Rebas Kradd, on 14 September 2015 - 12:53 PM, said:
Sensor perks will be useless as long as they match up with weapon ranges. Anything a player sees at 600m without a blue dorito will simply get shot at by the player, convergence or no. That's basic player behavior.
If you want to validate the sensor game, my link contains my 7-step proposal, starting with doubling sensor ranges so info can actually get looked at before engagements.
Unfortunately, making scouting an actual role is not going to be simple and will require a lot of work, because more than half of MWO's gameplay elements (including maps and gamemode design) are working against info warfare right now.
If a Timmy wants to build up its heat and laser vomit all over my mech, spreading ineffective damage over 5 sections while I close in to punch it in the face, or my other lance is flanking and about to start brawling with them, that's fine with me. The current basic behavior on shooting any enemy within 600m is based upon inflicting pinpoint damage on the mech, and all shots landing. Removing convergence on untargeted mechs will increase TTK.
Knowing that your damage is going to be spread everywhere, that you're building unnecessary heat and that you're wasting ammo, will fight the urge to fire at anything that isn't your own team. Top players will figure out when to shoot to suppress because they'll have time to cool, and when to wait the additional couple seconds for a lock and to apply focused damage because the brawl is about to start. Heat generated due to spread damage will be a bigger deal as this will increase TTK.
This whole idea does rely on lights receiving sensor/stealth buffs above and beyond all other mechs. Sensor ranges and lock times of other mechs will need tweaking, but isn't that what this is all about?
And yes, for scouts and those holding targets for mechs that cannot "see" them, locked target damage similar to the LRM target spotting/tag assist c-bill bonus will need to become a thing, and rewarded better than the current payout.
This whole idea covers the first 3 steps of your program Rebas, just not to the extent you wrote. As far as changing maps and gamemodes... that's for another day.