DivineEvil, on 16 September 2015 - 11:34 PM, said:
I think you could still easily hit things without a lock so long as your weapons have distinct reticules. Your shots aren't ever going to place further apart than they are spaced on your 'Mech's torso anyway. Arms would be free aiming as they are now, weapons just would fire along the arm's axis first and converge second.
DivineEvil, on 16 September 2015 - 07:32 AM, said:
All good suggestions, I think you just need to think of this as a 'first step' convergence mechanic. You wouldn't have to have direct fire convergence interact with ECM at all. Just have it set up so people can always 'soft lock' a target by placing their reticule over or near a target. Say hitting 'R' keeps your weapons focusing on that target regardless of another 'Mech walking into your line of fire. Then have weapons converge gradually (or just snap to convergence range if PGI can't code 'gradually') after a lock delay. Maybe a shared hard lock lets your weapons converge without line of sight. That could be pretty valuable if a target's outside your normal lock range of 800m.