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Not Even 100K For The Effort?

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#121 Red Shrike

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Posted 14 September 2015 - 03:24 AM

View PostYokaiko, on 14 September 2015 - 03:21 AM, said:


This game is never going to be more than an arena shooter.

Yup. Which is kinda sad because for the most part it's the lore that I love about BattleTech.

#122 Joseph Mallan

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Posted 14 September 2015 - 03:25 AM

View PostYokaiko, on 14 September 2015 - 03:21 AM, said:


This game is never going to be more than an arena shooter.

Cause most players can't use more imagination than that. :(

#123 Yokaiko

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Posted 14 September 2015 - 03:37 AM

View PostJoseph Mallan, on 14 September 2015 - 03:24 AM, said:

is that a good game for you? I wouldn't know, I suck in Ravens, so a 90K game in one would be awesome.


Not really, the point was that is what it takes to make my 100,000 a match average, and I've played since CB.

You are telling me that a new player is going to master ONE chassis in less than a month without the challenge gods shining down on him in a huge way?

I started a smurf account for giggiles averaging 2 kills and 400 damage a game with a trial FS9 (which is shockingly not toally crap) I bought me TWO hunchbacks only one of which could build. (it was like 24mil after the Cadet Bonus)

No I did't use XLs
No I can't move the motors around on my HBK builds.

Factor in that one is a AC20, one is a missile spewer and one is a mlas boat, I would be looking at another 65-70 hours to completely build/module all three of those mechs.
Standard engine HUNCHIES, and I KNOW what I'm doing when I build an old chassis I there isn't any guesswork or experimentation, I did all that already.

View PostTimberwolf581, on 14 September 2015 - 03:24 AM, said:

Yup. Which is kinda sad because for the most part it's the lore that I love about BattleTech.



Three years in and they are just talking about a Solaris mode.


That should have been a slam dunk, I mean really, you need an open field, and a ladder ranking, done. People will drive themselves to extraction getting up that ladder.

#124 Red Shrike

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Posted 14 September 2015 - 03:41 AM

View PostYokaiko, on 14 September 2015 - 03:37 AM, said:


Three years in and they are just talking about a Solaris mode.


That should have been a slam dunk, I mean really, you need an open field, and a ladder ranking, done. People will drive themselves to extraction getting up that ladder.


Needs Duncan Fisher though.

Edited by Timberwolf581, 14 September 2015 - 03:42 AM.


#125 Lugh

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Posted 14 September 2015 - 05:26 AM

View PostTimuroslav, on 13 September 2015 - 08:14 AM, said:

The crummy part is the Lighter your mech is; the harder it is to grind them out. Getting in an Assault or Heavy's grinds are not nearly as horrendous. :( Mechwarrior Online currently, has a get Damage or don't bother kind-of game play right now.

Incorrect. I've found it immensely easier to level light mechs, doing things like spotting with UAVs to make it easy.

#126 Yokaiko

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Posted 14 September 2015 - 05:38 AM

View PostLugh, on 14 September 2015 - 05:26 AM, said:

Incorrect. I've found it immensely easier to level light mechs, doing things like spotting with UAVs to make it easy.


Spoting with UAVs? You take 50% out of your c-bill earnings on a loss?

#127 IraqiWalker

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Posted 14 September 2015 - 04:51 PM

View PostChuck YeaGurr, on 13 September 2015 - 09:20 PM, said:

I think a frail blonde boy in a federal prison gets better rewards per a$$ whoopin than newcomers in this game (was trying for humor, but it may be true).

#TooReal

View PostRecognition, on 13 September 2015 - 09:33 PM, said:



Unlike MWO, the free rotation in LoL is every bit as competitive as a bought champion. It never felt like a grind when every week was a new opportunity to learn a new champion. No underpowered loadouts / double heatsinks / time-gated elite-master skill tiers.

Yes, tier 3 runes, and 3 quints being locked is not "gating". Do you ever wonder why there are almost ZERO junglers below level 20? Because most are still using tier 1 runes, and only have ONE quint slot unlocked, for a tier 1 quint. Oh, and let's not forget mastery page points, and how they are tied to your level. So you can't even run a full effective build, regardless of what you have, because you can't have access to the remaining points, until you hit level 30.

There's gating, and there's lots of it, plus all kinds of under powered loadouts, because the items you buy in-match are not the only load out you're carrying. People just don't notice. This is coming from someone who's been playing LoL almost since it went live.

View PostYokaiko, on 14 September 2015 - 05:38 AM, said:

Spoting with UAVs? You take 50% out of your c-bill earnings on a loss?

Woah, you're assuming he made 80K on a loss in a light. It's more like 60%+





Guys, I think the dissonance here is that some people are saying this pay out is just too low. While others are saying "no, it's accurate" Those saying it's accurate, have many who are saying "it's accurate ACCORDING TO THE SYSTEM", while others are saying "this is the level of rewards we should have"

While the ones saying the pay out is too little, are saying that the level of the game's rewards, should be raised. We should be making more C-Bills per match, period.

Edited by IraqiWalker, 14 September 2015 - 04:53 PM.


#128 El Bandito

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Posted 14 September 2015 - 06:23 PM

View PostIraqiWalker, on 14 September 2015 - 04:51 PM, said:

Yes, tier 3 runes, and 3 quints being locked is not "gating". Do you ever wonder why there are almost ZERO junglers below level 20? Because most are still using tier 1 runes, and only have ONE quint slot unlocked, for a tier 1 quint. Oh, and let's not forget mastery page points, and how they are tied to your level. So you can't even run a full effective build, regardless of what you have, because you can't have access to the remaining points, until you hit level 30.

There's gating, and there's lots of it, plus all kinds of under powered loadouts, because the items you buy in-match are not the only load out you're carrying. People just don't notice. This is coming from someone who's been playing LoL almost since it went live.



T3 runes and mastery pages are all unlockable without spending money. Mechbays are not. That's a BIG difference.

If one wants a successful F2P game, one should not gate vital parts of the game behind paywall.

#129 Ovion

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Posted 15 September 2015 - 01:42 AM

View PostEl Bandito, on 14 September 2015 - 06:23 PM, said:

T3 runes and mastery pages are all unlockable without spending money. Mechbays are not. That's a BIG difference.

If one wants a successful F2P game, one should not gate vital parts of the game behind paywall.
You can earn MC in events and free bays in CW.

#130 Khobai

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Posted 15 September 2015 - 01:49 AM

paulconomy 2.0 added a third currency to the game: tears

#131 El Bandito

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Posted 15 September 2015 - 02:04 AM

View PostOvion, on 15 September 2015 - 01:42 AM, said:

You can earn MC in events and free bays in CW.


You want to tell newbies to play CW? You might as well tell them to quit MWO then. And MC events do not come often to justify having mechbays MC only. Cause it is gonna be one of the first things the Steam horde will notice, and one of the first in the list of the cons of this game, under in their review.

Edited by El Bandito, 15 September 2015 - 02:11 AM.


#132 TheCharlatan

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Posted 15 September 2015 - 02:13 AM

View PostTitannium, on 14 September 2015 - 02:49 AM, said:

you must go tier lower.


Thing is, i like my actual tier. It's a challenge.
It's hard for me, and i have to either be in a top tier mech or play as well as i can to do well.
But it's really annoying when you play as hard as you can, get a win with 300+ damage with a kill and a half dozen assists (not a super game, of course, but ok when all the other players or as skilled as you and you are in a something that ain't top tier) and gain less than 100 k.
I need to put more effort in, but i gain much less for my effort.

Edited by TheCharlatan, 15 September 2015 - 02:14 AM.


#133 Ovion

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Posted 15 September 2015 - 02:42 AM

View PostEl Bandito, on 15 September 2015 - 02:04 AM, said:

You want to tell newbies to play CW? You might as well tell them to quit MWO then. And MC events do not come often to justify having mechbays MC only. Cause it is gonna be one of the first things the Steam horde will notice, and one of the first in the list of the cons of this game, under in their review.
You can get an OK collection of stuff with the first 4 mechbays and/or free MC from events (especially combined with Bay sales).

Then you can go into CW and grind some for the free mechbays.

You also get free bays occasionally from events and things, like the upcoming appreciation award for simply playing the game.

People are perfectly capable of playing this game completely free.

Your argument was 'there's no way to get any extra mechbays in the game without paying'. There's 3.
I've acquired about 15 free mechbays so far, and that's just the ones I remember.
I could have got another 4-6 with free MC from events, and I barely participated in those - had I gone hard on those and maxed out the rewards, I could have got more.

And if you even put in the 3000MC package, that's 10-20 mechbays, which combined with the free bays you get, would be enough for a large percentage of players.



What I think *should* be available, is a starter package.
11 Mechbays and a Camo Colours set (Camo Greys probably for black/grey/white) for 15USD. (Same price as the 3000MC package - making everything in it slightly better than half price).
Maybe 1-3 days premium time too.

This would give you 15 Mechbays (enough to master 5 mechs without selling any), 4-8 colours (Camo Grey + Basic), and maybe a bit of bonus C-Bills + XP though the Premium.

If you bought it again, it's be a very minor discount as the colours can only be got once, so it'd just be the 11 bays. (+ possible 1-3 days premium time)

Edited by Ovion, 15 September 2015 - 02:42 AM.


#134 El Bandito

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Posted 15 September 2015 - 03:05 AM

View PostOvion, on 15 September 2015 - 02:42 AM, said:

You can get an OK collection of stuff with the first 4 mechbays and/or free MC from events (especially combined with Bay sales).

Then you can go into CW and grind some for the free mechbays.

You also get free bays occasionally from events and things, like the upcoming appreciation award for simply playing the game.

People are perfectly capable of playing this game completely free.


I disagree.

1. Initial four mechbays are very limited. You can't even master only two different chassis without selling your previous mechs!

2. Mech bay events are not frequent enough for the newbies to accumulate enough.

3. And newbies grinding for bays in CW will turn them away from this game real fast thanks to all the seal clubbing that goes on in there (trial mechs, lol), not to mention the atrocious wait time.

You have been playing since 2013 and have only 15 bays? That's pretty sad. MWO really should increase the free bay count to at least nine. Ideally the bays should be free entirely, since more free bays = people playing more to fill those empty bays + better review for this game.

Edited by El Bandito, 15 September 2015 - 03:08 AM.


#135 Kmieciu

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Posted 15 September 2015 - 03:35 AM

People complain about the grind in Warthunder, yet I managed to buy 100+ planes without spending a dollar. Keeping mechbays behind paywall is kind of sad, really. It's like PGI was afraid that there will be too many free players. LOL! That would kill the game!

#136 LordKnightFandragon

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Posted 15 September 2015 - 03:47 AM

View PostJoseph Mallan, on 14 September 2015 - 03:25 AM, said:

Cause most players can't use more imagination than that. :(


Lol, I have so much imagination and dreams for this game, I have totally walked around the Training Grounds imagining im playing a Coop Campaign with a buddy or 2, planning out how I wish it kinda looked...And yes, complete with firing at absolutely nothing, imagining there is an enemy standing there.

View PostKmieciu, on 15 September 2015 - 03:35 AM, said:

People complain about the grind in Warthunder, yet I managed to buy 100+ planes without spending a dollar. Keeping mechbays behind paywall is kind of sad, really. It's like PGI was afraid that there will be too many free players. LOL! That would kill the game!


Yet, here we are, with absurd grinds and fewer players even yet. You dont entice players to join with derpy 0 vs Hero gameplay, grinds and progression that is non existant and just a bad experience.

You entice them in, probably as F2P at first, have a fun game with good experience and progression rate, then they spend money once they enjoy themselves.

#137 Joseph Mallan

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Posted 15 September 2015 - 03:47 AM

View PostEl Bandito, on 14 September 2015 - 03:09 AM, said:


Obviously you standards are much lower than mine. My average pay according to my stats is 124K.
You understand what an average is El right? Sometimes you make more sometimes you make less. That sometimes can be pretty darn high or low.

That wasn't a 124K effort in the OP.

#138 Joseph Mallan

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Posted 15 September 2015 - 03:51 AM

View PostYokaiko, on 14 September 2015 - 03:37 AM, said:


Not really, the point was that is what it takes to make my 100,000 a match average, and I've played since CB.

You are telling me that a new player is going to master ONE chassis in less than a month without the challenge gods shining down on him in a huge way?
Yes. That is exactly what I am telling you. I have 5 account that can prove it to. I am a slow Old man, and I have Elite mechs (One extra slot isn't that big a deal to me) on all of them. Took less than 2 weeks.

#139 Ovion

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Posted 15 September 2015 - 03:57 AM

View PostEl Bandito, on 15 September 2015 - 03:05 AM, said:

I disagree.

1. Initial four mechbays are very limited. You can't even master only two different chassis without selling your previous mechs!

2. Mech bay events are not frequent enough for the newbies to accumulate enough.

3. And newbies grinding for bays in CW will turn them away from this game real fast thanks to all the seal clubbing that goes on in there (trial mechs, lol), not to mention the atrocious wait time.

You have been playing since 2013 and have only 15 bays? That's pretty sad. MWO really should increase the free bay count to at least nine. Ideally the bays should be free entirely, since more free bays = people playing more to fill those empty bays + better review for this game.
Don't really pay attention there do you?

For a start, if I gained 15 free and nothing else, I'd have 19 base.
And that's just what I remember free.
So probably 12-18 months.

I've obviously bought / acquired more as indicated by my Mad Dog badge and signature with some 130+ owned mechs in.

But, before I started paying, in the first say... 6 months, I did fine.
I got 2-3 bays from various stuff, then put a small amount in to buy a few bays, few colours, and that held me for AGES.

Honestly though, expecting the full unfettered experience from a game like this without paying a penny is absurd.

#140 KharnZor

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Posted 15 September 2015 - 04:05 AM

View Postspectralthundr, on 13 September 2015 - 06:27 PM, said:

For example, a 900+ damage, 4 kill, 4 assist game with premium time and the ® variant that is supposed to be a 30% bonus to Cbills I thought? not even 400k of a payout.

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Do better next time :P
;)





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