Black Fish, on 14 September 2015 - 01:27 AM, said:
I thought it's supposed to reduce movement at the begining of the scroll and increase it as you go
No, mouse acceleration moves it by a different distance depending on how fast you make the movement. So if you were to move it 3 inches to the left in 1 second, and 3 inches to the left in 2 seconds, the aim reticule would move further the first time than the last.
In twitch shooters (and as far as MWO is concerned it's a mouse twitch shooter as components are very small onscreen and consistent component targeting separates the boys from the men), mouse acceleration is very counterintuitive, as you are more likely to make sharp 'twitchy' small aim corrections as your adrenaline is flowing, and acceleration will over-pronounce those movements, acting as if your mouse sensitivity is higher (thus less accurate) the twitchier your movements are.
Generally that means you'll have a better aim in calm situation and worse aim in hectic situations. The polar opposite of what you want.
Also,it's really bas for hand eye co-ordination as it disrupts your subconscious' ability to learn how sensitive your mouse is. In my UT2004 days, I knew exactly how far to flick the mouse to turn 180. I could do it blind. That's impossible with mouse acceleration.
Edited by Gen0, 14 September 2015 - 01:40 AM.