for even a short amount of time, it will be quite obvious that you need some speed. If you need to sacrifice firepower for a bigger engine then do that. But, don't expect a PUG to wait for you. You should be the one to sacrifice if you want to keep up and not make everyone else sacrifice. Why should we have to change our playstyle because you won't change yours? MWO life doesn't revolve around you. With faster speed you get to the action faster and therefore start racking up damage and match score faster, and defensively you can get out of a tough spot or catch up to your teammates if you find yourself alone. I will not wait for any assault that is too slow unless it is someone from my unit. And, even if it is someone from my unit, they take responsibility for taking such a slow mech and understand that if they fall behind that is all on them.


This is exactly why the solo que is known for. I find you having the mentality of a pugscrub. Without offending you this is the exact reason why some stomps are happening aside the obvious target fixations.

Get a gripe and just think about your fellow member of your team and think less about your selfish own life.

Saved a MDD from two ACHs today. Guess what: he thanked me.

Edited by Sarlic, 13 September 2015 - 01:42 PM.


#31 kongman

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Posted 13 September 2015 - 11:54 AM

View PostPPO Kuro, on 13 September 2015 - 06:27 AM, said:

A lot of the solo games I play with an assault mech is the same. The whole team rushing forward leaving the assaults behind. Then when you ask people to wait for the assaults the general response is: Get a faster mech....ffs I'm in an assault. Or I should say, an Innersphere assault mech. 50-56 is a fast as it's going to be without being under gunned.

So how do people think about this? Should I just stop using assaults and be a egocentric rushing btard just trying to get to the front asap so I can stealkill some ones work? Should I just chill out and don't let it get to me.



i feel your pain , as an assault player my own clan does this on a reg basis , its always the same even when you group up , they will charge off , leaving you to die , nothing much we can do until they fix assault mechs and make them play how they should .

#32 kilgor

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Posted 13 September 2015 - 01:32 PM

The thing that slows me down are the Lights that shoot you in the back. You can't ignore getting blown away through your back, so you have to turn around.

#33 MechWarrior5152251

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Posted 13 September 2015 - 01:34 PM

View PostRhaythe, on 13 September 2015 - 07:39 AM, said:

Assault pilots are some of the neediest players ever. Nobody ever responds if I type, "Can us lights get some assistance?" ;)


I usually yell at the 1 or 2 lights that run ahead right into the enemy death ball. They never listen then cry that we didn't cross the map to help them...

#34 Kubernetes

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Posted 13 September 2015 - 01:44 PM

View PostTitannium, on 13 September 2015 - 07:34 AM, said:

lights+ mediums always run ahead, to nonexistant goal.


Hey I run mostly mediums and I always link up with my assaults. That's the best way to survive and get those Protected Medium points.

Yeah, even if your assaults are slow as molasses, you want to preserve their firepower as long as possible. Leaving them behind with a "get a faster mech" sneer will usually lead to a stomp.

#35 Pjwned

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Posted 13 September 2015 - 01:48 PM

If I see people rushing too far ahead of the assaults, then I'll usually say something in team chat and probably wait a little bit or scout around until they catch up.

Sometimes though I'll see assault mechs rushing into the entire enemy team 4v12 (or a recent example I saw, a kamikaze dire wolf rushing in 1v12 who then proceeded to whine about proper support) and getting annihilated swiftly, and that's when I tear somebody a new hole for being bad.

Edited by Pjwned, 13 September 2015 - 01:49 PM.


#36 Wildstreak

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Posted 13 September 2015 - 03:29 PM

View PostCoolant, on 13 September 2015 - 11:30 AM, said:

ugh...another, "wait for me" thread. If you have played the game for even a short amount of time, it will be quite obvious that you need some speed. If you need to sacrifice firepower for a bigger engine then do that. But, don't expect a PUG to wait for you. You should be the one to sacrifice if you want to keep up and not make everyone else sacrifice. Why should we have to change our playstyle because you won't change yours? MWO life doesn't revolve around you. With faster speed you get to the action faster and therefore start racking up damage and match score faster, and defensively you can get out of a tough spot or catch up to your teammates if you find yourself alone. I will not wait for any assault that is too slow unless it is someone from my unit. And, even if it is someone from my unit, they take responsibility for taking such a slow mech and understand that if they fall behind that is all on them.

You don't have a playstyle.
Playing with a, "Me, me, me, I am the only one that matters," attitude is not a playstyle.
You also missed the aim of one of your sentences, MWO does not revolve around YOU.
Play faster Mechs? So when do you openly petition PGI to remove Assaults from the game since you do not like their speed?
Didn't think through your post did you?

#37 Fang01

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Posted 13 September 2015 - 03:43 PM

The slow assault entitlement mentality get most hilarious when me and a couple lancemates are leading the charge in fast 80-85 tonwubbers

"you left the assaults"
"we ARE the assaults"

#38 Nightmare1

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Posted 13 September 2015 - 03:44 PM

I hate waiting for the Assaults because it decreases your chances of winning. Speed is life. On most maps, it's better to be in position and striking the enemy before they can gather, rather than to wait for your Assaults.

To be honest, my preferred tactic is to have the Assaults push into the enemy from their spawn point. A lot of the time, the enemy team is surprised, expecting retreating Assaults and not attacking ones. They'll get so focused on that spot, that they often fail to see the faster Mechs coming up behind them.

#39 Wattila

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Posted 13 September 2015 - 04:30 PM

View PostPjwned, on 13 September 2015 - 01:48 PM, said:

Sometimes though I'll see assault mechs rushing into the entire enemy team 4v12 (or a recent example I saw, a kamikaze dire wolf rushing in 1v12 who then proceeded to whine about proper support) and getting annihilated swiftly, and that's when I tear somebody a new hole for being bad.


Mmh, one of the difficult things about playing assaults is knowing when to fight - and sometimes you just can't avoid fighting. People expect you to make the plays, but you can't count on your PUG team when you do. And you also have to turn around and fight if you get caught by faster mechs. If your assault lance is committed to a fight for whatever reason, and you aren't shooting at the enemy, you fail. The thing is, sometimes your assaults make bad decisions (due to stupidity or lack of info), but you're still more likely to win when everyone fights.

I feel most of PUG losses are due to either 1) team refusing to group or 2) team refusing to fight. A very common case is Caustic Valley where assaults can get caught and be forced to turn and fight. Guess what the rest of the team usually does? Yes, they continue taking the long way around the crater instead of pivoting around the assaults and going through the middle. Same result, less distance, less stupid

#40 Flyby215

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Posted 13 September 2015 - 04:44 PM

I've said it before, I'll say it again: smart assaults don't get left behind. They know where to go, how to go, and will rarely be left behind.

On river city, if the assaults move to cross the bridge; yes you will be left behind. On Caustic, move along the [far] outside of the calderra, yes you will be left behind. Alpine, go anywhere except straight line to big hilltop, yes you will be left behind.

It's a shooter-type game, no one wants to wait. If you're doing anything EXCEPT taking the shortest possible route to the anticipated front-line, then yes you will very likely be left behind. Don't try to strategize in an assault class; thats for the lights, mediums, and fast heavies. As an assault class, get to the front, and lay down the firepower.





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