IraqiWalker, on 15 September 2015 - 06:00 PM, said:
Your performance can improve by so much if you apply runes, and masteries efficiently.
I'm thinking my masteries are okay-ish, but my runes? nah, they're a mess. But they cost too much IP for me to overhaul the entire page, let alone build specialized pages. Maybe sometime in the future I'll have enough IP.
EmperorMyrf, on 15 September 2015 - 08:22 PM, said:
My issue is I have poor field position, so I won't address that.
As far as the actual combat, I noticed a few things. Gotta watch your LRMs and be aware of where they're going to go. Just because you can lock on and they're in range doesn't mean they'll connect. Also when engaged up close and your weapons are on cooldown, you've got to take advantage of torso twisting. ~30 damage is a lot more bearable when you've distributed it across all your armor.
Definitely not bad though, there's no mistakes like I see new guys make (for example running out alone into a nest of reds).
Torso twisting is something I keep hearing in the form of shielding. Except the lasers are in the arms and shielding with the arms might just be more harmful than good. I see where you're coming from though. Except I keep forgetting about it. :/
Running headfirst into the enemy is something I quickly stopped doing while playing World of Tanks.
bad arcade kitty, on 15 September 2015 - 08:58 PM, said:
You're the first person to say it up front. And it may be bad, but at least it's my bad.
bad arcade kitty, on 15 September 2015 - 08:58 PM, said:
the proper laser vomit for timber it's 2 lpl 4 ml, not 2 ll 2 ml, the current clan er large lasers are good only for sniping from very far, their burn time is very long
But I don't want to laser vomit. D:
I want to run a slightly modified prime configuration.
bad arcade kitty, on 15 September 2015 - 08:58 PM, said:
2 lrm-20 with only 2 tons of ammo, you lose a ridiculous amount of weight for those which could go to lasers and heat sinks; lrm-20 are bad, use lrm-15 maximum unless your mech heavily quirked for lrm-20 (timber is not), 2 tons of ammo is very little, ditch lrm completely or if you want them for lore reasons use lrm-10 or lrm-15 and more ammo (5+ tons)... but then if you are laser vomit you should be careful with wasting space for lrm, better ditch them
Yes, I want them for lore reasons. Please do tell me why LRM-15s are supposedly better than LRM-20s.
Again with the quirks. What is it with you people and quirks? (curious)
bad arcade kitty, on 15 September 2015 - 08:58 PM, said:
2 puny machineguns which you don't need and which you used very little, for like 1-2 seconds during the whole match right before you were destroyed (you had other opportunities too)
I don't always use them, but when I do, they help me get out of tight spots.
bad arcade kitty, on 15 September 2015 - 08:58 PM, said:
having 1-2 jump jets (tbr-s ct or one of the st) would help
Then I'd lose a hardpoint. For JJs I'd hardly use.
bad arcade kitty, on 15 September 2015 - 08:58 PM, said:
- poor positioning:
most of the time you didn't have a space to peek or even to use lrm, you had to move to the fringe of the murderball (jj could help there too btw), a lot of your lrm hit obstacles, btw it seems you unloaded the whole 2 lrm-20 salvo in the back of a friendly mech on
4:36
Yeah, that was poor judgement on my part. Forgot that as the target gets closer, the missiles follow a flatter trajectory.
bad arcade kitty, on 15 September 2015 - 08:58 PM, said:
- you don't use other vision modes
heat vision would make it much easier for the eyes
There was plenty of light already, heat vision messes with my peripheral vision. And heat vision has a very limited range.
Thanks for taking the time to share your opinion. If need be, I'll make another video.
P.S. I hate the new forest colony.