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About The Ddc


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#1 FlipOver

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Posted 14 September 2015 - 08:07 AM

It's the worst of all the Atlas if the quirks go through.
Why?

It has ECM after all, right?

Yeah.. no.

Because it has ECM it has less available slots for modules than any other Atlas.
Now it will have less armor quirks than any Atlas.

PGI, if you feel the DDC is still too powerful, remember, "because it has ECM" is a great answer to give it some sweet negative quirks while you're at it.

Thank you.

#2 Bilbo

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Posted 14 September 2015 - 08:17 AM

View PostFlipOver, on 14 September 2015 - 08:07 AM, said:

It's the worst of all the Atlas if the quirks go through.
Why?

It has ECM after all, right?

Yeah.. no.

Because it has ECM it has less available slots for modules than any other Atlas.
Now it will have less armor quirks than any Atlas.

PGI, if you feel the DDC is still too powerful, remember, "because it has ECM" is a great answer to give it some sweet negative quirks while you're at it.

Thank you.

It actually picked up 4 extra mech/weapon module slots. They don't really help.

#3 Blue Hymn

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Posted 14 September 2015 - 08:20 AM

If anything, wouldn't the Atlas K be even lower than the DDC?

#4 Juodas Varnas

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Posted 14 September 2015 - 08:23 AM

View PostBilbo, on 14 September 2015 - 08:17 AM, said:

It actually picked up 4 extra mech/weapon module slots. They don't really help.

Yay, more sh*t to throw all my c-bills at...
Will i need 50 mills just to make a single mech now?
Modules are stupid...

Edited by Juodas Varnas, 14 September 2015 - 08:24 AM.


#5 Sarlic

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Posted 14 September 2015 - 08:40 AM

View PostBilbo, on 14 September 2015 - 08:17 AM, said:

It actually picked up 4 extra mech/weapon module slots. They don't really help.


I wanted to test the PTS more before i write my butt off for Atlas feedback. I had too little time.
But so far in short this is my opinion: (all very reasonable and logical)

(Specific talking about armor/structure)

AS7-D - Should get both structure and armor, but more structure. It should stand in any situation you can think of: close/mid/long- range. Such a great allround Atlas. It needs to be a wall.

AS7-D-DC - Mix of structure and armor; but more armor. It has ECM already, but it loses two CT laser hps. Thus more armor. It's a stealth/ambush Atlas after all for brawling. King of brawls.

AS7-S - Both structure and armor. It should be neutral so you can decide to outfit as a pure juggernaut, support or w/e. 4 M hps.

AS7-K - Mix of structure and armor, but more armor. Typically longer range / walk with the team Atlas. Can be build as a brawler as you focus fire on medium/longer range with your team who are fighting at the very same time against streakers, boaters and SRMs mechs. But i prefer to be a teamwalker and have a optimal mix of long and medium range.

AS7-RS - Both structure and armor, but more structure. Its the typically peek and shoot Atlas due stacked 2 laser hps in both arms but no CT. Can be outfitted as a brawler, but i personally prefer more to medium range. Any cover is good cover. Losing your arms=half of your fp.

AS-BH - Same as above but then neutral quirks. Stacked laser hps both arms. (Do not own one but its sbout the same as RS, but then brawling range).

Thats how i think of it. In the Atlas guide i have illustrated the playstles and about each variant in a table.

Edited by Sarlic, 14 September 2015 - 08:55 AM.


#6 Bilbo

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Posted 14 September 2015 - 08:54 AM

View PostSarlic, on 14 September 2015 - 08:40 AM, said:

I wanted to test the PTS more before i write my butt off for Atlas feedback. I had too little time.
But so far in short this is my opinion: (all very reasonable and logical)

AS7-D - Should get both structure and armor, but more structure. It should stand in any situation you can think of: close/mid- range. Such a great allround Atlas.

AS7-D-DC - Mix of structure and armor; but more armor. It has ECM already, but it loses two CT laser hps. Thus more armor. It's a stealth/ambush Atlas after all for brawling.

AS7-S - Both structure and armor. It should be neutral so you can decide to outfit as a pure juggernaut, support or w/e. 4 M hps.

AS7-K - Mix of structure and armor, but more armor. Typically longer range / walk with the team Atlas. Can be build as a brawler but do not recommend as you focus fire with your team against streakers, boaters and SRMs mechs.

AS7-RS - Both structure and armor, but more structure. Its the typically peek and shoot Atlas due stacked 2 laser hps in both arms but no CT. I wouldnt recommend it outfitting as a brawler, but more to medium range. Any cover is good cover. Losing your arms=half of your fp.

AS-BH - Same as above but then neutral quirks. Stacked laser hps both arms. (Do not own one but its sbout the same as RS, but then brawling range).

Thats how i think of it. In the Atlas guide i have illustrated the playstles and about each variant in a table.

They apparently want the D-DC to be a purely IW support mech. The best role for it as it is now set up on pts is as an LRM platform. Unfortunately you will never be able to reliably use it in that role without significant change to player behaviour. I'm not sure anything they do will allow it to excel in that role. Standing in the open long enough to gather your own lock is a death sentence. Counting on teammates to do the same would be an exercise in futility. It certainly can't be used as an ambush mech as implemented on PTS because If you are close enough to mitigate enemy ecm @ 90m you will likely already be in the middle of the enemy. For the D-DC, the best thing they could do is remove the ecm and quirk it in the same manner they have quirked the other variants.

#7 SgtMagor

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Posted 14 September 2015 - 09:38 AM

D-DC should be treated on a whole different level because this is supposed to be a command mech. So, mobility, and sensor quirks should best of the best.

#8 Sir Wulfrick

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Posted 14 September 2015 - 10:17 AM

Was there something fundamentally difficult to comprehend in the several threads that we Atlas fanatics presented which resulted in a fairly good consensus that the only thing that the various Atlas chassis variants need is quite simply more armour & internal structure? Why all the weird quirks?

*sigh*

#9 Yosharian

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Posted 14 September 2015 - 10:48 AM

Just because it has ECM doesn't mean it should be made **** as an Atlas. Yes it's an ECM assault but it's still a ******* Atlas. It still has very poor ranged potential compared to other 100 ton assaults, ****** knuckledragger energy hardpoints, etc.

#10 Chuck Jager

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Posted 14 September 2015 - 11:04 AM

Quirks not final

ONLY TESTING CHANGES ON SOME

may be reflected in some, all or none of that chassis

#11 Khobai

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Posted 14 September 2015 - 11:27 AM

PTR changes need to be scrapped. Theyre awful. And fix nothing.

#12 Lyoto Machida

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Posted 14 September 2015 - 12:02 PM

View PostFlipOver, on 14 September 2015 - 08:07 AM, said:

It's the worst of all the Atlas if the quirks go through.
Why?

It has ECM after all, right?

Yeah.. no.

Because it has ECM it has less available slots for modules than any other Atlas.
Now it will have less armor quirks than any Atlas.

PGI, if you feel the DDC is still too powerful, remember, "because it has ECM" is a great answer to give it some sweet negative quirks while you're at it.

Thank you.

View PostBlue Hymn, on 14 September 2015 - 08:20 AM, said:

If anything, wouldn't the Atlas K be even lower than the DDC?


The D-DC should have the ECM taken away and given to the K.

Why, you might ask? The D-DC did not have ECM in lore...neither did the K. However, the K's successor (the K2) did have GECM down the road, even though it was way past our current timeline.

The K is also the weakest Atlas in the game, due to hardpoints...dual AMS is not a reason to take it out over any other Atlas.

Quote

  • AS7-K2 A post-Jihad Lyran Commonwealth take on the Combine's AS7-K introduced in 3082, the K2 model of the Atlas also used a Vlar XL Engine but increased its rating to 400, giving the K2 model a top speed of 64.8 km/h. Retaining only the Gauss Rifle and ER Large Lasers of the AS7-K, the K2 carried two Guided Technologies 2nd Gen Streak SRM-6 launchers. The K2 was protected with sixteen and a half tons of Ferro-Fibrous armor and, to protect against advanced enemy electronics, a Guardian ECM Suite.


#13 Boulangerie

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Posted 14 September 2015 - 01:02 PM

View PostKhobai, on 14 September 2015 - 11:27 AM, said:

PTR changes need to be scrapped. Theyre awful. And fix nothing.

This first PTS run didn't have any weapon quirks because they wanted data on how exactly clan vs IS shakes out. As well as testing many of the different types of quirks and setups for Info quirks and changes to balance the variants within a chassis, but not necessarily chassis to chassis or IS to clan balances yet. Those will be refined later I think.
I think they could have done a better job clarifying this, but they did state that none of this is final. I think the PTS got released at a bad time (after mauler release and X2 experience weekend ) but there were also complaints that it was being pushed back.
I'm downloading it now, and I will help test the next iteration of quirks if I have the time.

#14 Zolaz

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Posted 14 September 2015 - 01:09 PM

View PostBilbo, on 14 September 2015 - 08:54 AM, said:

They apparently want the D-DC to be a purely IW support mech. The best role for it as it is now set up on pts is as an LRM platform. Unfortunately you will never be able to reliably use it in that role without significant change to player behaviour. I'm not sure anything they do will allow it to excel in that role. Standing in the open long enough to gather your own lock is a death sentence. Counting on teammates to do the same would be an exercise in futility. It certainly can't be used as an ambush mech as implemented on PTS because If you are close enough to mitigate enemy ecm @ 90m you will likely already be in the middle of the enemy. For the D-DC, the best thing they could do is remove the ecm and quirk it in the same manner they have quirked the other variants.


If you are 90 m from the enemy in a Brawling DDC then you dont need ECM any more. ECM helps the waddling ninja get close enough to go buckwild on you.

#15 Blue Hymn

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Posted 16 September 2015 - 06:24 PM

View PostLyoto Machida, on 14 September 2015 - 12:02 PM, said:


The D-DC should have the ECM taken away and given to the K.

Why, you might ask? The D-DC did not have ECM in lore...neither did the K. However, the K's successor (the K2) did have GECM down the road, even though it was way past our current timeline.

The K is also the weakest Atlas in the game, due to hardpoints...dual AMS is not a reason to take it out over any other Atlas.


[/list]


Agreed, K needs some loving to help increase its performance compared to the other variants. The issue is, what would be some good improvements to put on it - if, under assumption, PGI does a balance pass? ECM is a possibility, but those that have D-DCs would most likely throw a fit over it. What other things can be done?

#16 Elizander

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Posted 16 September 2015 - 06:41 PM

They can make the K the XL friendly version with both armor and structure given to STs though they might want to extend the same to the Boar's Head.

#17 Khobai

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Posted 16 September 2015 - 06:44 PM

Quote

Agreed, K needs some loving to help increase its performance compared to the other variants.


The K just needs a second ballistic hardpoint





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