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Map Idea


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#1 Barantor

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Posted 02 December 2011 - 07:09 AM

I played a lot of World of Tanks as have many folks that post here. One of the failings I've always felt with WoT was that as soon as you see 'Himmelsdorf' or any of the other map names, you automatically have an idea of what you are going to do and what the map entails as far as positions. It doesn't flow well and you know the bounds of the map automatically.

I propose a different idea that makes maps 'semi-random' without having to make a random map generator that would end up being a bit more generic.

Posted Image

Take this map, the whole of the map represents the name of the area in this instance Munich (random map from net). The name that you would see while loading would just be Munich, but the actual battlefield you play on could be any of those boxes that I have marked out in the picture. Some of the objectives could be the same (capture the Gartnerplatz) and some of them could be different altogether.

Multiply this idea with about 10 'Munich' maps each with 3-5 box of objectives and you have enough randomization to keep things fresh without having to make a map for each specific box.

#2 Tierloc

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Posted 02 December 2011 - 07:32 AM

It's a very original idea, from MW4.

#3 Barantor

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Posted 02 December 2011 - 07:39 AM

View PostTierloc, on 02 December 2011 - 07:32 AM, said:

It's a very original idea, from MW4.


You mean MW3... but yeah that is the point. Too many online games use one map with very artificial geography or other obstacles that detract from the map.

#4 Dlardrageth

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Posted 02 December 2011 - 07:39 AM

Hm, do I really want to play out a Mech Battle in Munich? And eventually topple over the big Bavaria statue while crashing into it? ^_^ Also ComStar might have to say a word or two (or rather have some ComGuard units say those) if some random unit decides to land on Terra, hehe.

Yep, MW3 introduced that mechanic somewhat, pretty creative back in the day.

Bit of an issue might be that MWO is heavily focused towards urban combat, but not exclusively so, IIRC what the devs said. So while that might work for an urban map, it could be somewhat complicated for others. I mean, ofc you could just pick random elements off an orbital map of, say Yellowstone Park. But would that really work? And I'd rather miss the variety in maps the MW precursor games had.

Edited by Dlardrageth, 02 December 2011 - 07:40 AM.


#5 Barantor

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Posted 02 December 2011 - 07:53 AM

The thing is that it wouldn't just be "Munich". Maybe you have ones that are more like "New York" and some that are the suburbs of "Rio de Janeiro" or out in the desert of "Australia". The point would be that if you loaded "New York" you would know you were in that setting but you might get one of five different scenarios in that map with different objectives.





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