Sensor/Targeting quirks and changes are major positives. Without a doubt, there were a need for information-related modifiers to incentivise role warfare and increase Light mech efficiency in performing flanking and scouting. With the upcoming nerfs to the ECM, these are going to make a big difference. One thing that bites me, is that base delay to the target spotting is not obvious. It might worth to implement a "signature" parameter to the mechs, together with available Sensor Range, to illustrate the base number of seconds of visual observation required to get a lock on a given mech without considering quirks.
It is unclear why PGI have decided to eliminate IS weapon quirks entirely from this testing procedure. It is a major undermining factor to the whole idea of changes. It is by all means true, that specific weapon quirks have been narrowing down the customization options for particular variants. It might also be true, that the total magnitude of both specific and general weapon quirks when combined are driving some variants out of the picture. But the presence of these issues have never been as severe as to nullify them. Firepower aspect should've been generalized and toned down, and quirks touching different aspects of weapons should've been given to the mechs still. Lack of these draft general weapon quirks made mechs intuitively unrecognizable in live performance from one-another and incomparably worse than their present unchanged relatives.
Russ Bullock have specifically stated, that 'mechs will be evaluated on four designated values - Defense, Firepower, Mobility and Sensors. Taking out one of these parameters out simply made no sense in a frame of these mentioned statements, no matter how early it is. Changing the methodology without even starting to follow it is counter-productive!
Character and/or values of new quirks in present form are inconceivable. The variety of different quirks, that affect a multitude of variant' parameters, makes the balance analysis impossible. At this point is almost futile to try to efficiently detemine where quirks are unbalanced among the mechs. Even superficial understanding of balance between either two different variants or chassie is impossible to reach to without using third-party datasheets or obscene amount of time of trying to recall all the different values. Long story short, first iteration of quirks is inconvenient by relying less on presence/lack of particular quirks and more on actual values of those quirks. It blurs and scatters the apparent differences between variants and mechs. Several quirks affecting the same DFMS aspect should be only applied, if otherwise applying one quirk with the same total magnitude will create a critical case. There's should be some different quirks, rather than many different values of those same quirks!
The amount of quirks makes the whole system unbearably tedious to use. When approaching the strong and weak sides of a variant or a chassis, it is mportant to remain subtle in displaying them. Supplementing the past paragrapth, using quirks to modify every particular aspect of a mech's parameters is obscene. Using one line for each component's structure value, rather than using one percentage value to increase Structure Strength, hurts the visual part of the quirk system and doesnt make sense from the balance standpoint. Arms, Legs and Torsos are all different components and should have different benefits from corresponding quirks. Specific local bonuses are only to be used in separate cases (Centurion's Shield, Dragon's Belly, Cat Ears, Hunch etc.). Same goes with Target Scan Time@Range; Basically it doesn't lights the bulb what are those three range profiles are, and why the disparity between Short Range and Long Range buffs/debuff is so large. It is hoped for them to be simplified to a single, general quirk of Target Info Delay, which would affect all ranges equally.
Quirk Handle and Variety proposals:
EXTRA: Example methodology for developing role-based quirk variety:
EXTRA: Potential ways to address the general MWO issues:
Thank you for reading!
Edited by DivineEvil, 14 September 2015 - 02:49 AM.