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Not Even 100K For The Effort?

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#81 IraqiWalker

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Posted 13 September 2015 - 07:03 PM

View PostNightmare1, on 13 September 2015 - 04:02 PM, said:


I disagree, my rewards have gone up 50,000 to 80,000 since the new system rolled out. I'm really liking it. :)


I didn't say rewards dropped. I said the rewards are ***************.

Earning 350K on a great match is not good. The rewards should be upped.

View PostDarth Bane001, on 13 September 2015 - 06:30 PM, said:



Yeah thats what they do so you pay stupid prices for premium time, I used to do that but it's just not worth it.


Premium time is about 13 bucks a month, which is on the lower end of subscription games.

Edited by IraqiWalker, 13 September 2015 - 07:03 PM.


#82 bad arcade kitty

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Posted 13 September 2015 - 07:07 PM

View PostIraqiWalker, on 13 September 2015 - 07:03 PM, said:

Premium time is about 13 bucks a month, which is on the lower end of subscription games.


and a subscription in a subscription game gives you way more than our premium time

#83 Nightmare1

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Posted 13 September 2015 - 07:07 PM

View PostIraqiWalker, on 13 September 2015 - 07:03 PM, said:


I didn't say rewards dropped. I said the rewards are ***************.

Earning 350K on a great match is not good. The rewards should be upped.



Well, it is a Free-to-Play game. To be honest, it's got about the best grind out of any F2P game I've played to date.

#84 IraqiWalker

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Posted 13 September 2015 - 07:11 PM

View Postbad arcade kitty, on 13 September 2015 - 07:07 PM, said:


and a subscription in a subscription game gives you way more than our premium time

Yes, and they cost more. So it does make sense that if the subscription costs less, we get less. I'm not defending them, just stating what's going on.

#85 Cyborne Elemental

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Posted 13 September 2015 - 07:41 PM

I've never heard a poor person say they like being poor.

The only reason you would say its fine as is, is because you already have everything you need, or are paying to win already.

#86 El Bandito

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Posted 13 September 2015 - 09:01 PM

View PostMister D, on 13 September 2015 - 07:41 PM, said:

I've never heard a poor person say they like being poor.

The only reason you would say its fine as is, is because you already have everything you need, or are paying to win already.



Reminded me of the guy who said he spent $1000 on MWO, and told me the grind is not bad. I was flabbergasted by his lack of intelligence.

#87 Chuck Jager

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Posted 13 September 2015 - 09:20 PM

The weird part is mechs do not get more expensive as you get better.

I have elited cheese Twolves, Tbolts, Hbringers, Hunchies and Whawks. I also have complete set of mods for all. I do take the responsibility to equip the mods and also to be more aggressive in my play. The creds are pretty easy to grind and $12 bucks for premium time is not an expense worth screaming about (try living in US with life dependent medical issues).

My sad reality is that with the cbills it is not really worth spending them to get "fun" mechs that just do not create wins like the others. Watching my team loose and metal bits fly away from me while at 600m in my IS mech that I really want to love is just not fun anymore. Grab thunder Wub or Billy Gauss Bringer and insert high damage and win with good cbills.

Just narrow your view into fewer than 10 good chassis and make yourself elite them with high alpha builds at 400-600m plus have the mods. This focuses the grind and makes the in game rewards higher per hour. It is the difference between being a jogger and event runner.

I did purchase a treb for an xl engine and a mech pack with premium time in the beginning, even with decent mechs and premium time it really sucked bad. I think a frail blonde boy in a federal prison gets better rewards per a$$ whoopin than newcomers in this game (was trying for humor, but it may be true).

#88 Recognition

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Posted 13 September 2015 - 09:33 PM

View PostDavers, on 13 September 2015 - 08:08 AM, said:

The grind is MUCH less than many other games. In LoL you can grind for over 40 hours to buy an expensive champ. In games like WoT you would have to play for months to get a top tier tank that would be considered competitive in their CW.



Unlike MWO, the free rotation in LoL is every bit as competitive as a bought champion. It never felt like a grind when every week was a new opportunity to learn a new champion. No underpowered loadouts / double heatsinks / time-gated elite-master skill tiers.

#89 Mordin Ashe

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Posted 13 September 2015 - 09:33 PM

Since I will be reaching 1 bilion c-bills sometime today (1 000 000 000 c-bills, oh yeeeah), I can give you all some tips to make the grind easier:

1) Assists. Get them. Sometimes I mounted one LL or ML with range module solely for the reason of assists acquisition. You see a group of enemies? Spray and pray. Don't care that you only made like 0.5 pts of damage in total, you hit two or three enemies and that is some solid reward for you right there.

2) Savior kills. Truth to be told, very easy to get if you stick with a group. The enemy starts his near-death rampage, shooting everything around him. When he is put down, you get assist reward and one for every enemy he was shooting lately. Neat, eh?

3) FLANKING! Again, ridiculous, but everytime you can do SOME damage to the enemy, do that. Same as above. You don't do this to do damage but to get that 1500 c-bills. It isn't much by itself but you can mostly do that up to 15x per game, and this stacks with premium bonuses. Again, you don't need much. One ML or LL just for these situations. It is nice that you have your SPL build but really, not worth it. Cooldown 20s => manageable!
DISCLAIMER: While this might seem like a wasteful tactics used only for purpose of grinding c-bills, it is actually an area-denial tool. Imagine yourself hiding, waiting for your teammates while suddenly being shot. What do you do? You hide. You don't know if its just a locust or a whole battalion out there. Point is that you won't come out for a while. It is nice when MWO rewards go towards your actions, isn't it? You need both area denial and c-bills, so get going.

4) Target your enemies. Scouting, LRM damage, target acquisition... you can get a lot of c-bills from that, all you need is press that magical "r" button everytime someone gets a target and you would be surprised what might happen. If you are a light Mech with ECM and JJs, run around the enemy. Stayclose, provide targets, get as many assists as possible, shoot people in the back but above all, KEEP THOSE TARGETS!

Those are some general rules everyone can catch up. Now there is something that takes some skill:
5) Place your shots. Every shot is a chance to take away a component, get an assist, or push you to that sweet 10k c-bills "most damage done" category. You can afford to aim a little longer than others but you can't afford to waste your shots, literally.

6) Go all the way! You know how much will you get for most damage done+killing blow+bonus for solo kill? If you don't then there is a surprise comming up for you. Thing is that yes, you can go for limbs and worry about 2.3k c-bills, or you can go for the kill and get over 20k. Almost every Mech can get enough punch to dispose of enemy in timely manner (unless he is an Atlas or something). Do that, build your Mech accordingly. My advise is that since most battles happen around 200-400 meters you can build your mech to be close range but you still need at least one weapon to get assists and flanking bonuses from distance. Works miracles.

7) Positioning. Hit and run if you wish. You can't achieve much of what I already wrote withtout proper positioning. 30 pts of alpha can be waster into someone's CT/ST or perfectly aimed at the back, killing the opponent. Aim your shots! Also if you are in a light or fast medium, be as annoying as possible. Damage the enemy here and there. You don't have to inflict hundreds of damage but human psychology works for you. Ask yourself, what would you do if constantly sniped? Two annoying people can stop a PUG's charge. PUGs don't communicate or cooperate well, if you make three or four uncertain you might have just won the game. How do they know those blipping armor pieces aren't hit by a Dire Wolf, for example? Their team won't cover their back, they have to do it themselves.

8) No consumables! In my over 10k matches in MWO I've only had one game where one UAV managed to break even. Until arty/aie strike gets you 8+ assists you wouldn't get any other way it is simply not worth it.

Thats it. Good hunting!

#90 Davers

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Posted 13 September 2015 - 09:44 PM

View PostRecognition, on 13 September 2015 - 09:33 PM, said:



Unlike MWO, the free rotation in LoL is every bit as competitive as a bought champion. It never felt like a grind when every week was a new opportunity to learn a new champion. No underpowered loadouts / double heatsinks / time-gated elite-master skill tiers.

LoL is a better game than MWO. It has far more depth, balance, and strategy and even a team with the most OP champions can be beaten with superior objective controlling and teamwork. And usually when they make big changes to champions, after the initial hue and cry, people actually realize that the changes made the game better and the champions more interesting to play- and play against.

I was just saying it takes a while to get the expensive champs, but the cheapest champs are still very competitive and in no way second rate. Some of the cheapest 'beginner' champs are used at the highest levels of competitive play (as I am sure you know #CLGGoldenAge) :P

#91 Cyborne Elemental

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Posted 13 September 2015 - 10:40 PM

Ok try this on for size..This one of those 1/40 miracle games I get between a huge loss streak or pretty mediocre 90,000 cbill(in a win) scores.

I feel I should have made alot more on a game like this.

No hero, No PT. just this
http://mwo.smurfy-ne...3aeaee407b4fb20

With PT Cbill rewards like this are common for 1/2 or 1/4 of what I pulled off in this game tonight.

For all the work, I feel cheated out of a good payout.
Posted Image

Edited by Mister D, 13 September 2015 - 10:57 PM.


#92 Vellron2005

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Posted 13 September 2015 - 11:29 PM

Personally, I think the grind in MWO is kinda slow, but then again, I'm not a fan of MMO games, and grind in general, so it would probably always be slow for me.

I've noticed that the most value on most solo games I play comes from damage dealt, capturing objectives/bases, and kill assists.

Everything else is sort-of secondary, giving only little c-bills, like 1,5K or 2K... while captruring base and 300 damage gets 20-30K..

On average, if I do well during a match, and get 150K+ I'm happy with that.. that's the state of the grind right now..

I don't use premium time, hero mechs or anything like that, so when I buy something, I have to make shure that I REALLY WANT THAT... therefore, no module experimentation, no gimp-build mechs, no more than 3 variants per chassis...

The most I can "invest" is that 1250 MC package once every few months, and then it mostly goes towards much needed mechbays, and cammo if any is left over..

Playing on a budget. :P

Edited by Vellron2005, 13 September 2015 - 11:31 PM.


#93 Escef

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Posted 14 September 2015 - 12:13 AM

Captured a resource point and popped a UAV... Not bad rewards for basically doing nothing.

Posted Image

Around 650 of the pre-premium XP total was from popping a UAV (seriously, if you're trying to level a mech, those things are XP goldmines). Yes, this is with premium time, but it boggles my mind to wonder how you guys that belt out massive damage and multiple kills get low rewards. I mean, are you guys waiting til everyone is dead to engage? No "kill most damage dealt"? No "solo kill"? No "savior kill"? I mean, hell, Savior Kill is one of the easiest to get late in a game. No formation bonuses? WTF are you guys doing?

#94 El Bandito

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Posted 14 September 2015 - 12:38 AM

View PostEscef, on 14 September 2015 - 12:13 AM, said:

Captured a resource point and popped a UAV... Not bad rewards for basically doing nothing.

Posted Image

Around 650 of the pre-premium XP total was from popping a UAV (seriously, if you're trying to level a mech, those things are XP goldmines). Yes, this is with premium time, but it boggles my mind to wonder how you guys that belt out massive damage and multiple kills get low rewards. I mean, are you guys waiting til everyone is dead to engage? No "kill most damage dealt"? No "solo kill"? No "savior kill"? I mean, hell, Savior Kill is one of the easiest to get late in a game. No formation bonuses? WTF are you guys doing?


Without premium time, you would have earned 65,400 C-Bills. Using UAV spends 40K C-Bills. That means you earned only 24,500 C-Bills in this loss. Such a bad earning for 6 minutes of a match. <_<

Besides, it is not that easy to pop a perfect UAV as an Assault.

Edited by El Bandito, 14 September 2015 - 05:05 PM.


#95 Red Shrike

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Posted 14 September 2015 - 12:40 AM

Well, here's a video of a game I had. I'd consider it an average game.
As luck would have it, the match after that when I was no longer recording went a lot better, winning a 1v2 against a Cataphract and a Mist Lynx.



That game (see video) was more like World of Tanks than Mechwarrior. :/

Edited by Timberwolf581, 14 September 2015 - 12:42 AM.


#96 Yokaiko

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Posted 14 September 2015 - 12:45 AM

View PostOvion, on 13 September 2015 - 07:54 AM, said:

I see 1 kill, 2 helped-to-kill, 5 assists, and a team damage (kill?) negative.
That's probably helped lower it.

I also don't see any 'play' bonuses, like scout, H&R, Counter-ECM, spotting, etc.

I average 200-400 damage, 1-3 kills and I don't tend to get less than 120-150,000 C-Bills a match.
More with Premium Time or Hero status.

Not saying it should be around 20-30% better on average, but you can still earn well enough if you do more than 'run in and shoot till dead'.



I love these

Posted Image

Huh? 29,000 earned?

Wonder why people don't play lights
Posted Image

400 damage 3 kills for 114k

Yeah they said nothing changed but that is pretty low.

#97 Satan n stuff

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Posted 14 September 2015 - 12:51 AM

View Postbad arcade kitty, on 13 September 2015 - 03:27 PM, said:

what really makes me giggle it's that the new pilots meet lord in one gamy, sjr in another and cjx in the third when they didn't even end their 25 cadet games... and all those as enemies

yes, i witnessed such a case and it was post psr

Well I did get some pugs on my team yesterday who were obviously still in their first trial mechs, followed immediately by a match where everyone judging from their performance appeared to be at least tier 2. You can have one match where a split second of exposure is enough to strip a torso section followed by another where you can solo half a team because none of them can shoot straight.
I believe that reducing the tier range allowed per match would make things a bit more consistent, it's currently plus or minus 3 right? So a tier 1 will end up fighting newbs that were seeded into tier 4 and players from tier 2 though 4 can end up fighting anyone.

#98 El Bandito

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Posted 14 September 2015 - 12:56 AM

View PostSatan n stuff, on 14 September 2015 - 12:51 AM, said:

I believe that reducing the tier range allowed per match would make things a bit more consistent, it's currently plus or minus 3 right? So a tier 1 will end up fighting newbs that were seeded into tier 4 and players from tier 2 though 4 can end up fighting anyone.


Plus or minus 2.

#99 Escef

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Posted 14 September 2015 - 01:00 AM

View PostEl Bandito, on 14 September 2015 - 12:38 AM, said:


Without premium time, you would have earned 65,400 C-Bills. Using UAV spends 40K C-Bills. That means you earned only 24,500 C-Bills in this loss. Such a bad earning for 6 minutes of a match. <_<

Besides, it is not that easy to pop a perfect UAV as an Assault.


Ok, let's put that into perspective for you. I was leveling a fairly new light mech, I died less than 3 minutes into the match, didn't even get a shot off on anyone, and even after you remove my premium bonus and deduct the UAV I still turned a profit. And on top of all that, I DIDN'T WHINE ABOUT MY EARNINGS.

So, I once again ask, WTF are you whiners doing that you earn so freakin' little?

#100 El Bandito

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Posted 14 September 2015 - 01:04 AM

View PostEscef, on 14 September 2015 - 01:00 AM, said:


Ok, let's put that into perspective for you. I was leveling a fairly new light mech, I died less than 3 minutes into the match, didn't even get a shot off on anyone, and even after you remove my premium bonus and deduct the UAV I still turned a profit. And on top of all that, I DIDN'T WHINE ABOUT MY EARNINGS.

So, I once again ask, WTF are you whiners doing that you earn so freakin' little?


If you actually read my OP you wouldn't be asking this question, I tied up two Assaults in the tunnel, killed one, and then killed the third Assault by coring it from the back. A total of 2 kills, 5 assists and 358 damage--which is higher than an average teammate's performance. Not even 100K reward for that.

Edited by El Bandito, 14 September 2015 - 01:05 AM.






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