Jesters are direct fire 'mechs that have to expose themselves for the duration of the laser beam, and that has to run from firing position to firing position. Inevitably, a Jester is going to take a beating because it can't stay under cover, and hill humping puts big ears up which are easily visible long range targets. In addition to structure enhancements it needs armor buffs so it can trade effectively with other 'mechs in the heavy class. Right now I routinely get one-shot killed often at medium to long range as soon as I poke an ear around a corner. That shouldn't happen. Additionally, to be viable all Catapults have to pack XL engines and therefore are even more fragile.
A Jester is a fast, agile support mech. I run mine with BAP, and I would take the position that it should be able to double as a heavy scout in that role. BAP ought to cancel out nerfs in information gathering. I'd love to see it become ECM capable but I suppose that's asking for too much.
The rescale may help some of these issues, but Catapult hit boxes also need to be looked at, across the board. Jesters are pay-only 'mechs; they ought to be a bit more survivable than they are.
Edited by Chados, 15 September 2015 - 04:01 AM.