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When clans invade bring in PVE


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#1 Urban UK

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Posted 07 July 2012 - 05:24 AM

Imho I think the clan invasion should add pve to the game, make it a proper mmo

we will all be fighting it out for a year between us, and them bamm! the clans invade, and we all unite (mostly)
and try and fight off the clan invasion, salvaging there good items and mechs maybe, pve instances and coop missions might be cool

maybe the devs could choose a few really good pilots to be some of the well know clan pilots
and stage battles from canon

#2 Stray Ion

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Posted 07 July 2012 - 05:40 AM

I would like this also, you get a like just for "IMHO".

#3 Lightdragon

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Posted 07 July 2012 - 06:13 AM

heres an idea: NO PVE!!!!

#4 Stormwolf

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Posted 07 July 2012 - 06:38 AM

View PostLightdragon, on 07 July 2012 - 06:13 AM, said:

heres an idea: NO PVE!!!!


This

#5 Strum Wealh

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Posted 07 July 2012 - 06:52 AM

View PostUrban UK, on 07 July 2012 - 05:24 AM, said:

Imho I think the clan invasion should add pve to the game, make it a proper mmo

we will all be fighting it out for a year between us, and them bamm! the clans invade, and we all unite (mostly)
and try and fight off the clan invasion, salvaging there good items and mechs maybe, pve instances and coop missions might be cool

maybe the devs could choose a few really good pilots to be some of the well know clan pilots
and stage battles from canon


Personally, I like the idea, and would even expand on it:

Have the whole of the initial Clan Invasion (that is, from when the clans show up in the IS proper in March of 3050 until the Battle of Tukayyid in May of 3052) be PvE against AI Clanners (who, unlike human players, would actually behave like canon Invasion-era Clanners).

Then, once that's done, open the Clans up to players and introduce a time-skip to 3057.
The Clanners could them fight each other in the Refusal War as well as conduct raids on nearby IS planets (functionally "Border Worlds" as the Clans would be Factions, and would work in much the same way as the IS Houses), and the IS could in turn conduct raids against one another as well as fight the Clans on their "Border Worlds".

Shortly after that, there would be the point where the IS takes the fight to the Clans with Operation Bird Dog, Operation Bulldog, Task Force Serpent, and ultimately the Great Refusal...

Your thoughts?

#6 Xigunder Blue

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Posted 07 July 2012 - 07:44 AM

By all means bring in PVE ASAP. I realize that many PVP shooter types hate the MMO concept so I thought I would suggest a solution. Devs can create the AI needed for PVE and place them on an ALL PVE set of servers. Allow players to create characters on either server so those of us who like both can do both, without interfering with each other but at the same time increase revenue for the game, which helps all of us.

It will not be a problem to update all servers by creating the content for PVP then augmenting the setting with the AI and adding it to the PVE servers. I realize that the PVE haters will yell louder (see above) but they can go off and sit in the corner with the perma-death groupies and the no (company/dev/playstyle) can do anything right bunch.

Just an idea.

#7 Illegal Username

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Posted 07 July 2012 - 08:16 AM

I'd be down with AI clanners. Just give them crazy OP clantech and program the bots to follow Zellbrigen. Crazy asymmetrical scenarios ahoy.

View PostLightdragon, on 07 July 2012 - 06:13 AM, said:

heres an idea: NO PVE!!!!

View PostStormwolf, on 07 July 2012 - 06:38 AM, said:


This

Such eloquent arguments <3

#8 Schtirlitz

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Posted 07 July 2012 - 08:46 AM

PVE will bring more players into the game.
It is profitable for the devs.

#9 Sean von Steinike

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Posted 07 July 2012 - 09:06 PM

I want PvE but mostly as an adjunct to PvP. What does that mean? I mean the commander can call in tank, infantry, air support and direct it where to go. The infantry, tanks and planes themselves would be AI controlled. Otherwise I don't really want it and darn sure don't want unique loot for killing stupid pve mobs. Lamers have 100 games to choose from for mindless mob bashing and grinding for their next bit of shiny cheese.

#10 rooster

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Posted 08 July 2012 - 12:16 AM

my knowledge of the clan invasion is not great (im working on it though im currently reading lethal heritage blood of Kerensky). i do know the clans tech is way more advanced than the inner sphere. with the exception of the final fantasy mmo non player characters have always been push overs. if the clans are to be computer controlled they better out gun and out ton the players.

#11 Space Viking

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Posted 08 July 2012 - 03:22 PM

Might be a good opportunity to add a few singleplayer scenarios.

I can dream, can't I?

#12 Nathan Foxbane

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Posted 08 July 2012 - 04:35 PM

View Postrooster, on 08 July 2012 - 12:16 AM, said:

my knowledge of the clan invasion is not great (im working on it though im currently reading lethal heritage blood of Kerensky). i do know the clans tech is way more advanced than the inner sphere. with the exception of the final fantasy mmo non player characters have always been push overs. if the clans are to be computer controlled they better out gun and out ton the players.


The whole trilogy is a outstanding read.
Omnimechs will dominate almost any Inner Sphere 'Mech their own weight class and hold their own against the next heavier weight class, They carry better and more weapons, have more armor per ton, are often faster and run relatively cooler than their Inner Sphere counterparts. That said there are plenty of tactics that can make them easy prey. Sadly most players are incapable of thinking and fighting like a clansman so PVE is about the only way we can get them involved properly. If equipment can be salvaged and is not PVE only, you will see a sad and mass proliferation of clan tech across PVP play when in truth it should be extremely rare to have any sort of clan tech let alone a 'Mech.If done realisticly the cost of maintaining such machines would be crippling to a single player opperating in the Inner Sphere and replacement parts virtually impossible to aquire.

#13 rooster

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Posted 08 July 2012 - 10:03 PM

Im really enjoying the book so far .
I guess clan tech would be similar to faction or officer mods in eve online. powerful, expensive and rage inducing when lost. It would be a tragedy if fighting clans turned out to be as easy as sleepers or incursions. instead of a fight for survival it would be a grind to acquire more clan tech. CCP said the sleepers and sansha were added into the game to farm players (they totally screwed it up. a few morons got killed when wormholes/incursions came out but you really have to be a **** up to lose your ship in an incursion or to a sleeper these days) hopefully the clans will be added with the similar mentality. I hope if they are introduced as npcs they will be seen as a legitimate threat that they are.

#14 Fiachdubh

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Posted 09 July 2012 - 09:38 AM

AI Clanners would be a good way to control the introduction of the Clans and would unite the community in a common cause before opening the Clans up to human players during the main invasion.

#15 Thalas

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Posted 09 July 2012 - 12:59 PM

PVE with variable difficulty and rewards can make the learning curve easier for newbs, I'm for it at some point, especially deeper into the development cycle where the learning curve for newbs will be even steeper as the player base will have had a long time to polish their skills.

#16 Lightdragon

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Posted 09 July 2012 - 04:17 PM

mechwarrior is all about mech on mech action against other players.. if we wanted pve we would go play single player

#17 Dozer

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Posted 10 July 2012 - 12:11 AM

View PostLightdragon, on 09 July 2012 - 04:17 PM, said:

mechwarrior is all about mech on mech action against other players.. if we wanted pve we would go play single player


Not this 'we'. This 'we' would be only to happy to have PVE introduced to increase the player base and profitability of the franchise. It should not eliminate PvP but enhance it by easing new players into the gameplay and giving experience players additional gameplay options. Easy to do .. no. Doable... yes.

#18 MuffinTop

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Posted 10 July 2012 - 12:17 AM

Here is a thread that can help you with all your clan needs and ideas.

#19 Sunny0

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Posted 10 July 2012 - 12:23 AM

View PostLightdragon, on 07 July 2012 - 06:13 AM, said:

heres an idea: NO PVE!!!!


Hell why not? It brings more player more player = more sup for the dev's nad more fun!

And more game modes = more long-term motivation!

#20 AtomicArmadillo

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Posted 10 July 2012 - 02:24 AM

I am hardcore PvP ,but i would not mind co-op PvE.It would be good for the game, more people, more money for game development, more options for players.Only if it teaches the lore of mechwarrior,and is multyplayer co-op.To break the repetitiveness of PvP. I would love to team up with a few lancemates/friends and run some senarios against some of the bad guys in the lore of the game.And some gear or c bills too, lol can't forget that.

Edited by AtomicArmadillo, 10 July 2012 - 02:26 AM.






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