Taken from Sarna.net:
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Different manufacturers and models of autocannons have different calibers (25mm-203mm) and rates of fire. Due to this, autocannons are grouped into generic "classes" of autocannons with common damage ratings, with Autocannon/20s doing massive damage while having very short range.
An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "round" while the Chemjet Gun is a 185mm weapon firing much slower (possibly 1 shell), and causing higher damage per shell. Despite their differences, both are classified as Autocannon/20s due to their damage output.
An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "round" while the Chemjet Gun is a 185mm weapon firing much slower (possibly 1 shell), and causing higher damage per shell. Despite their differences, both are classified as Autocannon/20s due to their damage output.
This might kind of con-volute the game and making fixing whatever problems with the metagame more difficult. I do think it would an interesting flavor to add though, especially if there will be house specific/limited mechs (as well as weapons if this were to be added). It would also give certain weapon classes a little more versatility (kinda like the differences between certain weapons from Team Fortress 2 each have something unique about them).