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Petition To Remove Citadel From River City


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#1 DjPush

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Posted 13 September 2015 - 12:25 PM

Dear PGI,

You invested all that time and money into redesigning the River City map. Yet, for the life of me you left that god forsaken, totem of the sheeple, PUG magnet and bane of my existance map feature: "The Citadel."

This distaster of a map design has strange and unparalleled power. It has the ability to rob players of any and all logic or reasoning. Like a Harpy, it calls to weak minded mech pilots (I refuse to use "warrior" these days) who throw themselves at its foundation without a second thought of what "may" be there.

The Citadel can snatch player's ability to read team chat or hear the cries of VOIP telling them better places to fight or enemies that are appraoching from other places on the map. There is no hope for the player who answers the call of The Citadel. Not even the random Dorito can sway the DERP that comes over the player under The Citadel's spell.

Please PGI!
Save the scrubs who can't think of anything better to do than run for the same exact place they always do.

TEAR DOWN THE CITADEL!!

Edited by DjPush, 13 September 2015 - 12:26 PM.


#2 LordKnightFandragon

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Posted 13 September 2015 - 12:27 PM

And put what there? More buildings and an extension to the city?

#3 Juodas Varnas

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Posted 13 September 2015 - 12:35 PM

View PostLordKnightFandragon, on 13 September 2015 - 12:27 PM, said:

And put what there? More buildings and an extension to the city?

A giant monument of Paul holding a gun with an inscription "The Nerfinator"

On a more serious note, i have little problems with the Citadel. The whole hug the citadel, thing doesn't happen very often, in whatever tier i'm in, so i can't complain much

Edited by Juodas Varnas, 13 September 2015 - 12:36 PM.


#4 Bishop Steiner

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Posted 13 September 2015 - 12:36 PM

View PostDjPush, on 13 September 2015 - 12:25 PM, said:

Dear PGI,

You invested all that time and money into redesigning the River City map. Yet, for the life of me you left that god forsaken, totem of the sheeple, PUG magnet and bane of my existance map feature: "The Citadel."

This distaster of a map design has strange and unparalleled power. It has the ability to rob players of any and all logic or reasoning. Like a Harpy, it calls to weak minded mech pilots (I refuse to use "warrior" these days) who throw themselves at its foundation without a second thought of what "may" be there.

The Citadel can snatch player's ability to read team chat or hear the cries of VOIP telling them better places to fight or enemies that are appraoching from other places on the map. There is no hope for the player who answers the call of The Citadel. Not even the random Dorito can sway the DERP that comes over the player under The Citadel's spell.

Please PGI!
Save the scrubs who can't think of anything better to do than run for the same exact place they always do.

TEAR DOWN THE CITADEL!!

Seriously? Since the Map Redesign almost very match I have had on NRC has been a sprawling, running fight across the majority of the map. I do see a fair number of Fatties and Gauss Mechs post up around it, but seems like it's only for a part of the match.

Guess I've been lucky...or has things been super predictable again over the last month (Haven't been able to play much, for various reasons)

Edited by Bishop Steiner, 13 September 2015 - 12:38 PM.


#5 Rakshasa

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Posted 13 September 2015 - 12:41 PM

Posted Image

Don't know what games you've been playing OP, but the Citadel isn't exactly a magnet anymore. I've been in plenty of new RC matches where the fight has taken place around the Citadel, the central bridge, the airport, both sides of the river and even in the wilderness areas around the nuke plant and air strip. The Citadel is just one more place in a big, beautiful, sprawling map to fight now.

On a more technical note, if you remove the Citadel you also have to take into account the fuel tanks at G5, since it provides a cover point against mechs approaching from the north bank behind the tanks.

#6 Nightmare1

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Posted 13 September 2015 - 03:52 PM

To be honest, I don't see much fighting happening around the Citadel anymore. In fact, the majority of it seems to be happening on the plateau near the bridge.

I think the Citadel is fine where it is.

Edited by Nightmare1, 13 September 2015 - 03:52 PM.


#7 Bishop Steiner

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Posted 13 September 2015 - 03:56 PM

View PostGrisbane, on 13 September 2015 - 12:51 PM, said:


i see the same ol citadel hugging in river city constantly.. as i go out of my way to keep my PSR as low as possible i can onlly surmise that the tier 1/2 crowd doesn't see it... thats ok, thats why top tier players shouldn't be commenting on this.. the minority that browses the forums don't see it. since the vast majority are in the lower tiers, and we see it constantly.. it's a problem that should be addressed

Well, if this is so, it's gotta only be the Underhive....... I'm pretty sure I'm pretty firmly ensconced into the "Middle of the Pack" and really don't see it much. Would have to assume, most people fall into the "average" category....or it wouldn't really be average? :huh:

Certainly don't think balance changes should be made based on what the worst players encounter, though. :wacko:

#8 sycocys

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Posted 13 September 2015 - 03:59 PM

Most matches I've seen tend to play out in one of the city areas now. Some devolve around the citadel, but it's no where near the pinnacle of the map's strategy as it used to be.

#9 Mechteric

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Posted 13 September 2015 - 04:05 PM

Mechwarriors are supposed to be versatile and to adjust to any combat environment.


That said, Alpine and Nascar Valley can take a hike :P

Edited by CapperDeluxe, 13 September 2015 - 04:05 PM.


#10 El Bandito

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Posted 13 September 2015 - 04:09 PM

View PostDjPush, on 13 September 2015 - 12:25 PM, said:

TEAR DOWN THE CITADEL!!


As someone said before me, the Citadel is not used as much as before. Heck, in this match we won because we totally abandoned the Citadel, against some of our vocal teammates. They thought we are gonna lose since we didn't even form an effective deathball. :D


Edited by El Bandito, 13 September 2015 - 04:12 PM.


#11 LordNothing

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Posted 13 September 2015 - 04:11 PM

and while you are in there make the hydro dam accessible with deep water on the other side (and appropriate combat mechanics)

#12 sycocys

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Posted 13 September 2015 - 04:21 PM

I could understand complaining about maps that still have a dedicated central point though like Terra and Caustic, even the ravine one to some extent and all the CW maps.

#13 Davers

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Posted 13 September 2015 - 04:44 PM

Dear PGI, please make sure that we have no interesting terrain or structures that could possibly have any strategic value that might encourage people to fight on or near them. Please reduce everything to one story pillboxes, but make sure they are thin enough to not provide any cover whatsoever. Thank you.

#14 Event Horizon

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Posted 13 September 2015 - 07:16 PM

Agree, please remove.

#15 Sigilum Sanctum

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Posted 13 September 2015 - 07:22 PM

Citadel is one of the worst combat zones now on River City. D4 upper city, the star port, or the apartment complexes below star port are some of the best.

#16 Balder Shadow

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Posted 13 September 2015 - 07:27 PM

View PostDjPush, on 13 September 2015 - 12:25 PM, said:


TEAR DOWN THE CITADEL!!


What and then I have to actually go looking for the red team? What sort of madness is this? (It's nice to have a map where it's a duck shoot and you know where the ducks are going to be...... :) )

#17 Cyborne Elemental

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Posted 13 September 2015 - 07:32 PM

Problem with the Citadel is the lack of ramp access on both sides.

Its a decent tactical position, and you have to run around it to get on top of it.

Put access on both sides, and you can push it without having to run around like a herd of sheep.

Also, since the map has a new height map you can't get up on that lower ledge anymore either, that or the oil tanks on the coast side, its needs better access to it on the sides, as well as the entire coast line is cutoff for any mech without a jumpjet.

#18 Monkey Lover

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Posted 13 September 2015 - 08:07 PM

Pugs don't count Join the Group Q fight anywhere you want.

#19 FlipOver

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Posted 14 September 2015 - 12:22 AM

View PostDjPush, on 13 September 2015 - 12:25 PM, said:

Dear PGI,

You invested all that time and money into redesigning the River City map. Yet, for the life of me you left that god forsaken, totem of the sheeple, PUG magnet and bane of my existance map feature: "The Citadel."

This distaster of a map design has strange and unparalleled power. It has the ability to rob players of any and all logic or reasoning. Like a Harpy, it calls to weak minded mech pilots (I refuse to use "warrior" these days) who throw themselves at its foundation without a second thought of what "may" be there.

The Citadel can snatch player's ability to read team chat or hear the cries of VOIP telling them better places to fight or enemies that are appraoching from other places on the map. There is no hope for the player who answers the call of The Citadel. Not even the random Dorito can sway the DERP that comes over the player under The Citadel's spell.

Please PGI!
Save the scrubs who can't think of anything better to do than run for the same exact place they always do.

TEAR DOWN THE CITADEL!!

The players have been going to the Citadel for years and you want all of them to change their habits in a matter of weeks?

It's only logic some players still see the Citadel as an advantage point on the map and that's due to longer time to adapt.

What I've seen is a tendency for players to try out new parts of the map and use the Citadel less and less.

Asking for a map to be changed so soon after its release, shows the same kind of impatience we see when there is only one mech left and others just want him to be destroyed so they can move on to another match.

Give it time, enjoy it and you will see that, in time, other parts of the map will be used much more often than currently.

#20 Joseph Mallan

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Posted 14 September 2015 - 03:04 AM

View PostBishop Steiner, on 13 September 2015 - 03:56 PM, said:

Well, if this is so, it's gotta only be the Underhive....... I'm pretty sure I'm pretty firmly ensconced into the "Middle of the Pack" and really don't see it much. Would have to assume, most people fall into the "average" category....or it wouldn't really be average? :huh:

Certainly don't think balance changes should be made based on what the worst players encounter, though. :wacko:

Its not even really going on in the Underhive.





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